【战斗】=====================被动448修改, 死亡不释放技能修改
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@ -11735,7 +11735,7 @@ local passivityList = {
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if arr==nil or len==0 then
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return
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end
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if num<len then
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if num>len then
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num=len
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end
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BattleUtil.SortByHpFactor(arr, 1)
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@ -434,7 +434,8 @@ function RoleLogic:IsAvailable(skill)
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return false
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end
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--角色没有真正死亡 在 被眩晕/沉默的 情况下 任然能释放死亡技能
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if (self.ctrl_dizzy or self.ctrl_slient) and self:IsDead() and skill and skill.type==BattleSkillType.DeadSkill then
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--(self.ctrl_dizzy or self.ctrl_slient) and
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if self:IsDead() and skill and skill.type==BattleSkillType.DeadSkill then
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return true
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end
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-- 眩晕 -- 死亡
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