战斗逻辑
parent
04b5b3e39e
commit
1e2dd47cc2
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@ -438,10 +438,10 @@ local effectList = {
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end
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damageFunc(damage)
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end
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target.Event:AddEvent(BattleEventName.RoleDamageAfter, trigger)
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caster.Event:AddEvent(BattleEventName.RoleDamageAfter, trigger)
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if f2 > 0 then
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BattleLogic.WaitForTrigger(f2, function ()
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target.Event:RemoveEvent(BattleEventName.RoleDamageAfter, trigger)
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caster.Event:RemoveEvent(BattleEventName.RoleDamageAfter, trigger)
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end)
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end
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end)
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