猎妖之路状态推送

back_recharge
zhangshanxue 2020-06-22 10:33:00 +08:00
parent e190010e72
commit 73b6bdaa8a
1 changed files with 5 additions and 5 deletions

View File

@ -179,10 +179,6 @@ public class ExpeditionLogic {
int state = nodeInfo1.getLay() == oldlay ? (nodeInfo1.getSortId() == passNode ? ExpeditionLogic.NODESTATE_PASS : ExpeditionLogic.NODESTATE_OVER_PASS) : nextNodeId.contains(nodeInfo1.getSortId())?ExpeditionLogic.NODESTATE_NOT_PASS:ExpeditionLogic.NODESTATE_CLOSE;
nodeInfo1.setState(state);
nodeInfos.add(CommonProto.ExpeditionNodeInfo.newBuilder()
.setSortId(nodeInfo1.getSortId())
.setState(state)
.build());
if(nodeInfo1.getType()==ExpeditionLogic.NODETYPE_SHOP&&newlay==nodeInfo1.getLay()){
try {
@ -194,9 +190,13 @@ public class ExpeditionLogic {
}
//最后的奖励节点 前端显示跳转入口用
if(nodeInfo1.getType()==ExpeditionLogic.NODETYPE_REWARD){
if( nodeInfo1.getLay() == oldlay&&nodeInfo1.getType()==ExpeditionLogic.NODETYPE_REWARD){
nodeInfo1.setState(ExpeditionLogic.NODESTATE_NOT_GET);
}
nodeInfos.add(CommonProto.ExpeditionNodeInfo.newBuilder()
.setSortId(nodeInfo1.getSortId())
.setState(nodeInfo1.getState())
.build());
});
//updata lay