Commit Graph

55 Commits (b63ad7812833441df80cc44022c35adeed14e66a)

Author SHA1 Message Date
wangzhenxing 4756c0b19e [战斗]========363被动替换逻辑修改 2021-11-12 15:31:01 +08:00
wangzhenxing 878b12f574 【战斗】===============被动364-371 提交 307 360修改 2021-11-04 10:27:02 +08:00
wangzhenxing a55388942b 【战斗】=========追加的技能显示皮肤的特效 2021-11-01 19:22:48 +08:00
wangzhenxing 74dea991bc [战斗]======被动355-363 提交 2021-10-28 09:48:01 +08:00
wangzhenxing 24f0812b9f 主角技能提交 2021-10-20 21:33:37 +08:00
wangzhenxing 19f7984f01 [战斗]=============新增352被动 2021-09-24 14:59:54 +08:00
wangzhenxing cbb22260f3 Merge branch 'china/dev-c-battle' into china/dev 2021-09-23 11:02:19 +08:00
wangzhenxing df1409717d 【战斗】==============技能是否可以释放处 添加目标数量判断,如果没有目标则不能释放 2021-09-17 15:20:44 +08:00
wangzhenxing 08ecd82227 【战斗】==============被动346 347 348 349 350 提交 2021-09-14 19:58:01 +08:00
wangzhenxing dbf05190bc Merge branch 'china/dev' into china/dev-c-battle
Conflicts:
	Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/DOT.lua
2021-09-14 10:32:25 +08:00
gaoxin 0bd0137a2b 【战斗】v1.0.57
1、尝试修复孙悟空大招不会增加伤害的问题
 2、添加用于debug的log
2021-09-07 15:14:10 +08:00
gaoxin 8a0b1c80a2 【战斗】被动添加时Log 2021-08-31 14:48:44 +08:00
gaoxin 93413b3b07 【战斗】添加一些战斗日志 2021-08-31 14:25:29 +08:00
wangzhenxing 08d02a0b6d [战斗]==========后续紫府神印提交 2021-08-12 15:11:38 +08:00
wangzhenxing c3ca8f5286 Merge branch 'china/dev' into china/dev-c-battle 2021-08-03 11:49:12 +08:00
wangzhenxing fdfa2dd76b [战斗]============追加额外技能是否触发特性修改,哪吒大招后摇时间延长 2021-07-30 16:03:22 +08:00
wangzhenxing 2cafeecb80 [战斗]==============死亡技能不受眩晕,沉默影响 2021-07-29 15:44:23 +08:00
wangzhenxing 59f131e824 [战斗]============被动338,339提交 2021-07-21 16:33:23 +08:00
wangzhenxing 33b37451e1 【战斗】=============被动 108 200 283 322 修改 新增被动 337 2021-07-09 11:54:02 +08:00
wangzhenxing d00d69ff68 [战斗]============第二期紫府神印提交 2021-07-02 09:56:06 +08:00
wangzhenxing 5e8bab74af [战斗]==========被动26, 327 107, 331 修改提交 2021-06-23 16:28:57 +08:00
wangzhenxing 21574bebf1 【限时祈愿】==祈愿活动提交 2021-05-28 10:36:55 +08:00
gaoxin 1b873eb38d Merge branch 'china/dev-c' into china/ios
# Conflicts:
#	Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta
#	Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta
#	Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta
#	Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta
#	Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta
#	Assets/ManagedResources/ArtFont_en/sl_en.png.meta
#	Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta
#	Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta
#	Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta
#	Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta
#	Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta
#	Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta
#	Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta
#	Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta
#	Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta
#	Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta
#	Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta
#	Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png
#	Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta
#	Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta
#	Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Common/functions.