每分钟改成每半小时
parent
73e25f6969
commit
e79b46200a
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@ -294,6 +294,7 @@ function this.IntiReward()
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go.item = newObjToParent(this.rewardItemPre, this.rewardGrid)
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go.item = newObjToParent(this.rewardItemPre, this.rewardGrid)
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go.icon = Util.GetGameObject(go.item, "iconBg/icon"):GetComponent("Image")
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go.icon = Util.GetGameObject(go.item, "iconBg/icon"):GetComponent("Image")
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go.text = Util.GetGameObject(go.item, "rewardbg/context"):GetComponent("Text")
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go.text = Util.GetGameObject(go.item, "rewardbg/context"):GetComponent("Text")
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Util.GetGameObject(go.item, "rewardbg/rate"):SetActive(false)
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this.rewardList[i] = go
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this.rewardList[i] = go
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end
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end
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@ -302,10 +303,10 @@ function this.IntiReward()
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local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
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local addValue = FightPointPassManager.GetItemVipValue(rewardData[i][1])
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local baseValue = rewardData[i][2]
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local baseValue = rewardData[i][2]
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if addValue - 1 <= 0 then
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if addValue - 1 <= 0 then
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this.rewardList[i].text.text = "+" .. rewardData[i][2]
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this.rewardList[i].text.text = "+" .. rewardData[i][2] .."/30分钟"
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else
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else
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local valueShow = math.round((addValue - 1) * baseValue)
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local valueShow = math.round((addValue - 1) * baseValue)
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this.rewardList[i].text.text = string.format("+%s\n<color=#00FF00>(+%s)</color>", baseValue, valueShow)
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this.rewardList[i].text.text = string.format("+%s\n<color=#00FF00>(+%s)</color>", baseValue, valueShow).."/30分钟"
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end
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end
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end
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end
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end
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end
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