山河社稷
parent
885e0112ad
commit
0d7d05b70c
|
@ -27,6 +27,8 @@ require("Modules.Battle.Logic.SkillManager")
|
||||||
require("Modules.Battle.Logic.OutDataManager")
|
require("Modules.Battle.Logic.OutDataManager")
|
||||||
require("Modules.Battle.Logic.BattleLogManager")
|
require("Modules.Battle.Logic.BattleLogManager")
|
||||||
require("Modules.Battle.Logic.Monster.MonsterManager")
|
require("Modules.Battle.Logic.Monster.MonsterManager")
|
||||||
|
require("Modules.Battle.Logic.HardStageCondition")
|
||||||
|
require("Modules.Battle.Logic.HardStageEventManager")
|
||||||
require "Modules/Battle/Data/ConfigData"
|
require "Modules/Battle/Data/ConfigData"
|
||||||
|
|
||||||
local BattleMain = {}
|
local BattleMain = {}
|
||||||
|
@ -233,7 +235,7 @@ function BattleMain.Execute(args, fightData, optionData)
|
||||||
else
|
else
|
||||||
resultList.duration = BattleLogic.CurFrame() / BattleLogic.GameFrameRate
|
resultList.duration = BattleLogic.CurFrame() / BattleLogic.GameFrameRate
|
||||||
end
|
end
|
||||||
|
resultList.starRecord=BattleLogic.GetHardLevelStarRecord()
|
||||||
|
|
||||||
addBattleData()
|
addBattleData()
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue