共鸣中修改提交
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a01485ebab
commit
f943824ae9
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@ -474,8 +474,8 @@ function this:UpdateHeroUpLvAndBreakMaterialShow()
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this.isGongMing = HarmonyManager.IsGongMing(curHeroData)
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if this.isGongMing then
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this.gongmingText:SetActive(true)
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this.hognmengbeiTip.gameObject:SetActive(not (HarmonyManager:HongMengTowerUpLimit() > 0))
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this.hognmengzhenTip.gameObject:SetActive(HarmonyManager:HongMengTowerUpLimit() > 0)
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this.hognmengbeiTip.gameObject:SetActive(HarmonyManager:HongMengTowerUpLimit() > 0)
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this.hognmengzhenTip.gameObject:SetActive(not (HarmonyManager:HongMengTowerUpLimit() > 0))
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this.upLv:SetActive(false)
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this.noUpLvText:SetActive(false)
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return
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