【鸿蒙阵】步骤:共鸣效果100级,上阵共鸣神将,在化虚坛中进阶该神将,进阶后在鸿蒙阵把该神将卸下,并在神将情报界面升级,升级后重登,还原错误的天赋,但保留错误的等级

dev_chengFeng
zhangqiang 2021-08-10 14:52:07 +08:00
parent d7aa6d66f9
commit 0e0d5ffdb0
3 changed files with 6 additions and 4 deletions

View File

@ -521,7 +521,7 @@ function this.Compound()
end
--扣除升星 消耗的材料 更新英雄数据
function this.DeleteUpStarMaterials()
HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,curSelectHero.lv,curSelectHero.star+1,curSelectHero.breakId,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroDatas(curSelectHero.dynamicId,nil,curSelectHero.star+1,nil,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroSkillData(curSelectHero.dynamicId)
--本地数据删除材料英雄
for i = 1, #upStarConsumeMaterial do

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@ -518,9 +518,11 @@ end
--更新本地单个英雄基本信息
function this.UpdateSingleHeroDatas(heroDId, heroLv, heroStar, breakId, upStarId, isCallBackChangeWar)
if heroDatas[heroDId] then
heroDatas[heroDId].lv = heroLv
if heroLv then--鸿蒙阵上阵的等级是虚等级 升星不必赋值传nil 即可
heroDatas[heroDId].lv = heroLv
end
heroDatas[heroDId].star = heroStar
if breakId then
if breakId then--鸿蒙阵上阵的突破等级是虚等级 升星不必赋值传nil 即可
heroDatas[heroDId].breakId = breakId
end
heroDatas[heroDId].upStarId = upStarId

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@ -464,7 +464,7 @@ function RoleUpStarLayout:StarUpClick()
end
--扣除升星 消耗的材料 更新英雄数据
function RoleUpStarLayout:DeleteUpStarMaterials()
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,curHeroData.oriLv,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroDatas(curHeroData.dynamicId,nil,curHeroData.star+1,nil,upStarRankUpConfig.Id,true)
HeroManager.UpdateSingleHeroSkillData(curHeroData.dynamicId)
for i, v in pairs(heroDatas) do
if curHeroData == v then