抽卡提示只在神将抽里出现
parent
bf1e1f69e6
commit
2e693575a6
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@ -214,7 +214,7 @@ function this.UpdatePanelData()
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local recruitOne = function()
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local recruitOne = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,1)--记录抽卡次数
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,1)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1,{RecruitType.Single,RecruitType.Ten})
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero[1],m.type,bType.Btn1,{v.btn[bType.Btn1].type,v.btn[bType.Btn10].type})
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end,v.privilegeId)
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end,v.privilegeId)
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end
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end
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if state==0 and d[1] ==16 and not isFree then
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if state==0 and d[1] ==16 and not isFree then
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@ -232,7 +232,7 @@ function this.UpdatePanelData()
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local recruitTen = function()
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local recruitTen = function()
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RecruitManager.RecruitRequest(m.type, function(msg)
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RecruitManager.RecruitRequest(m.type, function(msg)
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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PrivilegeManager.RefreshPrivilegeUsedTimes(maxTimesId,10)--记录抽卡次数
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10,{RecruitType.Ten,RecruitType.Ten})
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UIManager.OpenPanel(UIName.SingleRecruitPanel, msg.drop.Hero, m.type,bType.Btn10,{v.btn[bType.Btn10].type,v.btn[bType.Btn10].type})
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if m.type == 11 then
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if m.type == 11 then
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RecruitManager.isTenRecruit = 1
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RecruitManager.isTenRecruit = 1
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end
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end
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