【语言功能】自动切换语言修改为可配置,修改游戏中设置语言按钮的位置
parent
1320371eac
commit
e9968d8517
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@ -197,6 +197,7 @@ public class App : UnitySingleton<App>
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public void Initialize()
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public void Initialize()
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{
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{
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ConfigMgr.Init();
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ConfigMgr.Init();
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SLanguageMoreLanguageMgr.Instance.InitData();
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VersionMgr.Initialize();
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VersionMgr.Initialize();
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}
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}
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@ -1117,11 +1117,12 @@ namespace GameLogic
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string spriteStr = spriteName;
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string spriteStr = spriteName;
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if (subStr == "_zh")
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if (subStr == "_zh")
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{
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{
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if (PlayerPrefs.GetInt("language") == 1)
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int lt = SLanguageMoreLanguageMgr.Instance.GetLanguageType();
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if (lt == 1)
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{
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{
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "en";
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "en";
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}
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}
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else if (PlayerPrefs.GetInt("language") == 2)
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else if (lt == 2)
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{
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{
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "vi";
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spriteStr = spriteName.Remove(spriteName.Length - 2) + "vi";
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}
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}
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@ -510,7 +511,7 @@ RectTransform:
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m_AnchorMax: {x: 1, y: 1}
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m_AnchorMax: {x: 1, y: 1}
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@ -1586,7 +1587,7 @@ RectTransform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: "\u653B\u51FB\uFF1A"
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m_Text: "\u653B\u51FB\uFF1A"
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LanguageIndex: 0
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||||||
m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 3372962144034595163}
|
|
||||||
m_Enabled: 1
|
|
||||||
m_EditorHideFlags: 0
|
|
||||||
m_Script: {fileID: 11500000, guid: ebfe0e44da74fbd44b1b744995de2324, type: 3}
|
|
||||||
m_Name:
|
|
||||||
m_EditorClassIdentifier:
|
|
||||||
m_Material: {fileID: 0}
|
|
||||||
m_Color: {r: 0.9882353, g: 0.92156863, b: 0.7921569, a: 1}
|
|
||||||
m_RaycastTarget: 1
|
|
||||||
m_OnCullStateChanged:
|
|
||||||
m_PersistentCalls:
|
|
||||||
m_Calls: []
|
|
||||||
m_TypeName: UnityEngine.UI.MaskableGraphic+CullStateChangedEvent, UnityEngine.UI,
|
|
||||||
Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
|
|
||||||
m_FontData:
|
|
||||||
m_Font: {fileID: 12800000, guid: 4b73e9e4512d17e4daeea351e090d33c, type: 3}
|
|
||||||
m_FontSize: 40
|
|
||||||
m_FontStyle: 0
|
|
||||||
m_BestFit: 0
|
|
||||||
m_MinSize: 4
|
|
||||||
m_MaxSize: 48
|
|
||||||
m_Alignment: 3
|
|
||||||
m_AlignByGeometry: 0
