战斗逻辑
parent
04f7ce2fb3
commit
37231b6d3f
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@ -1566,7 +1566,7 @@ local effectList = {
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local OnBuffEnd = function(buff)
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if buff == shield and buff.framePass < buff.frameDuration then --护盾被击破
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if buff.atk and not buff.atk.isTeam then
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BattleUtil.ApplyDamage(target, buff.atk, BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3))
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BattleUtil.ApplyDamage(target, buff.atk, floor(BattleUtil.FP_Mul(target:GetRoleData(RoleDataName.MaxHp), f3)))
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end
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end
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end
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