【神将升级】 升星未卡住 and 神将合成报错

dev_chengFeng
zhangqiang 2020-11-10 10:16:01 +08:00
parent 6a1693939c
commit 92d85c4200
3 changed files with 4 additions and 5 deletions

View File

@ -303,7 +303,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0.5}
m_AnchorMax: {x: 1, y: 0.5}
m_AnchoredPosition: {x: -49.5, y: 21}
m_AnchoredPosition: {x: -120, y: 21}
m_SizeDelta: {x: 6, y: 983.7}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &222281965302237708

View File

@ -138,8 +138,7 @@ function this.ShowTitleData(curHeroCompoundData)
local roleConfig = {}
local scale = {}
local livePos = {}
if curSelectHero then
LogGreen("curSelectHero.live:"..curSelectHero.live)
if curSelectHero and curSelectHero.heroConfig then
liveName = curSelectHero.live
if curSelectHero.skinId == 0 then
roleConfig = ConfigManager.GetConfigData(ConfigName.RoleConfig, heroConfig.Id)
@ -699,7 +698,6 @@ end
--点击获取数据
function this.SelectHeroShow(curHeroCompoundData)
if curHeroCompoundData then
LogGreen("-----------------------------------------------------------")
curSelectHero = curHeroCompoundData.haveHeroList[1][1] or curHeroCompoundData.config
this.ShowTitleData(curHeroCompoundData)
this.UpdateFirstHeroUpStarData(curHeroCompoundData)

View File

@ -131,6 +131,7 @@ end
--更新英雄情报数据
function this:UpdateHeroInfoData()
curTuPoRankUpConfig = heroRankupConfig[curHeroData.breakId]
curStarRankUpConfig=heroRankupConfig[curHeroData.upStarId]
local EquipSignUnlock = ConfigManager.GetConfigData(ConfigName.GameSetting,1).EquipSignUnlock
--动态品阶
local pId=0 --当前突破的阶数
@ -520,7 +521,7 @@ function RoleInfoLayout:DeleteLvUpMaterials2(msg)
if curHeroData == v then
if msg then
curHeroData.lv=msg.targetLevel
--Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel)
-- Log("后端更新猎妖师技术前端刷新界面 "..msg.targetLevel)
end
v.lv=curHeroData.lv
end