miduo_client/Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralInfoPopup.lua

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4.0 KiB
Lua
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----- 信息通用弹窗 -----
require("Base/BasePanel")
GeneralInfoPopup = Inherit(BasePanel)
local this = GeneralInfoPopup
local sorting = 0
--子模块脚本
local contentScripts = {
--神印信息
[GENERALINFO_TYPE.Imprint] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_Imprint"), panelName = "GeneralInfoPopup_Imprint"},
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--修行界面小点的信息
[GENERALINFO_TYPE.PracticeLevel] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_PracticeLevel"), panelName = "GeneralInfoPopup_PracticeLevel"},
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--七界试炼目标属性
[GENERALINFO_TYPE.QiJieGoalAttri] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_QiJieGoalAttri"), panelName = "GeneralInfoPopup_QiJieGoalAttri"},
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--七界遗物全部属性
[GENERALINFO_TYPE.QiJieAllTreasure] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_QiJieAllTreasure"), panelName = "GeneralInfoPopup_QiJieAllTreasure"},
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[GENERALINFO_TYPE.FourQuadrant] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_fourQuadrant"), panelName = "GeneralInfoPopup_fourQuadrant"},
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--主角修为问号
[GENERALINFO_TYPE.Cultivation] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_Cultivation"), panelName = "GeneralInfoPopup_Cultivation"},
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--主角修为问号
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[GENERALINFO_TYPE.ExploreMapTip] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_ExploreMapTip"), panelName = "GeneralInfoPopup_ExploreMapTip"},
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[GENERALINFO_TYPE.Gem] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_Gem"), panelName = "GeneralInfoPopup_Gem"},
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--家园建筑详情
[GENERALINFO_TYPE.HomeLandBuildingDetail] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandBuildingDetail"), panelName = "GeneralInfoPopup_HomeLandBuildingDetail"},
--家园建筑升级
[GENERALINFO_TYPE.HomeLandUpgrade] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandUpgrade"), panelName = "GeneralInfoPopup_HomeLandUpgrade"},
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--家园特权
[GENERALINFO_TYPE.HomeLandPrivilege] = {view = require("Modules/GeneralPanel/View2/GeneralInfoPopup_HomeLandPrivilege"), panelName = "GeneralInfoPopup_HomeLandPrivilege"},
}
--子模块预设
local contentPrefabs={}
--初始化组件(用于子类重写)
function GeneralInfoPopup:InitComponent()
this.contents = Util.GetGameObject(this.gameObject,"Content")
this.backBtn = Util.GetGameObject(this.gameObject,"backBtn")
--子模块脚本初始化
for key, value in pairs(contentScripts) do
value.view:InitComponent(Util.GetGameObject(this.contents, value.panelName))
end
--预设赋值
for key, value in pairs(contentScripts) do
contentPrefabs[key]=Util.GetGameObject(this.contents,value.panelName)
end
end
--绑定事件(用于子类重写)
function GeneralInfoPopup:BindEvent()
for key, value in pairs(contentScripts) do
value.view:BindEvent()
end
--返回按钮
Util.AddClick(this.backBtn,function()
self:ClosePanel()
end)
end
function GeneralInfoPopup:AddListener()
for key, value in pairs(contentScripts) do
value.view:AddListener()
end
end
function GeneralInfoPopup:RemoveListener()
for key, value in pairs(contentScripts) do
value.view:RemoveListener()
end
end
function GeneralInfoPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
function GeneralInfoPopup:OnOpen(popupKey,...)
for key, value in pairs(contentPrefabs) do
value.gameObject:SetActive(false)
end
contentPrefabs[popupKey].gameObject:SetActive(true)
contentScripts[popupKey].view:OnShow(this,...)--1、传入自己 2、传入不定参
end
function GeneralInfoPopup:OnShow()
end
function GeneralInfoPopup:OnClose()
for key, value in pairs(contentScripts) do
value.view:OnClose()
end
end
function GeneralInfoPopup:OnDestroy()
for key, value in pairs(contentScripts) do
value.view:OnDestroy()
end
end
return GeneralInfoPopup