好感度0点次数刷新修改
parent
de2aa940b4
commit
b44c4af217
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@ -223,12 +223,16 @@ function HeroLikeAbilityPanel:BindEvent()
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end
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end
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--添加事件监听(用于子类重写)
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--添加事件监听(用于子类重写)
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function HeroLikeAbilityPanel:AddListener()
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function HeroLikeAbilityPanel:AddListener()
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Game.GlobalEvent.AddEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self)
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end
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end
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--移除事件监听(用于子类重写)
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--移除事件监听(用于子类重写)
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function HeroLikeAbilityPanel:RemoveListener()
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function HeroLikeAbilityPanel:RemoveListener()
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Game.GlobalEvent.RemoveEvent(GameEvent.LikeAbility.RefreshRemainTimes,self.RefreshTimes,self)
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end
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function HeroLikeAbilityPanel:RefreshTimes()
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self.remainTimes.text = string.format("<color=#ffedae>今日剩余次数:</color><color=#50bb80>%s次</color>",LikabilityManager.GetRemainTimes())
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end
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end
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function HeroLikeAbilityPanel:OnSortingOrderChange()
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function HeroLikeAbilityPanel:OnSortingOrderChange()
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@ -316,6 +316,7 @@ function this.RefreshUpdateIndication(buffer)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh)
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Game.GlobalEvent:DispatchEvent(GameEvent.Activity.OnPatFaceRedRefresh)
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LikabilityManager.SetRemainTimes(msg.likableRemainTime,0)
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LikabilityManager.SetRemainTimes(msg.likableRemainTime,0)
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Game.GlobalEvent:DispatchEvent(GameEvent.LikeAbility.RefreshRemainTimes)
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CheckRedPointStatus(RedPointType.LikeabilityRed)
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CheckRedPointStatus(RedPointType.LikeabilityRed)
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CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime)
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CheckRedPointStatus(RedPointType.SecretTer_HaveFreeTime)
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CheckRedPointStatus(RedPointType.DailyGift)
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CheckRedPointStatus(RedPointType.DailyGift)
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