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10 Commits

Author SHA1 Message Date
duhui 80ec97fbec 心愿 2023-06-01 16:39:11 +08:00
duhui cb06b7ca65 心愿 2023-06-01 16:30:42 +08:00
duhui dc67bb0326 心愿 2023-06-01 15:54:33 +08:00
duhui 7dc6b632b9 格式调整 2023-05-26 21:03:20 +08:00
duhui 4fa6528edc Merge branch 'dev_dh_bt' into bt/shenbing 2023-03-29 16:09:37 +08:00
duhui 169877cd13 线上修复 2023-03-29 15:18:39 +08:00
duhui d273cfded7 神兵 2023-03-29 15:12:19 +08:00
duhui c967cbc5da 神兵 2023-03-28 16:55:27 +08:00
duhui f259469870 神兵展示信息 2023-03-28 16:39:13 +08:00
duhui de905e7ef9 神兵编队信息 2023-03-28 14:23:03 +08:00
5 changed files with 848 additions and 828 deletions

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@ -5,203 +5,203 @@ option optimize_for = SPEED;
import "CommonProto.proto"; import "CommonProto.proto";
// //
message CommitShejiActivityItemRequest{ message CommitShejiActivityItemRequest{
optional int32 itemId = 1; //id optional int32 itemId = 1; //id
optional int32 itemNum = 2; // optional int32 itemNum = 2; //
} }
message CommitShejiActivityItemResponse{
optional Drop drop = 1;
}
message GetShejiAwardRequest{
optional int32 activityId = 1;
}
message GetShejiAwardResponse{
optional Drop drop = 1;
}
//
message SeletSubRewardPoolRequest{
optional int32 selectId = 1;
optional int32 activityId = 2;
}
message SeletSubRewardPoolResponse{
}
//up
message SpecicalMonsterChooseRequest{
optional int32 activityId = 1;
optional int32 selectId = 2;
}
//
message NewGeneralAttackRequest{
// id
optional int32 activityId = 1;
// 使id
optional int32 privilageTypeId = 2;
}
message NewGeneralAttackResponse{
//
optional FightData fightData = 1;
//
optional Drop drop = 2;
}
//
message GoodLuckRequest{
optional int32 activityId = 1;
}
message GoodLuckResponse{ message CommitShejiActivityItemResponse{
optional int32 index = 1; optional Drop drop = 1;
optional Drop drop = 2; }
}
message FuXingStoreBuyRequest{
optional int32 activityId = 1;
}
//
message TasuilingxiaoRequest{
// id
optional int32 activityId = 1;
}
message TasuilingxiaoResponse{
//
optional FightData fightData = 1;
//
optional Drop drop = 2;
//
optional int32 damageVal = 3;
}
//
message choiceHeroRewardRequest{
optional int32 activityId = 1;
optional int32 rewardId = 2;
}
message choiceHeroRewardResponse{
}
message choiceDrawCardRequest{
optional int32 activityId = 1;
optional int32 type = 2; // :1 :2
}
message choiceDrawCardResponse{
optional Drop drop = 1;
}
// /
message qiMenDunJiaDrawRequest{
optional int32 activityId = 1;
optional int32 num = 2;//1:,10:
}
message qiMenDunJiaDrawResponse{
optional Drop drop = 1;//
repeated int32 idList = 2;//id
}
message qiMenDunJiaHitListRequest{
optional int32 activityId = 1;
}
message qiMenDunJiaHitListResponse{
repeated int32 hitList = 1;
}
// message GetShejiAwardRequest{
message RidingSwardActivityRequest{ optional int32 activityId = 1;
optional int32 activityId = 1;//id }
} message GetShejiAwardResponse{
message RidingSwardActivityResponse{ optional Drop drop = 1;
optional int32 state = 1;//012 }
optional int64 time = 2;//
repeated ModelUserInfo modelInfo = 3;//
optional int32 rankId = 4;//
optional int32 betCount = 5;//
}
//
message RidingSwardInfoRequest{
}
//
message RidingSwardRewardRequest{
