活动按钮修改

wangzhenxing 2023-11-15 17:19:43 +08:00
parent 96d0a857c9
commit 902e27918f
20 changed files with 50 additions and 50 deletions

View File

@ -38,7 +38,7 @@ local curType = 0
local dataList = {} local dataList = {}
local list = {} local list = {}
local colorText = { local colorText = {
sprite = {[0] = "s_slbz_1anniuhuise", [1] = "s_slbz_1anniuongse", [2] = "s_slbz_1anniuhuangse"}, sprite = {[0] = "Btn_hz_lan_01", [1] = "Btn_hz_cheng_01", [2] = "Btn_hz_cheng_01"},
color = {[0] = "3B3B3B", [1] = "855139", [2] = "8B670C"}, color = {[0] = "3B3B3B", [1] = "855139", [2] = "8B670C"},
text = {[0] = Language[10292], [1] = Language[10287], [2] = Language[10289]} text = {[0] = Language[10292], [1] = Language[10287], [2] = Language[10289]}
} }

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@ -9,9 +9,9 @@ local allRankData,myRankData
local npcList={} local npcList={}
local btnState={ local btnState={
[1] = {Img = "s_slbz_1anniuhuangse",Text = "前 往"}, [1] = {Img = "Btn_hz_cheng_01",Text = "前 往"},
[2] = {Img = "s_slbz_1anniuongse",Text = "领 取"}, [2] = {Img = "Btn_hz_cheng_01",Text = "领 取"},
[3] = {Img = "s_slbz_1anniuhuise",Text = "已领取"}, [3] = {Img = "Btn_hz_cheng_01",Text = "已领取"},
} }
--初始化组件(用于子类重写) --初始化组件(用于子类重写)

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@ -212,9 +212,9 @@ function DynamicTaskPage:SortData()
end) end)
end end
local type={ local type={
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]}, [0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]}, [1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]}, [2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
} }
--刷新每一条的显示数据 --刷新每一条的显示数据
function this.SingleDataShow(pre,value) function this.SingleDataShow(pre,value)

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@ -128,9 +128,9 @@ function LeiJiChongZhiPage:SortData()
end) end)
end end
local type={ local type={
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]}, [0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
[1]={sprite = "s_slbz_1anniuhuise",text = Language[10101]}, [1]={sprite = "Btn_hz_lan_01",text = Language[10101]},
[2]={sprite = "s_slbz_1anniuongse",text = Language[10018]}, [2]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
} }
--刷新每一条的显示数据 --刷新每一条的显示数据
function this.SingleDataShow(pre,value) function this.SingleDataShow(pre,value)

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@ -1,9 +1,9 @@
local FightLevelTrialPanel = {} local FightLevelTrialPanel = {}
local STATE = { local STATE = {
[0] = {Img = "s_slbz_1anniuhuangse",text = "前往"}, [0] = {Img = "Btn_hz_cheng_01",text = "前往"},
[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]}, [1] = {Img = "Btn_hz_cheng_01",text = Language[11948]},
[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]}, [2] = {Img = "Btn_hz_hui_01",text = Language[10101]},
} }
function FightLevelTrialPanel:New(gameObject) function FightLevelTrialPanel:New(gameObject)

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@ -8,7 +8,7 @@ local ids
--按钮图片 --按钮图片
local StateImageName={ local StateImageName={
"s_slbz_1anniuongse","s_slbz_1anniuhuangse" "Btn_hz_lan_01","Btn_hz_cheng_01"
} }
function this:InitComponent(gameObject) function this:InitComponent(gameObject)

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@ -5,7 +5,7 @@ local activeData={}
local itemList={} local itemList={}
--按钮图片 --按钮图片
local StateImageName={ local StateImageName={
"s_slbz_1anniuongse","s_slbz_1anniuhuangse","s_slbz_1anniuhuise" "Btn_hz_cheng_01","Btn_hz_cheng_01","Btn_hz_lan_01"
} }
function this:InitComponent(gameObject) function this:InitComponent(gameObject)

View File

@ -675,9 +675,9 @@ Hero_Prop_Func = {
--礼物 --礼物
[Hero_Prop_Type.Gift] =function(_heroData) [Hero_Prop_Type.Gift] =function(_heroData)
local addPro=GiftManager.GetHeroGiftAddPro(_heroData.dId) local addPro=GiftManager.GetHeroGiftAddPro(_heroData.dId)
-- for key, value in pairs(addPro) do for key, value in pairs(addPro) do
-- LogError("gift key==="..key.." value=="..value) LogError("gift key==="..key.." value=="..value)
-- end end
return addPro return addPro
end, end,
[Hero_Prop_Type.GodSoul] = function(_heroData) [Hero_Prop_Type.GodSoul] = function(_heroData)

