主城屏蔽天书密卷入口
parent
4e0f854117
commit
e7f973409e
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@ -190,6 +190,7 @@ function this:InitComponent()
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this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer")
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this.btnJumpServer = Util.GetGameObject(this.gameObject, "scene/layer4/btnJumpServer")
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this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
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this.btnCompoundHero = Util.GetGameObject(this.gameObject, "scene/layer3/btnCompoundHero")
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this.btnTianShuMiJuan = Util.GetGameObject(self.gameObject,"RightDown/btnTianShuMiJuan")
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this.btnTianShuMiJuan = Util.GetGameObject(self.gameObject,"RightDown/btnTianShuMiJuan")
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this.btnTianShuMiJuan:SetActive(false)
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this.btnXingYunTanBao = Util.GetGameObject(this.gameObject, "bg/btnXingYunTanBao")
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this.btnXingYunTanBao = Util.GetGameObject(this.gameObject, "bg/btnXingYunTanBao")
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this.operateIcon = {
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this.operateIcon = {
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[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
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[FUNCTION_OPEN_TYPE.SHOP] = this:AddFuncItem(this.btnShangdian, 50),
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@ -1408,7 +1409,8 @@ function this.InitFuncShow(funcType)
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.tianshumijuan) then
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Util.SetGray(this.btnTianShuMiJuan,false)
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Util.SetGray(this.btnTianShuMiJuan,false)
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else
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else
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Util.SetGray(this.btnTianShuMiJuan,true)
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--屏蔽天书密卷入口 改成false
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Util.SetGray(this.btnTianShuMiJuan,false)
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end
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end
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--(百宝斋,点将台,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境)
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--(百宝斋,点将台,锻器阁,化虚坛,竞技场,四元阵,灵兽山,送神祠,万象境)
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if funcType then
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if funcType then
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@ -7,14 +7,14 @@ local redPointList = {}
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-- Tab管理器
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-- Tab管理器
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local TabBox = require("Modules/Common/TabBox")
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local TabBox = require("Modules/Common/TabBox")
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local tabs = {
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local tabs = {
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[1] = { --神将
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-- [1] = { --神将
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12274],
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-- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12274],
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rpType = RedPointType.Hero_Fetter,funcType = -1,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_shenjiangpian_zi_zh",
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-- rpType = RedPointType.Hero_Fetter,funcType = -1,bg = "t_tianshumijuan_shengjiangditu",zi = "t_tianshumijuan_shenjiangpian_zi_zh",
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},
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-- },
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[2] = { --魂印
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-- [2] = { --魂印
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12275],
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-- default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12275],
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rpType = RedPointType.SoulPrint_Fetter,funcType = FUNCTION_OPEN_TYPE.hunyin,bg = "t_tianshumijuan_hunyinditu",zi = "t_tianshumijuan_hunyingpian_zi_zh", --gamesetting.EquipSignUnlock
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-- rpType = RedPointType.SoulPrint_Fetter,funcType = FUNCTION_OPEN_TYPE.hunyin,bg = "t_tianshumijuan_hunyinditu",zi = "t_tianshumijuan_hunyingpian_zi_zh", --gamesetting.EquipSignUnlock
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},
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-- },
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[3] = { --灵兽
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[3] = { --灵兽
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12276],
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default = "r_hero_xuanze_002", lock = "r_hero_xuanze_002", select = "r_hero_xuanze_001",tabName = Language[12276],
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rpType = RedPointType.TianShuPokemon_Fetter,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "t_tianshumijuan_lingshouditu",zi = "t_tianshumijuan_lingshoupian_zi_zh",
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rpType = RedPointType.TianShuPokemon_Fetter,funcType = FUNCTION_OPEN_TYPE.POKEMON,bg = "t_tianshumijuan_lingshouditu",zi = "t_tianshumijuan_lingshoupian_zi_zh",
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