【神将升级】 升星未卡住 and 神将合成报错
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6a1693939c
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@ -303,7 +303,7 @@ RectTransform:
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_AnchorMin: {x: 1, y: 0.5}
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m_AnchorMax: {x: 1, y: 0.5}
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m_AnchoredPosition: {x: -49.5, y: 21}
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m_AnchoredPosition: {x: -120, y: 21}
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m_SizeDelta: {x: 6, y: 983.7}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!222 &222281965302237708
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@ -138,8 +138,7 @@ function this.ShowTitleData(curHeroCompoundData)
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local roleConfig = {}
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local scale = {}
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local livePos = {}
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if curSelectHero then
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LogGreen("curSelectHero.live:"..curSelectHero.live)
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if curSelectHero and curSelectHero.heroConfig then
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liveName = curSelectHero.live
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if curSelectHero.skinId == 0 then
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roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
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@ -699,7 +698,6 @@ end
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--点击获取数据
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function this.SelectHeroShow(curHeroCompoundData)
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if curHeroCompoundData then
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LogGreen("-----------------------------------------------------------")
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curSelectHero = curHeroCompoundData.haveHeroList[1][1] or curHeroCompoundData.config
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this.ShowTitleData(curHeroCompoundData)
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this.UpdateFirstHeroUpStarData(curHeroCompoundData)
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@ -131,6 +131,7 @@ end
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--更新英雄情报数据
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function this:UpdateHeroInfoData()
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curTuPoRankUpConfig = heroRankupConfig[curHeroData.breakId]
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curStarRankUpConfig=heroRankupConfig[curHeroData.upStarId]
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local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
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--动态品阶
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local pId=0 --当前突破的阶数
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@ -520,7 +521,7 @@ function RoleInfoLayout:DeleteLvUpMaterials2(msg)
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if curHeroData == v then
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if msg then
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curHeroData.lv=msg.targetLevel
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--Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel)
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-- Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel)
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end
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v.lv=curHeroData.lv
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end
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