optional int32 round = 1;//,-1
optional int32 swardId = 2;//
}
message RidingSwardRewardResponse{
optional Drop drop = 1;//
}
//
message RidingSwardBetRequest{
optional int32 swardId = 1;//
optional int32 costNum = 2;//
}
// //
message RidingSwardInfoResponse{ message SeletSubRewardPoolRequest{
repeated RidingSwardRecord recordLsit = 1;// optional int32 selectId = 1;
repeated RidingSwardBet betList = 2;// optional int32 activityId = 2;
optional RidingSwardLastRank lastRank = 3;// }
optional int32 betCount = 4;// message SeletSubRewardPoolResponse{
}
//
message WeekCardInfoRequest{
}
message WeekCardInfoResponse{
repeated WeekCard allWeekCardInfo = 1;
}
message WeekCardRewardRequest{
optional int32 id = 1; //id
}
message WeekCardRewardResponse{
optional Drop drop = 1;
}
message WeekCardIndicationInfoResponse{
repeated WeekCard allWeekCardInfo = 1;
}
//up }
message TrumpGachaSelectItemRequest{ //up
optional int32 activityId = 1; message SpecicalMonsterChooseRequest{
repeated int32 selectIds = 2; optional int32 activityId = 1;
} optional int32 selectId = 2;
}
//up //
message GetTrumpSelectItemRequest{ message NewGeneralAttackRequest{
} // id
message GetTrumpSelectItemResponse{ optional int32 activityId = 1;
repeated int32 selectIds = 1; // 使id
} optional int32 privilageTypeId = 2;
}
message NewGeneralAttackResponse{
//
optional FightData fightData = 1;
//
optional Drop drop = 2;
}
//
message GoodLuckRequest{
optional int32 activityId = 1;
}
message GoodLuckResponse{
optional int32 index = 1;
optional Drop drop = 2;
}
message FuXingStoreBuyRequest{
optional int32 activityId = 1;
}
//
message TasuilingxiaoRequest{
// id
optional int32 activityId = 1;
}
message TasuilingxiaoResponse{
//
optional FightData fightData = 1;
//
optional Drop drop = 2;
//
optional int32 damageVal = 3;
}
// //
message BuyGoodsToItemRequest{ message choiceHeroRewardRequest{
optional int32 goodId = 1; optional int32 activityId = 1;
optional int32 goodsNum = 2; optional int32 rewardId = 2;
} }
message BuyGoodsToItemResponse{
optional Drop drop = 1;
}
// message choiceHeroRewardResponse{
message UpStarActivitySelectRequest{ }
optional int32 activityId = 1;
optional int32 selectId = 2; message choiceDrawCardRequest{
} optional int32 activityId = 1;
optional int32 type = 2; // :1 :2
message ExploreActivityIndication{ }
optional int32 guildId = 1;//id
optional int32 exploreKillMonsterNum = 2;// message choiceDrawCardResponse{
} optional Drop drop = 1;
}
// /
message qiMenDunJiaDrawRequest{
optional int32 activityId = 1;
optional int32 num = 2;//1:,10:
}
message qiMenDunJiaDrawResponse{
optional Drop drop = 1;//
repeated int32 idList = 2;//id
}
message qiMenDunJiaHitListRequest{
optional int32 activityId = 1;
}
message qiMenDunJiaHitListResponse{
repeated int32 hitList = 1;
}
//
message RidingSwardActivityRequest{
optional int32 activityId = 1;//id
}
message RidingSwardActivityResponse{
optional int32 state = 1;//012
optional int64 time = 2;//
repeated ModelUserInfo modelInfo = 3;//
optional int32 rankId = 4;//
optional int32 betCount = 5;//
}
//
message RidingSwardInfoRequest{
}
//
message RidingSwardRewardRequest{
optional int32 round = 1;//,-1
optional int32 swardId = 2;//
}
message RidingSwardRewardResponse{
optional Drop drop = 1;//
}
//
message RidingSwardBetRequest{
optional int32 swardId = 1;//
optional int32 costNum = 2;//
}
//
message RidingSwardInfoResponse{
repeated RidingSwardRecord recordLsit = 1;//
repeated RidingSwardBet betList = 2;//
optional RidingSwardLastRank lastRank = 3;//
optional int32 betCount = 4;//
}
//
message WeekCardInfoRequest{
}
message WeekCardInfoResponse{
repeated WeekCard allWeekCardInfo = 1;
}
message WeekCardRewardRequest{
optional int32 id = 1; //id
}
message WeekCardRewardResponse{
optional Drop drop = 1;
}
message WeekCardIndicationInfoResponse{
repeated WeekCard allWeekCardInfo = 1;
}
//up
message TrumpGachaSelectItemRequest{
optional int32 activityId = 1;
repeated int32 selectIds = 2;
}
//up
message GetTrumpSelectItemRequest{
}
message GetTrumpSelectItemResponse{
repeated int32 selectIds = 1;
}
//
message BuyGoodsToItemRequest{
optional int32 goodId = 1;
optional int32 goodsNum = 2;
}
message BuyGoodsToItemResponse{
optional Drop drop = 1;
}
//
message UpStarActivitySelectRequest{
optional int32 activityId = 1;
optional int32 selectId = 2;
}
message ExploreActivityIndication{
optional int32 guildId = 1;//id
optional int32 exploreKillMonsterNum = 2;//
}

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@ -7,7 +7,7 @@ option optimize_for = SPEED;
message ErrorResponse{ message ErrorResponse{
optional int32 errCode =1 ; // 0-1 errMSg optional int32 errCode =1 ; // 0-1 errMSg
optional string errMsg =2 ; // optional string errMsg =2 ; //
repeated string errParams =3; // repeated string errParams =3; // `
} }
message Player{ message Player{
@ -154,11 +154,11 @@ option optimize_for = SPEED;
message FightTeamInfo { message FightTeamInfo {
repeated FightUnitInfo fightUnitList = 1; repeated FightUnitInfo fightUnitList = 1;
repeated FightUnitInfo pokemonUnitList = 2;// 1#2#3 repeated FightUnitInfo pokemonUnitList = 2;// 1#2#3
optional string teamPassiveList = 3 ; // repeated FightUnitInfo MagicSoldierList = 3;//
optional string specialPassive = 4; // optional string teamPassiveList = 4; //
optional int32 firstCamp = 5;// 0 optional string specialPassive = 5; //
optional int64 forceScore = 6;// optional int32 firstCamp = 6;// 0
optional int64 forceScore = 7;//
} }
@ -205,7 +205,7 @@ option optimize_for = SPEED;
optional int32 effectiveTime = 7; // 0: optional int32 effectiveTime = 7; // 0:
optional string sendName = 8 ; // optional string sendName = 8 ; //
optional int32 mailType = 9; // 1: 2:idip optional int32 mailType = 9; // 1: 2:idip
optional int32 isTop = 10; //0 1 optional int32 isTop = 10; //0 1
optional int32 markType =11; //0 1: optional int32 markType =11; //0 1:
} }
@ -749,16 +749,16 @@ option optimize_for = SPEED;
} }
message TeamOneTeamInfo{ message TeamOneTeamInfo{
repeated TeamSimpleInfo team =1; repeated TeamSimpleInfo team =1;
repeated TeamSimpleInfo PokemonInfos = 2; repeated TeamSimpleInfo PokemonInfos = 2;
optional int32 totalForce=3; optional int32 totalForce = 3;
repeated int64 remainHp = 4;// repeated int64 remainHp = 4;//
repeated PurpleSealShowInfo sealShow = 5;// repeated PurpleSealShowInfo sealShow = 5;//
repeated TransformationCardInfo transformationCardInfo = 6;// repeated TransformationCardInfo transformationCardInfo = 6;//
