罗浮争锋名称修改
parent
ce851d5793
commit
3079280262
|
|
@ -3067,7 +3067,7 @@ rankKingList={ [1] = { bgImage = "UI_hz_ls_47", name = "星数排行" ,rankType
|
||||||
[16] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.FIGHTLEVEL_STAR,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 19},
|
[16] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.FIGHTLEVEL_STAR,activiteId = 0,isRankingMainPanelShow = 0,RankingListMainSortId = 19},
|
||||||
[17] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.TASUILINGXIAO,activiteId = ActivityTypeDef.TaSuiLingXiao,isRankingMainPanelShow = 0,RankingListMainSortId = 20},
|
[17] = { bgImage = "", name = "排行榜" ,rankType = RANK_TYPE.TASUILINGXIAO,activiteId = ActivityTypeDef.TaSuiLingXiao,isRankingMainPanelShow = 0,RankingListMainSortId = 20},
|
||||||
--跨服(界面中)
|
--跨服(界面中)
|
||||||
[18] = { bgImage = "", name = "罗浮争锋排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 21},--跨服排行版部分
|
[18] = { bgImage = "", name = "鸟笼竞技场排行" ,rankType = RANK_TYPE.JUMPSERVER_HIGHTLADDER,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 21},--跨服排行版部分
|
||||||
[32] = { bgImage = "", name = "推进城排行" ,rankType = RANK_TYPE.QIJIESHILIAN_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分
|
[32] = { bgImage = "", name = "推进城排行" ,rankType = RANK_TYPE.QIJIESHILIAN_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分
|
||||||
[33] = { bgImage = "", name = "空岛夺宝排行" ,rankType = RANK_TYPE.LINGMAIMIJING_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分
|
[33] = { bgImage = "", name = "空岛夺宝排行" ,rankType = RANK_TYPE.LINGMAIMIJING_RANK,activiteId = 0,isRankingMainPanelShow = 3,RankingListMainSortId = 0},--跨服排行版部分
|
||||||
--排行榜按钮中跨服排行
|
--排行榜按钮中跨服排行
|
||||||
|
|
|
||||||
|
|
@ -684,7 +684,7 @@ Language = {
|
||||||
[10683] = GetLanguageStrById("公会战进攻"),
|
[10683] = GetLanguageStrById("公会战进攻"),
|
||||||
[10684] = GetLanguageStrById(" 血战出征"),
|
[10684] = GetLanguageStrById(" 血战出征"),
|
||||||
[10685] = GetLanguageStrById(" 大闹天宫"),
|
[10685] = GetLanguageStrById(" 大闹天宫"),
|
||||||
[10686] = GetLanguageStrById("罗浮争锋"),
|
[10686] = GetLanguageStrById("鸟笼竞技场"),
|
||||||
[10687] = GetLanguageStrById("扫荡次数为零"),
|
[10687] = GetLanguageStrById("扫荡次数为零"),
|
||||||
[10688] = GetLanguageStrById("已阵亡!"),
|
[10688] = GetLanguageStrById("已阵亡!"),
|
||||||
[10689] = GetLanguageStrById("阵容已满!"),
|
[10689] = GetLanguageStrById("阵容已满!"),
|
||||||
|
|
@ -1103,7 +1103,7 @@ Language = {
|
||||||
[11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"),
|
[11102] = GetLanguageStrById("该英雄在公会战进攻阵容中已上阵"),
|
||||||
[11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"),
|
[11103] = GetLanguageStrById("该英雄在血战出征阵容中已上阵"),
|
||||||
[11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"),
|
[11104] = GetLanguageStrById("该英雄在巅峰战阵容中已上阵"),
|
||||||
[11105] = GetLanguageStrById("该英雄在罗浮争锋防守阵容中已上阵"),
|
[11105] = GetLanguageStrById("该英雄在鸟笼竞技场防守阵容中已上阵"),
|
||||||
[11106] = GetLanguageStrById("主线"),
|
[11106] = GetLanguageStrById("主线"),
|
||||||
[11107] = GetLanguageStrById("竞技场防守"),
|
[11107] = GetLanguageStrById("竞技场防守"),
|
||||||
[11108] = GetLanguageStrById("竞技场进攻"),
|
[11108] = GetLanguageStrById("竞技场进攻"),
|
||||||
|
|
@ -1456,9 +1456,9 @@ Language = {
|
||||||
[11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"),
|
[11455] = GetLanguageStrById("瑶池魇妖化作一阵青烟消失~~"),
|
||||||
[11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"),
|
[11456] = GetLanguageStrById("本场战斗失败,是否保留双方当前状态,若不保留可以将双方重置为战斗初始时的状态?"),
|
||||||
[11457] = GetLanguageStrById("保留"),
|
[11457] = GetLanguageStrById("保留"),
|
||||||
[11458] = GetLanguageStrById("挑战失败,罗浮争锋排行无变化!"),
|
[11458] = GetLanguageStrById("挑战失败,鸟笼竞技场排行无变化!"),
|
||||||
[11459] = GetLanguageStrById("招募成功"),
|
[11459] = GetLanguageStrById("招募成功"),
|
||||||
[11460] = GetLanguageStrById("挑战成功,罗浮争锋排行已提升至"),
|
[11460] = GetLanguageStrById("挑战成功,鸟笼竞技场排行已提升至"),
|
||||||
[11461] = GetLanguageStrById("名!"),
|
[11461] = GetLanguageStrById("名!"),
|
||||||
[11462] = GetLanguageStrById("挑战成功"),
|
[11462] = GetLanguageStrById("挑战成功"),
|
||||||
[11463] = GetLanguageStrById("购买次数为0, 不可购买!"),
|
[11463] = GetLanguageStrById("购买次数为0, 不可购买!"),
|
||||||
|
|
|
||||||
|
|
@ -39,7 +39,7 @@ function this.MakeAEmptyTeam(teamId)
|
||||||
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
|
elseif teamId == FormationTypeDef.ARENA_TOM_MATCH then
|
||||||
oTeam.teamName = Language[10678]-- 1301
|
oTeam.teamName = Language[10678]-- 1301
|
||||||
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
|
elseif teamId == FormationTypeDef.JUMPSERVER_HIGHTLADDER then
|
||||||
oTeam.teamName = "罗浮争锋"-- 1601
|
oTeam.teamName = "鸟笼竞技场"-- 1601
|
||||||
elseif teamId == FormationTypeDef.FIGHT_LEVEL then
|
elseif teamId == FormationTypeDef.FIGHT_LEVEL then
|
||||||
oTeam.teamName = "征服四海"-- 1701
|
oTeam.teamName = "征服四海"-- 1701
|
||||||
elseif teamId == FormationTypeDef.FIGHT_ASSISTANTLEVEL then
|
elseif teamId == FormationTypeDef.FIGHT_ASSISTANTLEVEL then
|
||||||
|
|
|
||||||
|
|
@ -58,7 +58,7 @@ local _ViewConfig = {
|
||||||
},
|
},
|
||||||
[PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = {
|
[PLAYER_INFO_VIEW_TYPE.JUPMSERVER] = {
|
||||||
formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
|
formationType = FormationTypeDef.JUMPSERVER_HIGHTLADDER,
|
||||||
tip = "罗浮争锋阵容:",
|
tip = "鸟笼竞技场阵容:",
|
||||||
isAddFriend = false,
|
isAddFriend = false,
|
||||||
btnType = {
|
btnType = {
|
||||||
-- {name = "挑战", func = 6},
|
-- {name = "挑战", func = 6},
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue