2019-03-12 14:05:45 +08:00
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require("Modules/Battle/Logic/Base/Buff")
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DOT = Buff:New()
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--初始化Buff,通过传入一些自定义参数控制成长相关的数值
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function DOT:SetData(...)
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--log("DOT:SetData")
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2019-03-26 15:11:47 +08:00
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self.interval,
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self.damageType, --1 燃烧 2 中毒 3 流血
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self.damagePro, --1 物理 2 魔法
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self.damageFactor = ... --伤害系数
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2019-03-12 14:05:45 +08:00
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self.isDeBuff = true
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2019-04-16 14:32:11 +08:00
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--if self.damageType == 2 then
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-- self.cover = true
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-- self.layer = 1
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--else
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-- self.cover = false
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-- self.layer = nil
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--end
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2019-03-12 14:05:45 +08:00
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end
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--初始化后调用一次
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function DOT:OnStart()
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--log("DOT:OnStart")
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end
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--间隔N帧触发,返回true时表示继续触发,返回false立刻触发OnEnd
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function DOT:OnTrigger()
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--log("DOT:OnTrigger")
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2019-05-18 17:20:57 +08:00
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BattleUtil.CalDamage(self.caster, self.target, self.damagePro, self.damageFactor,0, true)
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2019-03-12 14:05:45 +08:00
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return true
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end
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--效果结束时调用一次
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function DOT:OnEnd()
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--log("DOT:OnEnd")
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end
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--只有当cover字段为true时触发,返回true则被新效果覆盖
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function DOT:OnCover(newBuff)
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--log("DOT:OnCover")
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2019-04-16 14:32:11 +08:00
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--if self.damageType == 2 then
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-- newBuff.layer = self.layer + 1
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-- newBuff.damageFactor =
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--end
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2019-03-12 14:05:45 +08:00
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return true
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end
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return DOT
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