repeated SixiangxinfaInfo sixiangxinfaInfo = 7;// repeated SixiangxinfaInfo sixiangxinfaInfo = 7;//
repeated LifeGridInfo lifeGridInfo = 8;// repeated LifeGridInfo lifeGridInfo = 8;//
repeated UserMountInfo userMountInfo = 9;// repeated UserMountInfo userMountInfo = 9;//
repeated TeamSimpleInfo MagicSoldier = 10;//
} }
// //
message TeamOneInfo{ message TeamOneInfo{
@ -773,7 +773,7 @@ option optimize_for = SPEED;
optional int32 userTitle = 9; optional int32 userTitle = 9;
optional int32 practiceLevel = 10;// optional int32 practiceLevel = 10;//
repeated TeamOneTeamInfo crossTeam = 11;// repeated TeamOneTeamInfo crossTeam = 11;//
optional int32 crossTeamScore = 12;// optional int32 crossTeamScore = 12;//
optional string serverName = 13; // optional string serverName = 13; //
} }
@ -1078,7 +1078,7 @@ option optimize_for = SPEED;
// //
message KeyVal{ message KeyVal{
optional int32 key = 1; optional int32 key = 1;
optional int32 val = 2; optional int32 val = 2;
} }

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@ -1522,7 +1522,7 @@ enum MessageType{
MAGIC_SOLDIER_INFO_REQUEST = 3050211;// MAGIC_SOLDIER_INFO_REQUEST = 3050211;//
MAGIC_SOLDIER_INFO_RESPONSE = 3050212; MAGIC_SOLDIER_INFO_RESPONSE = 3050212;
MAGIC_SOLDIER_LOCATION_REQUEST = 3050213;// MAGIC_SOLDIER_LOCATION_REQUEST = 3050213;//
MAGIC_SOLDIER_LOCATION_RESPONSE = 3050214; MAGIC_SOLDIER_LOCATION_RESPONSE = 3050214;
MAGIC_SOLDIER_RETURN_REQUEST = 3050215;// MAGIC_SOLDIER_RETURN_REQUEST = 3050215;//
@ -1534,6 +1534,11 @@ enum MessageType{
MAGIC_SOLDIER_STRONG_REQUEST = 3050219;// MAGIC_SOLDIER_STRONG_REQUEST = 3050219;//
MAGIC_SOLDIER_STRONG_RESPONSE = 3050220; MAGIC_SOLDIER_STRONG_RESPONSE = 3050220;
MAGIC_SOLDIER_EXCHANGE_REQUEST = 3050221;//
MAGIC_SOLDIER_EXCHANGE_RESPONSE = 3050222;
DESIRE_DRAW_CARD_REQUEST = 3050223;
DESIRE_DRAW_CARD_RESPONSE = 3050224;
//==========================================================800000global ========================================================== //==========================================================800000global ==========================================================

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@ -1297,7 +1297,7 @@ message MagicSoldierInfoResponse{
repeated MagicSoldier infos = 1;// repeated MagicSoldier infos = 1;//
repeated int32 book = 2;// repeated int32 book = 2;//
} }
// //
message MagicSoldierLocationRequest{ message MagicSoldierLocationRequest{
optional string id = 1;//id optional string id = 1;//id
optional int32 point = 2;// optional int32 point = 2;//
@ -1326,4 +1326,36 @@ message MagicSoldierStrongRequest{
repeated string costIds = 4;// repeated string costIds = 4;//
} }
message MagicSoldierStrongResponse{ message MagicSoldierStrongResponse{
}
//
message magicSoldierExchangeRequest{
optional string id = 1;//
optional string id2 = 2;//
}
message MagicSoldierExchangeResponse{
}
//
message DesireDrawCardRequest{
optional int32 type = 1;//
optional int32 tempId = 2;//id
}
message DesireDrawCardResponse{
optional int32 type = 1;//
optional int32 tempId = 2;//id
}
message choiceWishHeroRequest{
optional int32 type = 1;//
}
message choiceWishHeroResponse{
optional int32 desireId = 1;//id
repeated int32 newList = 2;//
}
message wishDrawCardIndication{
//
repeated wishDrawCardInfo infoList = 1;
} }