【碎片自选箱】通过道具详情跳转别的地方,返回后选中标识居中
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eb7d89578a
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df76a49401
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@ -103,6 +103,16 @@ function RewardBoxPanel:OnOpen(...)
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this.scroll.gameObject:GetComponent("RectTransform").anchoredPosition = #this.rewardGroup ~= 1 and Vector2.New(0, 376) or Vector2.New(0, 444)
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this.scroll.gameObject:GetComponent("RectTransform").anchoredPosition = #this.rewardGroup ~= 1 and Vector2.New(0, 376) or Vector2.New(0, 444)
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this.ScrollView.gameObject:GetComponent("RectTransform").sizeDelta = #this.rewardGroup ~= 1 and Vector2.New(940, 830) or Vector2.New(940, 900)
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this.ScrollView.gameObject:GetComponent("RectTransform").sizeDelta = #this.rewardGroup ~= 1 and Vector2.New(940, 830) or Vector2.New(940, 900)
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end
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-- 打开,重新打开时回调
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function RewardBoxPanel:OnShow()
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this.name.text = GetLanguageStrById(itemConfig[this.itemId].Name)
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itemList={}
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curId = nil
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tagNum = 1
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--刷新按钮亮光
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this.selectList ={}
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this.selectList ={}
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for n = 1, this.selectBar.transform.childCount-1 do--设置当前页签
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for n = 1, this.selectBar.transform.childCount-1 do--设置当前页签
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table.insert(this.selectList,this.selectBar.transform:GetChild(n).gameObject)
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table.insert(this.selectList,this.selectBar.transform:GetChild(n).gameObject)
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@ -121,14 +131,6 @@ function RewardBoxPanel:OnOpen(...)
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end)
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end)
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end
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end
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end
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-- 打开,重新打开时回调
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function RewardBoxPanel:OnShow()
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this.name.text = GetLanguageStrById(itemConfig[this.itemId].Name)
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itemList={}
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curId = nil
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tagNum = 1
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self:RefreshData()
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self:RefreshData()
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end
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end
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