|
|
||||||
m_RichText: 1
|
|
||||||
m_HorizontalOverflow: 1
|
|
||||||
m_VerticalOverflow: 1
|
|
||||||
m_LineSpacing: 1
|
|
||||||
m_Text: "\u8BED\u8A00"
|
|
||||||
LanguageIndex: 0
|
|
||||||
--- !u!1 &3573780367671578872
|
--- !u!1 &3573780367671578872
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
@ -9521,7 +9305,7 @@ RectTransform:
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 2044536394749562946}
|
- {fileID: 2044536394749562946}
|
||||||
m_Father: {fileID: 655889813004748635}
|
m_Father: {fileID: 655889813004748635}
|
||||||
m_RootOrder: 2
|
m_RootOrder: 3
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 1}
|
m_AnchorMin: {x: 0, y: 1}
|
||||||
m_AnchorMax: {x: 0, y: 1}
|
m_AnchorMax: {x: 0, y: 1}
|
||||||
|
@ -16642,12 +16426,12 @@ RectTransform:
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 4074313861348738548}
|
m_Father: {fileID: 655889813004748635}
|
||||||
m_RootOrder: 1
|
m_RootOrder: 0
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
m_AnchorMin: {x: 0, y: 0}
|
m_AnchorMin: {x: 0.5, y: 0.5}
|
||||||
m_AnchorMax: {x: 0, y: 0}
|
m_AnchorMax: {x: 0.5, y: 0.5}
|
||||||
m_AnchoredPosition: {x: 0, y: 0}
|
m_AnchoredPosition: {x: 0, y: -85}
|
||||||
m_SizeDelta: {x: 420, y: 50}
|
m_SizeDelta: {x: 420, y: 50}
|
||||||
m_Pivot: {x: 0.5, y: 0.5}
|
m_Pivot: {x: 0.5, y: 0.5}
|
||||||
--- !u!222 &5298306214829582365
|
--- !u!222 &5298306214829582365
|
||||||
|
|
|
@ -42,11 +42,11 @@ function SettingInfo:InitComponent(gameObject, rootPanel)
|
||||||
-- this.languageText.text=GetCurLanguage()==0 and "中文" or "英文"
|
-- this.languageText.text=GetCurLanguage()==0 and "中文" or "英文"
|
||||||
|
|
||||||
if IsLanguagePack then
|
if IsLanguagePack then
|
||||||
this.dropDown = Util.GetGameObject(gameObject,"other/box1/Dropdown"):GetComponent("Dropdown")
|
this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown"):GetComponent("Dropdown")
|
||||||
this.dropDownText = Util.GetGameObject(gameObject,"other/box1/Dropdown/Label"):GetComponent("Text")
|
this.dropDownText = Util.GetGameObject(gameObject,"other/box/Dropdown/Label"):GetComponent("Text")
|
||||||
this.dropDownTip = Util.GetGameObject(gameObject,"other/box1/tip")
|
this.dropDownTip = Util.GetGameObject(gameObject,"other/box/Dropdown/tip")
|
||||||
else
|
else
|
||||||
this.dropDown = Util.GetGameObject(gameObject,"other/box1/Dropdown")
|
this.dropDown = Util.GetGameObject(gameObject,"other/box/Dropdown")
|
||||||
this.dropDown.transform.parent.gameObject:SetActive(false)
|
this.dropDown.transform.parent.gameObject:SetActive(false)
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
|
@ -330,6 +330,8 @@ namespace ResUpdate
|
||||||
{
|
{
|
||||||
Debug.Log("www.text.config:" + request0.downloadHandler.text);
|
Debug.Log("www.text.config:" + request0.downloadHandler.text);
|
||||||
ConfigManager.Instance.SetNetInfo(request0.downloadHandler.text);
|
ConfigManager.Instance.SetNetInfo(request0.downloadHandler.text);
|
||||||
|
// 初始化语言
|
||||||
|
SLanguageMoreLanguageMgr.Instance.InitData();
|
||||||
}
|
}
|
||||||
|
|
||||||
// 获取version
|
// 获取version
|
||||||
|
|
|
@ -14,44 +14,6 @@ public class GameStart : MonoBehaviour
|
||||||
private AssetBundle bundle;
|
private AssetBundle bundle;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
//PlayerPrefs.DeleteKey("language");
|
|
||||||
if (!PlayerPrefs.HasKey("language"))
|
|
||||||
{
|
|
||||||
if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetInt("language", 0);
|
|
||||||
}
|
|
||||||
else if (Application.systemLanguage == SystemLanguage.Vietnamese)
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetInt("language", 2);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetInt("language", 1);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else if(PlayerPrefs.HasKey("language_flag")&& PlayerPrefs.GetInt("language")!= PlayerPrefs.GetInt("language_flag"))
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetInt("language", PlayerPrefs.GetInt("language_flag"));
|
|
||||||
}
|
|
||||||
if (!PlayerPrefs.HasKey("language_flag"))
|
|
||||||
{
|
|
||||||
PlayerPrefs.SetInt("language_flag", PlayerPrefs.GetInt("language"));
|
|
||||||
}
|
|
||||||
string languageStr = "";
|
|
||||||
if (PlayerPrefs.GetInt("language") == 0)
