Commit Graph

48 Commits (fe13249728343d219b25cb4568abb3c7ee502832)

Author SHA1 Message Date
gaoxin fe13249728 【人物属性】新增爆伤减免属性,战斗适用 2021-11-17 16:01:14 +08:00
gaoxin ce5042eb86 【克制属性】添加 2021-11-16 16:59:59 +08:00
wangzhenxing 878b12f574 【战斗】===============被动364-371 提交 307 360修改 2021-11-04 10:27:02 +08:00
wangzhenxing 74dea991bc [战斗]======被动355-363 提交 2021-10-28 09:48:01 +08:00
wangzhenxing 5e541238de [战斗]=============128 129 130 131 修改 添加最大限制 2021-10-22 17:34:15 +08:00
wangzhenxing 8035e3f6f3 [战斗]==============战斗消息位置修改 2021-10-22 14:04:15 +08:00
wangzhenxing 2a6f3389b3 [战斗]=============被动199 历战之躯 修改 2021-10-22 13:35:44 +08:00
wangzhenxing 24f0812b9f 主角技能提交 2021-10-20 21:33:37 +08:00
wangzhenxing 4ee0741896 [战斗]==============被动338修改 护甲逻辑修改 2021-09-15 11:23:04 +08:00
wangzhenxing 08d02a0b6d [战斗]==========后续紫府神印提交 2021-08-12 15:11:38 +08:00
wangzhenxing d00d69ff68 [战斗]============第二期紫府神印提交 2021-07-02 09:56:06 +08:00
wangzhenxing 5e8bab74af [战斗]==========被动26, 327 107, 331 修改提交 2021-06-23 16:28:57 +08:00
wangzhenxing ba04ea8e71 【心愿抽卡】====修改概率显示,必得剩余次数修改 2021-06-02 11:29:26 +08:00
gaoxin 1b873eb38d Merge branch 'china/dev-c' into china/ios
# Conflicts:
#	Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta
#	Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta
#	Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta
#	Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta
#	Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta
#	Assets/ManagedResources/ArtFont_en/sl_en.png.meta
#	Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta
#	Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta
#	Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta
#	Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta
#	Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta
#	Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta
#	Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta
#	Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta
#	Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta
#	Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta
#	Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta
#	Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta
#	Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta
#	Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png
#	Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png
#	Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta
#	Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta
#	Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Common/functions.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua
#	Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua
#	Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua
#	Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua
#	Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua
#	Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua
#	Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
#	Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
#	Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua
#	Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua
#	Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
#	Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua
#	Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua
#	Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua
#	Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
2021-05-19 14:12:37 +08:00
wangzhenxing 501140fa52 [战斗]=========被动增加 316-321 2021-05-13 11:24:35 +08:00
JLIOSM1 c31a82ef7f 【ios】lua文件格式修改 2021-04-20 13:58:00 +08:00
gaoxin 1a4c96e88d Merge remote-tracking branch 'origin/gx/china/dev_tr' into xma/dev-b
# Conflicts:
#	Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/l_lingshou_jukun_zh.png.meta
#	Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab
#	Assets/ManagedResources/Prefabs/UI/Main/MainRechargePanel.prefab
#	Assets/ManagedResources/~Lua/Common/Language.lua
#	Assets/ManagedResources/~Lua/Framework/Framework.lua
#	Assets/ManagedResources/~Lua/Logic/Network.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/BattleRecordManager.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/BuffCtrl.lua
#	Assets/ManagedResources/~Lua/Modules/Carbon/CarbonScoreSortPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
#	Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Treasure.lua
#	Assets/ManagedResources/~Lua/Modules/Expert/WeekCard.lua
#	Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptManager.lua
#	Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_QingLongSecretTreasure.lua
#	Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
#	Assets/ManagedResources/~Lua/Modules/Operating/GrowthGiftPage.lua
#	Assets/ManagedResources/~Lua/Modules/Operating/MonthCardPage.lua
#	Assets/ManagedResources/~Lua/Modules/Operating/UppperMonthCard.lua
#	Assets/ManagedResources/~Lua/Modules/Player/HeadManager.lua
#	Assets/ManagedResources/~Lua/Modules/Player/PrivilegeManager.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Ranking/RankingManager.lua
#	Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftView.lua
#	Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua
#	Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
#	Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipChangePopup.lua
#	Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua
#	Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerSkin.lua
#	Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua
#	Assets/ManagedResources/~Lua/Modules/Story/StoryManager.lua
#	data_execl/Language_data/LanguageLua.csv
#	data_execl/Language_data/LanguageText.csv
2021-04-02 11:34:27 +08:00
wangzhenxing 2e886d4524 【战斗】====清除盾效果添加破盾提示文字,清除免疫,持续伤害,控制效果添加清除提示;被动278修改;被动添加排序;控制效果结束修改 2021-03-30 16:34:17 +08:00
wangzhenxing f497a63e73 [战斗]====================放逐添加表现 2021-03-27 20:22:14 +08:00
wangzhenxing ba4cc03dc1 [战斗]===========被动298修改,最大回合数显示修改 2021-02-19 16:47:06 +09:00
wangzhenxing 4b5fa36d8e [战斗] ===========修改观音额外技能伤害类型修改,混乱后的普攻赋值,禁疗后显示治疗加0 2021-01-27 14:50:26 +09:00
wangzhenxing 3dfc48d652 Revert "【战斗】回滚27号版本不需要的内容"
This reverts commit 5dcf4d8040.