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@ -318,10 +318,10 @@ function this:SingleTask(rewardItem, rewardSingleData)
this:InitButtonState(rewardItem, rewardSingleData) this:InitButtonState(rewardItem, rewardSingleData)
end end
local type={ local type={
[-2]={sprite = "s_slbz_1anniuhuise",text = Language[10303]}, [-2]={sprite = "Btn_hz_lan_01",text = Language[10303]},
[-1]={sprite = "s_slbz_1anniuhuise",text = Language[10101]}, [-1]={sprite = "Btn_hz_lan_01",text = Language[10101]},
[0]={sprite = "s_slbz_1anniuongse",text = Language[10018]}, [0]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
[1]={sprite = "s_slbz_1anniuhuangse",text = Language[11329]} [1]={sprite = "Btn_hz_cheng_01",text = Language[11329]}
} }
--初始化按钮状态 --初始化按钮状态
function this:InitButtonState(rewardItem, rewardSingleData) function this:InitButtonState(rewardItem, rewardSingleData)

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@ -208,9 +208,9 @@ function this:showTaskList(type,isTop,isAni)
-- end -- end
end end
local type={ local type={
[0]={sprite = "s_slbz_1anniuhuangse",text = Language[10019]}, [0]={sprite = "Btn_hz_cheng_01",text = Language[10019]},
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]}, [1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]}, [2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
} }
--单个任务 --单个任务
function this:SingleTask(go, rewardSingleData) function this:SingleTask(go, rewardSingleData)

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@ -9,10 +9,10 @@ function ExpertPre:New(gameObject)
end end
local BtnState = { local BtnState = {
[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],}, [0] = {Img = "Btn_hz_cheng_01", isRed = true, isGray = false, Text = Language[11948],},
[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]}, [1] = {Img = "Btn_hz_cheng_01", isRed = false, isGray = false, Text = Language[10556]},
[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[10101]}, [2] = {Img = "Btn_hz_cheng_01", isRed = false, isGray = true, Text = Language[10101]},
[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[12300]}, [3] = {Img = "Btn_hz_lan_01", isRed = false, isGray = true, Text = Language[12300]},
} }
--初始化组件(用于子类重写) --初始化组件(用于子类重写)

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@ -230,12 +230,12 @@ function this.RefreshReward(Data)
Util.SetGray(this.btnGet, false) Util.SetGray(this.btnGet, false)
--LogError("rechargenum=="..rechargeNum.." neednum=="..needNum) --LogError("rechargenum=="..rechargeNum.." neednum=="..needNum)
if rechargeNum >= needNum then if rechargeNum >= needNum then
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_1anniuongse") this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
if BagManager.GetTotalItemNum(Data.data.costId) >= Data.data.price then if BagManager.GetTotalItemNum(Data.data.costId) >= Data.data.price then
this.btnRed:SetActive(true) this.btnRed:SetActive(true)
end end
else else
this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("s_slbz_1anniuhuangse") this.btnGet:GetComponent("Image").sprite = this.spLoader:LoadSprite("Btn_hz_cheng_01")
end end
else else
this.btnText:SetActive(true) this.btnText:SetActive(true)

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@ -18,9 +18,9 @@ local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)} select = Color.New(243 / 255, 235 / 255, 202 / 255, 1)}
local BtnState ={ local BtnState ={
[0] = {ImgName = "s_slbz_1anniuhuangse",Text = Language[10556]}, [0] = {ImgName = "Btn_hz_cheng_01",Text = Language[10556]},
[1] = {ImgName = "s_slbz_1anniuongse",Text = Language[11948]}, [1] = {ImgName = "Btn_hz_cheng_01",Text = Language[11948]},
[2] = {ImgName = "s_slbz_1anniuhuise",Text = Language[10101]}, [2] = {ImgName = "Btn_hz_lan_01",Text = Language[10101]},
} }
--初始化组件(用于子类重写) --初始化组件(用于子类重写)

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@ -6,8 +6,8 @@ local itemConfig=ConfigManager.GetConfig(ConfigName.ItemConfig)
local rewardCom=ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig) local rewardCom=ConfigManager.GetConfig(ConfigName.RechargeCommodityConfig)
local sortingOrder = 0 local sortingOrder = 0
local TabBox = require("Modules/Common/TabBox") local TabBox = require("Modules/Common/TabBox")
local _TabData={ [1] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = "直充",img = "gm_mianfeizhichong_zh",id=7 }, local _TabData={ [1] = { default = "Btn_hz_cheng_01", select = "Btn_hz_cheng_01", name = "直充",img = "gm_mianfeizhichong_zh",id=7 },
[2] = { default = "s_slbz_1anniuhuangse", select = "s_slbz_1anniuongse", name = "仙充" ,img = "gm_mianfeizhichong_zh",id=8 }, [2] = { default = "Btn_hz_cheng_01", select = "Btn_hz_cheng_01", name = "仙充" ,img = "gm_mianfeizhichong_zh",id=8 },
} }
function GMFreeRecharge:New(gameObject) function GMFreeRecharge:New(gameObject)

