【战斗】=============被动464修改

dev_chengFeng
wangzhenxing 2023-04-18 16:42:35 +08:00
parent 001e399620
commit db154ba52b
1 changed files with 1 additions and 1 deletions

View File

@ -12263,7 +12263,7 @@ local passivityList = {
if num and p1 and v1 and p2 and ct and v2 and r1 then if num and p1 and v1 and p2 and ct and v2 and r1 then
local len=#list2 local len=#list2
BattleUtil.CalRage(role,role,num*len,CountTypeName.Add) BattleUtil.CalRage(role,role,num*len,CountTypeName.Add)
local blood=floor(BattleUtil.FP_Mul(defRole:GetRoleData(BattlePropList[p1]),v1,len)) local blood=floor(BattleUtil.FP_Mul(role:GetRoleData(BattlePropList[p1]),v1,len))
BattleUtil.AddBlood(role,blood) BattleUtil.AddBlood(role,blood)
role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct)) role:AddBuff(Buff.Create(role, BuffName.PropertyChange, r1, BattlePropList[p2], v2*len, ct))
end end