【鸿蒙阵】步骤:共鸣效果100级,上阵共鸣神将,在化虚坛中进阶该神将,进阶后在鸿蒙阵把该神将卸下,并在神将情报界面升级,升级后重登,还原错误的天赋,但保留错误的等级
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@ -521,7 +521,7 @@ function this.Compound()
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end
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--扣除升星 消耗的材料 更新英雄数据
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function this.DeleteUpStarMaterials()
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HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,curSelectHero.lv,curSelectHero.star+1,curSelectHero.breakId,upStarRankUpConfig.Id,true)
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HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,nil,curSelectHero.star+1,nil,upStarRankUpConfig.Id,true)
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HeroManager.UpdateSingleHeroSkillData(curSelectHero.dynamicId)
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--本地数据删除材料英雄
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for i = 1, #upStarConsumeMaterial do
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@ -518,9 +518,11 @@ end
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--更新本地单个英雄基本信息
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function this.UpdateSingleHeroDatas(heroDId, heroLv, heroStar, breakId, upStarId, isCallBackChangeWar)
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if heroDatas[heroDId] then
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heroDatas[heroDId].lv = heroLv
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if heroLv then--鸿蒙阵上阵的等级是虚等级 升星不必赋值传nil 即可
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heroDatas[heroDId].lv = heroLv
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end
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heroDatas[heroDId].star = heroStar
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if breakId then
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if breakId then--鸿蒙阵上阵的突破等级是虚等级 升星不必赋值传nil 即可
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heroDatas[heroDId].breakId = breakId
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end
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heroDatas[heroDId].upStarId = upStarId
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@ -464,7 +464,7 @@ function RoleUpStarLayout:StarUpClick()
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end
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--扣除升星 消耗的材料 更新英雄数据
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function RoleUpStarLayout:DeleteUpStarMaterials()
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HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
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HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,nil,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
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HeroManager.UpdateSingleHeroSkillData(curHeroData.dynamicId)
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for i, v in pairs(heroDatas) do
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if curHeroData == v then
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