2021-01-26 17:38:48 +09:00
gaoxin 5dcf4d8040 【战斗】回滚27号版本不需要的内容 2021-01-22 16:19:13 +08:00
wangzhenxing 94f31a58da 【战斗】========观音技能被动修改 2021-01-21 18:55:58 +09:00
wangzhenxing bf040e7544 新将观音提交 2021-01-20 16:08:44 +09:00
gaoxin 6f386e1b52 【战斗统计】第一版 2021-01-16 16:22:57 +08:00
wangzhenxing bc7cb4b96a [战斗]========== 第四期觉醒技能修改 2021-01-15 14:25:47 +09:00
wangzhenxing 91531e00b0 [战斗]====提交 麒麟印记,放逐类型 2021-01-08 16:35:52 +09:00
wangzhenxing 297b36eb2b [战斗] 链接符伤害,溢出伤害,舍身济世分摊伤害改为最终伤害 ,舍身济世伤害不触发284被动 2020-12-18 11:21:10 +09:00
gaoxin f4096cb18b 【战斗】v1.0.11
1、修复圣物效果数据错误
 2、不灭buff实现方式修改
 3、灵兽buff回合计算方式修改
2020-12-16 11:36:29 +08:00
wangzhenxing ce8c206717 【战斗】效果:103修改添加1个参数 被动 147 206修改 被动添加271-284 2020-11-28 17:56:58 +09:00
gaoxin 2331c8d013 【战斗】添加超时检测 2020-11-20 15:07:08 +08:00
gaoxin 1face65dbb 【战斗】免疫效果自定义类型添加,免疫效果文字显示恢复 2020-11-13 19:34:41 +08:00
gaoxin 230788670d 【战斗】主动效果117,118添加 2020-11-02 10:00:32 +08:00
gaoxin 9ed00e0ba5 【战斗】灵兽战斗逻辑同步 2020-11-01 16:17:26 +08:00
zhangqiang 3479bd153c 【灵兽系统】 合并 功能ok 但是战斗合完进不去 2020-10-31 17:01:46 +08:00
gaoxin 0baed21bf6 战斗逻辑同步 2020-10-17 18:35:52 +08:00
JieLing 907d092c04 遗漏同步提交 2020-09-27 18:27:20 +08:00
wangzhenxing 9473b158e4 释放技能逻辑修改,如果角色在释放技能前死了就把队列里要释放的技能都不做处理,只有死亡后才触发的技能才会释放和有不灭的英雄的技能 2020-09-02 19:01:11 +09:00
zhangqiang 4d19e7ce98 中文表导出提交 2020-08-25 15:46:38 +08:00
wangzhenxing 0f71f295d2 被动最佳技能添加类型判断,如果可以触发其他被动就赋成绝技类型,否是附加类型 2020-08-21 15:49:42 +09:00
wangzhenxing 9aec289306 添加新被动242,243 技能概率追加技能,击杀追加技能 2020-08-20 16:54:03 +09:00
jiaoyangna e0359bb37a encoding upate 2020-08-06 17:52:32 +08:00
2han9B1a0 7c7684a714 冲突提交 2020-07-08 21:19:34 +08:00
JieLing d87ab3767e 内网 0.15.20 2020-06-23 18:36:24 +08:00
JieLing e189462ac9 内网测试 0.15.14 2020-06-18 20:39:29 +08:00
JieLing 063868ce73 外网包 0.16.1 2020-05-25 19:16:23 +08:00
JieLing 4c8d2cf8de 提交 2020-05-09 13:31:21 +08:00