【战斗】怒气层级错误

dev_chengFeng
gaoxin 2021-11-26 10:33:30 +08:00
parent 878e8b095a
commit f5f5a2477d
2 changed files with 8 additions and 17 deletions

View File

@ -201,16 +201,12 @@ function EnemyView:ChangeCardSorting(sortingOrder)
local pos = (self.role.position + 2) % 6 + 1
local sort = sortingOrder + pos
--
if not self.oSortingOrder then
self.oSortingOrder = BattleManager.GetBattleSorting()
end
self.liveRoot:GetComponent("Canvas").sortingOrder = sort
self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加2
self.effect_rage:GetComponent("Canvas").sortingOrder = sort
self.effect_dead:GetComponent("Canvas").sortingOrder = sort
Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder)
Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder)
self.oSortingOrder = sort
self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3
self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3
Util.AddParticleSortLayer(self.effect_rage, sort + 3)
Util.AddParticleSortLayer(self.effect_dead, sort + 3)
end
function EnemyView:Update()

View File

@ -233,17 +233,12 @@ function PlayerView:ChangeCardSorting(sortingOrder)
local pos = self.role.position
local sort = sortingOrder + pos
if not self.oSortingOrder then
self.oSortingOrder = BattleManager.GetBattleSorting()
end
self.liveRoot:GetComponent("Canvas").sortingOrder = sort
self.GameObject:GetComponent("Canvas").sortingOrder = sort + 2 --血条层级加一
self.effect_rage:GetComponent("Canvas").sortingOrder = sort
self.effect_dead:GetComponent("Canvas").sortingOrder = sort
Util.AddParticleSortLayer(self.effect_rage, sort - self.oSortingOrder)
Util.AddParticleSortLayer(self.effect_dead, sort - self.oSortingOrder)
Util.SetParticleSortLayer(self.starGrid, sort + 3)
self.oSortingOrder = sort
self.effect_rage:GetComponent("Canvas").sortingOrder = sort + 3
self.effect_dead:GetComponent("Canvas").sortingOrder = sort + 3
Util.SetParticleSortLayer(self.effect_rage, sort + 3)
Util.SetParticleSortLayer(self.effect_dead, sort + 3)
end
function PlayerView:Update()