好感度优化
parent
d2c2b39b8b
commit
fb0aec52e6
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@ -5562,7 +5562,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 0.5, y: 0.5}
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m_AnchorMax: {x: 0.5, y: 0.5}
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m_AnchoredPosition: {x: -21.92, y: 22.78}
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m_AnchoredPosition: {x: -21.92, y: 8}
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m_SizeDelta: {x: 0, y: 0}
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m_Pivot: {x: 0.5, y: 1}
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--- !u!114 &5086809663402702269
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@ -119,8 +119,10 @@ function LikeAbilityPanel:UpdateTopLayoutPanel()
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end
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function LikeAbilityPanel:UpDataProList(lv)
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local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>总好感度属性:</color>","","<color=#%s><color=#fdf5e5>全体%s 全体%s</color></color>","",nil)
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local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f>当前等级加成:</color>","","<color=#%s><color=#fc902c>属性:</color>%s %s</color>","<color=#%s><color=#fc902c>特权:</color>%s</color>",nil)
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-- local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>总好感度属性:</color>","","<color=#%s><color=#fdf5e5>全体%s 全体%s</color></color>","<color=#%s><color=#fc902c>特权:</color>%s</color>",nil)
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-- local pro2 = LikabilityManager.GetViewProData(1,lv,lv,"<color=#fed97f>当前等级加成:</color>","","<color=#%s><color=#fc902c>属性:</color>%s %s</color>","<color=#%s><color=#fc902c>特权:</color>%s</color>",nil)
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local pro1 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>好感度属性总加成:</color>","","<color=#%s><color=#fdf5e5>全体%s 全体%s</color></color>","",nil)
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local pro2 = LikabilityManager.GetViewProData(1,-1,lv,"<color=#fed97f>好感度特权总加成:</color>","","","<color=#%s>%s</color>",nil)
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for i = 1,#self.proList do
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self.proList[i].go.gameObject:SetActive(false)
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end
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