神应相关属性战斗力修改
parent
ef7373fe4a
commit
f6e27c21d3
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@ -6872,7 +6872,6 @@ function NetManager.SendUpgradeGodTreeRequest(_jewelId,_count,func)
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if func then
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if func then
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func(msg)
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func(msg)
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end
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end
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EquipTreasureManager.SetTreasureDirty(_jewelId, true)
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end)
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end)
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end
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end
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@ -475,6 +475,7 @@ function this.ChangeTreasureLv(_idDyn, _type)
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allTreasures[_idDyn].refineLv = refine
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allTreasures[_idDyn].refineLv = refine
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allTreasures[_idDyn].refineConfig =this.GetCurrTreasureLvConfig(2, allTreasures[_idDyn].refinePool, refine)
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allTreasures[_idDyn].refineConfig =this.GetCurrTreasureLvConfig(2, allTreasures[_idDyn].refinePool, refine)
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else
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else
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--改变神应等级
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if allTreasures[_idDyn] then
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if allTreasures[_idDyn] then
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allTreasures[_idDyn].treeLv=allTreasures[_idDyn].treeLv+1
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allTreasures[_idDyn].treeLv=allTreasures[_idDyn].treeLv+1
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end
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end
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@ -220,6 +220,10 @@ function EquipTreasureStrongPopup:BindEvent()
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if oldWarPowerValue ~= newWarPowerValue then
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if oldWarPowerValue ~= newWarPowerValue then
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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UIManager.OpenPanel(UIName.WarPowerChangeNotifyPanelV2,{oldValue = oldWarPowerValue,newValue = newWarPowerValue})
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end
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end
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-- 宝物属性改变需要重新计算战斗力
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HeroPropManager.SetDirtyByType(curEquipData.upHeroDid, Hero_Prop_Type.EquipTreasure)
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-- EquipTreasureManager.SetTreasureDirty(curEquipData.idDyn, true)
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Game.GlobalEvent:DispatchEvent(GameEvent.Treasure.TreasureLvUp)
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Game.GlobalEvent:DispatchEvent(GameEvent.Treasure.TreasureLvUp)
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end)
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end)
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end)
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end)
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