战斗逻辑

back_recharge
lvxinran 2020-01-07 16:43:24 +08:00
parent 04f7ce2fb3
commit 37231b6d3f
1 changed files with 1 additions and 1 deletions

View File

@ -1566,7 +1566,7 @@ local effectList = {
local OnBuffEnd = function(buff)
if buff == shield and buff.framePass < buff.frameDuration then --护盾被击破
if buff.atk and not buff.atk.isTeam then
BattleUtil.ApplyDamage(target, buff.atk, BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3))
BattleUtil.ApplyDamage(target, buff.atk, floor(BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3)))
end
end
end