【战斗】怒气层级错误
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878e8b095a
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@ -201,16 +201,12 @@ function EnemyView:ChangeCardSorting(sortingOrder)
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local pos = (self.role.position + 2) % 6 + 1
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local pos = (self.role.position + 2) % 6 + 1
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local sort = sortingOrder + pos
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local sort = sortingOrder + pos
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--
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--
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if not self.oSortingOrder then
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self.oSortingOrder = BattleManager.GetBattleSorting()
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end
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self.liveRoot:GetComponent("Canvas").sortingOrder = sort
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self.liveRoot:GetComponent("Canvas").sortingOrder = sort
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self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2
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self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2
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self.effect_rage:GetComponent("Canvas").sortingOrder = sort
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self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3
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self.effect_dead:GetComponent("Canvas").sortingOrder = sort
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self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3
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Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder)
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Util.AddParticleSortLayer(self.effect_rage, sort + 3)
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Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder)
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Util.AddParticleSortLayer(self.effect_dead, sort + 3)
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self.oSortingOrder = sort
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end
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end
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function EnemyView:Update()
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function EnemyView:Update()
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@ -233,17 +233,12 @@ function PlayerView:ChangeCardSorting(sortingOrder)
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local pos = self.role.position
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local pos = self.role.position
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local sort = sortingOrder + pos
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local sort = sortingOrder + pos
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if not self.oSortingOrder then
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self.oSortingOrder = BattleManager.GetBattleSorting()
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end
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self.liveRoot:GetComponent("Canvas").sortingOrder = sort
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self.liveRoot:GetComponent("Canvas").sortingOrder = sort
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self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加一
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self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加一
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self.effect_rage:GetComponent("Canvas").sortingOrder = sort
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self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3
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self.effect_dead:GetComponent("Canvas").sortingOrder = sort
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self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3
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Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder)
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Util.SetParticleSortLayer(self.effect_rage, sort + 3)
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Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder)
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Util.SetParticleSortLayer(self.effect_dead, sort + 3)
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Util.SetParticleSortLayer(self.starGrid, sort + 3)
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self.oSortingOrder = sort
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end
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end
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function PlayerView:Update()
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function PlayerView:Update()
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