|
|
||||||
{
|
|
||||||
languageStr = "中文";
|
|
||||||
}
|
|
||||||
else if (PlayerPrefs.GetInt("language") == 1)
|
|
||||||
{
|
|
||||||
languageStr = "英文";
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
languageStr = "越南语";
|
|
||||||
}
|
|
||||||
Debug.Log("当前语言是:" + languageStr);
|
|
||||||
if (Application.isEditor && AppConst.bundleMode && AppConst.isUpdate)
|
if (Application.isEditor && AppConst.bundleMode && AppConst.isUpdate)
|
||||||
{
|
{
|
||||||
if (!System.IO.Directory.Exists(Util.AppContentPath()))
|
if (!System.IO.Directory.Exists(Util.AppContentPath()))
|
||||||
|
|
|
@ -115,6 +115,7 @@ namespace GameLogic
|
||||||
public void InitData()
|
public void InitData()
|
||||||
{
|
{
|
||||||
//languagedictionary = new Dictionary<more_language, languageStruct>();
|
//languagedictionary = new Dictionary<more_language, languageStruct>();
|
||||||
|
InitLanguageConfig();
|
||||||
InitLanguagedictionary();
|
InitLanguagedictionary();
|
||||||
//this.languagedictionary.Add(more_language.CANEL, new languageStruct() { english = EnglishLanguage.CANEL, chinese = ChineseLanguage.CANEL });
|
//this.languagedictionary.Add(more_language.CANEL, new languageStruct() { english = EnglishLanguage.CANEL, chinese = ChineseLanguage.CANEL });
|
||||||
//this.languagedictionary.Add(more_language.CONFIRM, new languageStruct() { english = EnglishLanguage.CONFIRM, chinese = ChineseLanguage.CONFIRM });
|
//this.languagedictionary.Add(more_language.CONFIRM, new languageStruct() { english = EnglishLanguage.CONFIRM, chinese = ChineseLanguage.CONFIRM });
|
||||||
|
@ -145,6 +146,55 @@ namespace GameLogic
|
||||||
data = JsonMapper.ToObject<Hashtable>(strjson);
|
data = JsonMapper.ToObject<Hashtable>(strjson);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public int GetLanguageType()
|
||||||
|
{
|
||||||
|
return PlayerPrefs.GetInt("language", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void InitLanguageConfig()
|
||||||
|
{
|
||||||
|
if (ConfigManager.Instance.GetConfigInfo("Setting.LanguagePackager.isActive") == "1")
|
||||||
|
{
|
||||||
|
|
||||||
|
if (!PlayerPrefs.HasKey("language"))
|
||||||
|
{
|
||||||
|
if (Application.systemLanguage == SystemLanguage.Chinese || Application.systemLanguage == SystemLanguage.ChineseSimplified || Application.systemLanguage == SystemLanguage.ChineseTraditional)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language", 0);
|
||||||
|
}
|
||||||
|
else if (Application.systemLanguage == SystemLanguage.Vietnamese)
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language", 2);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language", 1);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (PlayerPrefs.HasKey("language_flag") && PlayerPrefs.GetInt("language") != PlayerPrefs.GetInt("language_flag"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language", PlayerPrefs.GetInt("language_flag"));
|
||||||
|
}
|
||||||
|
if (!PlayerPrefs.HasKey("language_flag"))
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language_flag", PlayerPrefs.GetInt("language"));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
PlayerPrefs.SetInt("language", 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
string languageStr = "";
|
||||||
|
switch (GetLanguageType())
|
||||||
|
{
|
||||||
|
case 0: languageStr = "中文";break;
|
||||||
|
case 1: languageStr = "英文"; break;
|
||||||
|
case 2: languageStr = "越南语"; break;
|
||||||
|
}
|
||||||
|
Debug.Log("当前语言是:" + languageStr);
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 初始化
|
/// 初始化
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -197,7 +247,7 @@ namespace GameLogic
|
||||||
string index1 = ((int)language).ToString();
|
string index1 = ((int)language).ToString();
|
||||||
var data2 = JsonMapper.ToJson(data[index1]);
|
var data2 = JsonMapper.ToJson(data[index1]);
|
||||||
var data1 = JsonMapper.ToObject<languageStruct>(data2);
|
var data1 = JsonMapper.ToObject<languageStruct>(data2);
|
||||||
switch (PlayerPrefs.GetInt("language"))
|
switch (GetLanguageType())
|
||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
languageThrans = data1.chinese;
|
languageThrans = data1.chinese;
|
||||||
|
|
Loading…
Reference in New Issue