【战斗回放】 强制引导屏蔽回放按钮
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5809df035a
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@ -89,7 +89,7 @@ function BattleFailPopup:OnOpen(battlePanel, showRecord, backPanel,_fightType)
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FightPointPassManager.FightBattleEnd()
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FightPointPassManager.FightBattleEnd()
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Util.GetGameObject(this.btnClose, "record"):SetActive(m_showRecord)
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Util.GetGameObject(this.btnClose, "record"):SetActive(m_showRecord)
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Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType ==12)--副本内无法点击招募
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Util.GetGameObject(this.btnClose,"tip"):SetActive(not fightType ==12)--副本内无法点击招募
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if fightType == BATTLE_TYPE.MAP_FIGHT or GuideManager.IsInMainGuide then--地图
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if fightType == BATTLE_TYPE.MAP_FIGHT or GuideManager.IsInMainGuide() then--地图
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this.btnBattleBack:SetActive(false)
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this.btnBattleBack:SetActive(false)
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else
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else
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this.btnBattleBack:SetActive(true)
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this.btnBattleBack:SetActive(true)
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@ -145,7 +145,7 @@ function RewardItemPopup:OnOpen(...)
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end
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end
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local haveRecord = BattleRecordManager.isHaveRecord()
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local haveRecord = BattleRecordManager.isHaveRecord()
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this.btnResult:SetActive(haveRecord and args[5])
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this.btnResult:SetActive(haveRecord and args[5])
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this.btnBattleBack:SetActive(haveRecord and args[5] and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.MAP_FIGHT and not GuideManager.IsInMainGuide)
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this.btnBattleBack:SetActive(haveRecord and args[5] and BattleManager.GetLastBattleType() ~= BATTLE_TYPE.MAP_FIGHT and not GuideManager.IsInMainGuide())
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this.btnResultMax:SetActive(haveRecord and args[5])
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this.btnResultMax:SetActive(haveRecord and args[5])
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-- 设置背景遮罩的显隐
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-- 设置背景遮罩的显隐
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local isHideBG = args[6]
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local isHideBG = args[6]
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