装备属性修改

onepiece_demo_arena
wangzhenxing 2023-10-16 19:03:24 +08:00
parent ae5b5962b8
commit 941cf283a9
1 changed files with 4 additions and 4 deletions

View File

@ -182,12 +182,12 @@ Hero_Prop_Func = {
for i = 1, #equipIdList do for i = 1, #equipIdList do
local curEquip = _heroData.equipList[i] local curEquip = _heroData.equipList[i]
local potencyAdd=HeroManager.GetHeroPotencyAddByType(curHeroData.dId,curEquip.position) local potencyAdd=HeroManager.GetHeroPotencyAddByType(curHeroData.dId,curEquip.position)
--LogError("装备 potencyAdd==================="..potencyAdd) LogError("装备 potencyAdd==================="..potencyAdd)
if curEquip then if curEquip then
for index, prop in ipairs(curEquip.mainAttribute) do for index, prop in ipairs(curEquip.mainAttribute) do
local id = prop.propertyId local id = prop.propertyId
local value = prop.propertyValue local value = prop.propertyValue
--LogError("equip id============================ id=="..id.." value=="..value) LogError("equip id============================ id=="..id.." value=="..value)
if id~=0 and id~=nil then if id~=0 and id~=nil then
if addAllProVal[id] then if addAllProVal[id] then
addAllProVal[id] = addAllProVal[id] + value addAllProVal[id] = addAllProVal[id] + value
@ -198,9 +198,9 @@ Hero_Prop_Func = {
--摘星阁加成先注释 --摘星阁加成先注释
--addAllProVal[id] = addAllProVal[id] + math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000) --addAllProVal[id] = addAllProVal[id] + math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000)
--英雄潜能加成 --英雄潜能加成
--LogError("addAllProVal[id]================================"..addAllProVal[id].." curEquip.potencyAdd=="..curEquip.potencyAdd) LogError("addAllProVal[id]================================"..addAllProVal[id].." curEquip.potencyAdd=="..potencyAdd)
addAllProVal[id] = math.floor(addAllProVal[id]*(1+potencyAdd)+0.5) --+ math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000) addAllProVal[id] = math.floor(addAllProVal[id]*(1+potencyAdd)+0.5) --+ math.ceil(addAllProVal[id] * HomeLandManager.GetHeroEquipPropAdd(_heroData.dId,curEquip.position)/10000)
--LogError("addAllProVal[id]后 ================================"..addAllProVal[id]) LogError("addAllProVal[id]后 ================================"..addAllProVal[id])
end end
end end