猎妖之路状态推送
parent
e190010e72
commit
73b6bdaa8a
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@ -179,10 +179,6 @@ public class ExpeditionLogic {
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int state = nodeInfo1.getLay() == oldlay ? (nodeInfo1.getSortId() == passNode ? ExpeditionLogic.NODESTATE_PASS : ExpeditionLogic.NODESTATE_OVER_PASS) : nextNodeId.contains(nodeInfo1.getSortId())?ExpeditionLogic.NODESTATE_NOT_PASS:ExpeditionLogic.NODESTATE_CLOSE;
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int state = nodeInfo1.getLay() == oldlay ? (nodeInfo1.getSortId() == passNode ? ExpeditionLogic.NODESTATE_PASS : ExpeditionLogic.NODESTATE_OVER_PASS) : nextNodeId.contains(nodeInfo1.getSortId())?ExpeditionLogic.NODESTATE_NOT_PASS:ExpeditionLogic.NODESTATE_CLOSE;
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nodeInfo1.setState(state);
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nodeInfo1.setState(state);
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nodeInfos.add(CommonProto.ExpeditionNodeInfo.newBuilder()
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.setSortId(nodeInfo1.getSortId())
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.setState(state)
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.build());
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if(nodeInfo1.getType()==ExpeditionLogic.NODETYPE_SHOP&&newlay==nodeInfo1.getLay()){
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if(nodeInfo1.getType()==ExpeditionLogic.NODETYPE_SHOP&&newlay==nodeInfo1.getLay()){
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try {
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try {
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@ -194,9 +190,13 @@ public class ExpeditionLogic {
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}
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}
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//最后的奖励节点 前端显示跳转入口用
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//最后的奖励节点 前端显示跳转入口用
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if(nodeInfo1.getType()==ExpeditionLogic.NODETYPE_REWARD){
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if( nodeInfo1.getLay() == oldlay&&nodeInfo1.getType()==ExpeditionLogic.NODETYPE_REWARD){
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nodeInfo1.setState(ExpeditionLogic.NODESTATE_NOT_GET);
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nodeInfo1.setState(ExpeditionLogic.NODESTATE_NOT_GET);
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}
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}
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nodeInfos.add(CommonProto.ExpeditionNodeInfo.newBuilder()
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.setSortId(nodeInfo1.getSortId())
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.setState(nodeInfo1.getState())
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.build());
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});
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});
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//updata lay
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//updata lay
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