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@ -141,9 +141,9 @@ end
local type={ local type={
[0]={sprite = "s_slbz_1anniuhuangse",text = "领取"}, [0]={sprite = "Btn_hz_cheng_01",text = "领取"},
[1]={sprite = "s_slbz_1anniuongse",text = Language[10018]}, [1]={sprite = "Btn_hz_cheng_01",text = Language[10018]},
[2]={sprite = "s_slbz_1anniuhuise",text = Language[10101]}, [2]={sprite = "Btn_hz_lan_01",text = Language[10101]},
} }
--刷新每一条item --刷新每一条item
function QuanMinFLPanel:RefreshShowData(item, data,index) function QuanMinFLPanel:RefreshShowData(item, data,index)

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@ -65,8 +65,8 @@ end
-- 按钮开闭状态改变 -- 按钮开闭状态改变
local _BtnStatus = { local _BtnStatus = {
open = {img = "s_slbz_1anniuongse", text = Language[11631], textColor = Color.New(132/255,81/255,62/255,1)}, open = {img = "Btn_hz_cheng_01", text = Language[11631], textColor = Color.New(132/255,81/255,62/255,1)},
close = {img = "s_slbz_1anniuhuangse", text = Language[11632], textColor = Color.New(139/255,104/255,11/255,1)} close = {img = "Btn_hz_lan_01", text = Language[11632], textColor = Color.New(139/255,104/255,11/255,1)}
} }
local function _SetBtnStatus(btn, status) local function _SetBtnStatus(btn, status)
local status = _BtnStatus[status] local status = _BtnStatus[status]

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@ -3,10 +3,10 @@ local PowerRice = Inherit(BasePanel)
local globalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity) local globalActConfig = ConfigManager.GetConfig(ConfigName.GlobalActivity)
local this = PowerRice local this = PowerRice
local STATE = { local STATE = {
[0] = {Img = "s_slbz_1anniuhuangse",text = Language[10556]}, [0] = {Img = "Btn_hz_cheng_01",text = Language[10556]},
[1] = {Img = "s_slbz_1anniuongse",text = Language[11948]}, [1] = {Img = "Btn_hz_cheng_01",text = Language[11948]},
[2] = {Img = "s_slbz_1anniuhuise",text = Language[10101]}, [2] = {Img = "Btn_hz_lan_01",text = Language[10101]},
[3] = {Img = "s_slbz_1anniuhuise",text = "已结束"}, [3] = {Img = "Btn_hz_lan_01",text = "已结束"},
} }
local TabBoxRedPoints = {} local TabBoxRedPoints = {}

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@ -452,7 +452,7 @@ function GiftView:RefreshShowData(item, data, buyType, DataTypeIndex)
costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.VIP_GIFT, data.id, 1) costId, finalNum, oriCostNum = ShopManager.calculateBuyCost(SHOP_TYPE.VIP_GIFT, data.id, 1)
-- 根据充值状态修改按钮图片 -- 根据充值状态修改按钮图片
local isCanBuy = rechargeNum >= shopItemConfig[data.id].BuyRule[2] local isCanBuy = rechargeNum >= shopItemConfig[data.id].BuyRule[2]
btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite(isCanBuy and "s_slbz_1anniuongse" or "s_slbz_1anniuhuangse") btnBuy:GetComponent("Image").sprite = self.spLoader:LoadSprite(isCanBuy and "Btn_hz_cheng_01" or "Btn_hz_lan_01")
tipImage:SetActive(isGrowthGift) tipImage:SetActive(isGrowthGift)
if isGrowthGift then if isGrowthGift then

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@ -139,10 +139,10 @@ function ContinueGiftPanel:ShowSingleHero(go,data,index)
-- LogBlue("data.progress:"..tostring(data.progress)) -- LogBlue("data.progress:"..tostring(data.progress))
Util.SetGray(btnGet,false) Util.SetGray(btnGet,false)
btnText.text = string.format("%s 元",data.otherData.Price) btnText.text = string.format("%s 元",data.otherData.Price)
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse") btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
buyDayImg:SetActive(false) buyDayImg:SetActive(false)
if data.progress == 8 then if data.progress == 8 then
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise") btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_lan_01")
btnText.text = Language[10514] btnText.text = Language[10514]
elseif data.progress == 3 then elseif data.progress == 3 then
Util.SetGray(btnGet,true) Util.SetGray(btnGet,true)

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@ -131,10 +131,10 @@ function TeHuiShenZhuang:ShowSingleHero(go,data,index)
-- LogBlue("data.progress:"..tostring(data.progress)) -- LogBlue("data.progress:"..tostring(data.progress))
Util.SetGray(btnGet,false) Util.SetGray(btnGet,false)
btnText.text = string.format("%s 元",data.otherData.Price) btnText.text = string.format("%s 元",data.otherData.Price)
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuangse") btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_cheng_01")
buyDayImg:SetActive(false) buyDayImg:SetActive(false)
if data.progress == 8 then if data.progress == 8 then
btnImg.sprite = self.spLoader:LoadSprite("s_slbz_1anniuhuise") btnImg.sprite = self.spLoader:LoadSprite("Btn_hz_lan_01")
btnText.text = Language[10514] btnText.text = Language[10514]
elseif data.progress == 3 then elseif data.progress == 3 then
Util.SetGray(btnGet,true) Util.SetGray(btnGet,true)