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua
#	Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua
#	Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua
#	Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua
#	Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua
#	Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
#	Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
#	Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua
#	Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua
#	Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
#	Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua
#	Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua
#	Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua
#	Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
2021-05-19 14:12:37 +08:00
wangzhenxing 501140fa52 [战斗]=========被动增加 316-321 2021-05-13 11:24:35 +08:00
wangzhenxing 32d592b7bc [战斗]====精英副本相关修改提交 2021-05-11 17:05:11 +08:00
wangzhenxing 324c93e93f 【战斗】==============被动313修改 2021-04-25 19:50:54 +08:00
wangzhenxing 26d50be57c 【战斗】================增加313被动 2021-04-25 15:46:08 +08:00
JLIOSM1 c31a82ef7f 【ios】lua文件格式修改 2021-04-20 13:58:00 +08:00
wangzhenxing dada859ec6 [战斗]========battleutil 添加判断数组长度方法 2021-04-07 20:14:43 +08:00
wangzhenxing 2e886d4524 【战斗】====清除盾效果添加破盾提示文字,清除免疫,持续伤害,控制效果添加清除提示;被动278修改;被动添加排序;控制效果结束修改 2021-03-30 16:34:17 +08:00
wangzhenxing 0bd2c53e6c 【战斗】==========除死亡技能外,混乱后的所有技能都变为混乱普攻 2021-02-26 18:19:54 +09:00
wangzhenxing 7ae746b318 [战斗]==============被动200修改,混乱状态下的所有攻击方式都变为混乱普攻 2021-02-26 17:00:05 +09:00
wangzhenxing 0e23ca3cf8 [战斗]======= 2021-0303发布计划 战斗修改 2021-02-25 19:48:24 +09:00
wangzhenxing 32b4e236a0 [战斗]=================去除没必要的特性被动修改 2021-02-05 17:00:34 +09:00
wangzhenxing 44a0b80b84 【战斗】================不触发特性相关修改 2021-02-04 14:24:56 +09:00
wangzhenxing 9c1c41c0fe 【战斗】===========被动294修改,添加免疫提示 2021-01-29 18:49:06 +09:00
wangzhenxing b3ac1b83c3 [战斗]==================被动119 ,294,305修改 2021-01-29 16:40:39 +09:00
wangzhenxing 4b5fa36d8e [战斗] ===========修改观音额外技能伤害类型修改,混乱后的普攻赋值,禁疗后显示治疗加0 2021-01-27 14:50:26 +09:00
wangzhenxing 3dfc48d652 Revert "【战斗】回滚27号版本不需要的内容"
This reverts commit 5dcf4d8040.
2021-01-26 17:38:48 +09:00
gaoxin 5dcf4d8040 【战斗】回滚27号版本不需要的内容 2021-01-22 16:19:13 +08:00
wangzhenxing 8327a4326c [战斗]======被动 137 修改 复活后血量显示修改 2021-01-18 17:27:30 +09:00
wangzhenxing ba6661c0f8 [战斗]========被动154修改 新增300被动 Hot 添加修改治疗量的接口,复活接口添加界面显示 2021-01-18 17:26:39 +09:00
gaoxin 6f386e1b52 【战斗统计】第一版 2021-01-16 16:22:57 +08:00
wangzhenxing 6d86795403 [战斗]=====灵兽金乌技能修改提交 2021-01-08 16:36:55 +09:00
wangzhenxing f0c2913433 [战斗] 修改初始怒气无法增加修改 2020-12-26 19:29:44 +09:00
wangzhenxing 064e00c029 [战斗]白骨精技能,被动,魂印效果提交 2020-12-26 19:28:29 +09:00
gaoxin ec3636c842 【战斗】检测不灭的方式修改 2020-12-12 16:59:15 +09:00
zhangqiang 62fcc1fa19 【战斗 】 给英雄附加战斗单位类型 2020-12-07 18:02:49 +09:00
wangzhenxing ce8c206717 【战斗】效果:103修改添加1个参数 被动 147 206修改 被动添加271-284 2020-11-28 17:56:58 +09:00
wangzhenxing e3e609c87e [战斗] 245-256被动修改,修改英雄身上如果有两个相同类型被动只能触发一个的问题 2020-11-24 11:23:31 +09:00