wangzhenxing
|
b9763ad25e
|
【战斗】=====变身卡提交
|
2021-12-03 17:17:47 +08:00 |
wangzhenxing
|
bbef7796ca
|
[战斗]=======第四期神魂
|
2021-12-02 17:42:31 +08:00 |
gaoxin
|
ab9408b485
|
【战斗】后端被动和主动技能id格式转换成数字,可能导致战斗不一致
|
2021-11-19 17:21:01 +08:00 |
wangzhenxing
|
e705049135
|
【战斗】=======362修改 填加388-391被动
|
2021-11-18 16:02:16 +08:00 |
wangzhenxing
|
1362e8b4f6
|
[战斗]=============第三批神魂技能提交
|
2021-11-17 15:01:24 +08:00 |
wangzhenxing
|
4756c0b19e
|
[战斗]========363被动替换逻辑修改
|
2021-11-12 15:31:01 +08:00 |
wangzhenxing
|
878b12f574
|
【战斗】===============被动364-371 提交 307 360修改
|
2021-11-04 10:27:02 +08:00 |
wangzhenxing
|
a55388942b
|
【战斗】=========追加的技能显示皮肤的特效
|
2021-11-01 19:22:48 +08:00 |
wangzhenxing
|
74dea991bc
|
[战斗]======被动355-363 提交
|
2021-10-28 09:48:01 +08:00 |
wangzhenxing
|
24f0812b9f
|
主角技能提交
|
2021-10-20 21:33:37 +08:00 |
wangzhenxing
|
1a808dfd54
|
[战斗]============被动137修改 添加查找没有触发不灭的技能目标
|
2021-09-27 17:33:51 +08:00 |
wangzhenxing
|
19f7984f01
|
[战斗]=============新增352被动
|
2021-09-24 14:59:54 +08:00 |
wangzhenxing
|
cbb22260f3
|
Merge branch 'china/dev-c-battle' into china/dev
|
2021-09-23 11:02:19 +08:00 |
wangzhenxing
|
df1409717d
|
【战斗】==============技能是否可以释放处 添加目标数量判断,如果没有目标则不能释放
|
2021-09-17 15:20:44 +08:00 |
wangzhenxing
|
3b42d8034d
|
[战斗]==============技能实例里 技能是否能释放添加判断 如果没有攻击目标就返回 false
|
2021-09-16 17:27:16 +08:00 |
wangzhenxing
|
08ecd82227
|
【战斗】==============被动346 347 348 349 350 提交
|
2021-09-14 19:58:01 +08:00 |
wangzhenxing
|
dbf05190bc
|
Merge branch 'china/dev' into china/dev-c-battle
Conflicts:
Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/DOT.lua
|
2021-09-14 10:32:25 +08:00 |
gaoxin
|
0bd0137a2b
|
【战斗】v1.0.57
1、尝试修复孙悟空大招不会增加伤害的问题
2、添加用于debug的log
|
2021-09-07 15:14:10 +08:00 |
gaoxin
|
8a0b1c80a2
|
【战斗】被动添加时Log
|
2021-08-31 14:48:44 +08:00 |
gaoxin
|
93413b3b07
|
【战斗】添加一些战斗日志
|
2021-08-31 14:25:29 +08:00 |
wangzhenxing
|
08d02a0b6d
|
[战斗]==========后续紫府神印提交
|
2021-08-12 15:11:38 +08:00 |
wangzhenxing
|
c3ca8f5286
|
Merge branch 'china/dev' into china/dev-c-battle
|
2021-08-03 11:49:12 +08:00 |
wangzhenxing
|
fdfa2dd76b
|
[战斗]============追加额外技能是否触发特性修改,哪吒大招后摇时间延长
|
2021-07-30 16:03:22 +08:00 |
wangzhenxing
|
2cafeecb80
|
[战斗]==============死亡技能不受眩晕,沉默影响
|
2021-07-29 15:44:23 +08:00 |
wangzhenxing
|
59f131e824
|
[战斗]============被动338,339提交
|
2021-07-21 16:33:23 +08:00 |
wangzhenxing
|
4d428fd383
|
[战斗]==========被动292 ,319 修改
|
2021-07-15 18:20:38 +08:00 |
wangzhenxing
|
33b37451e1
|
【战斗】=============被动 108 200 283 322 修改 新增被动 337
|
2021-07-09 11:54:02 +08:00 |
wangzhenxing
|
d00d69ff68
|
[战斗]============第二期紫府神印提交
|
2021-07-02 09:56:06 +08:00 |
wangzhenxing
|
5e8bab74af
|
[战斗]==========被动26, 327 107, 331 修改提交
|
2021-06-23 16:28:57 +08:00 |
wangzhenxing
|
21574bebf1
|
【限时祈愿】==祈愿活动提交
|
2021-05-28 10:36:55 +08:00 |
gaoxin
|
1b873eb38d
|
Merge branch 'china/dev-c' into china/ios
# Conflicts:
# Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta
# Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta
# Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta
# Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta
# Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta
# Assets/ManagedResources/ArtFont_en/sl_en.png.meta
# Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta
# Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta
# Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta
# Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta
# Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta
# Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta
# Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta
# Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta
# Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta
# Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta
# Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta
# Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png
# Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta
# Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta
# Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Common/functions.lua
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua
# Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua
# Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua
# Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua
# Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua
# Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua
# Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
# Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
# Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua
# Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua
# Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
# Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua
# Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
# Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua
# Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua
# Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua
# Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua
# Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua
# Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
|
2021-05-19 14:12:37 +08:00 |
wangzhenxing
|
501140fa52
|
[战斗]=========被动增加 316-321
|
2021-05-13 11:24:35 +08:00 |
wangzhenxing
|
32d592b7bc
|
[战斗]====精英副本相关修改提交
|
2021-05-11 17:05:11 +08:00 |
wangzhenxing
|
324c93e93f
|
【战斗】==============被动313修改
|
2021-04-25 19:50:54 +08:00 |
wangzhenxing
|
26d50be57c
|
【战斗】================增加313被动
|
2021-04-25 15:46:08 +08:00 |
JLIOSM1
|
c31a82ef7f
|
【ios】lua文件格式修改
|
2021-04-20 13:58:00 +08:00 |
wangzhenxing
|
dada859ec6
|
[战斗]========battleutil 添加判断数组长度方法
|
2021-04-07 20:14:43 +08:00 |
gaoxin
|
1a4c96e88d
|
Merge remote-tracking branch 'origin/gx/china/dev_tr' into xma/dev-b
# Conflicts:
# Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/l_lingshou_jukun_zh.png.meta
# Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab
# Assets/ManagedResources/Prefabs/UI/Main/MainRechargePanel.prefab
# Assets/ManagedResources/~Lua/Common/Language.lua
# Assets/ManagedResources/~Lua/Framework/Framework.lua
# Assets/ManagedResources/~Lua/Logic/Network.lua
# Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua
# Assets/ManagedResources/~Lua/Modules/Battle/BattleRecordManager.lua
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/BuffCtrl.lua
# Assets/ManagedResources/~Lua/Modules/Carbon/CarbonScoreSortPanel.lua
# Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
# Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Treasure.lua
# Assets/ManagedResources/~Lua/Modules/Expert/WeekCard.lua
# Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
# Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptManager.lua
# Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_QingLongSecretTreasure.lua
# Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/GrowthGiftPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/MonthCardPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/UppperMonthCard.lua
# Assets/ManagedResources/~Lua/Modules/Player/HeadManager.lua
# Assets/ManagedResources/~Lua/Modules/Player/PrivilegeManager.lua
# Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua
# Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua
# Assets/ManagedResources/~Lua/Modules/Ranking/RankingManager.lua
# Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftView.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
# Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipChangePopup.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerSkin.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua
# Assets/ManagedResources/~Lua/Modules/Story/StoryManager.lua
# data_execl/Language_data/LanguageLua.csv
# data_execl/Language_data/LanguageText.csv
|
2021-04-02 11:34:27 +08:00 |
wangzhenxing
|
cda352d46e
|
【战斗】==========选择对位目标逻辑修改
|
2021-03-30 17:17:10 +08:00 |
wangzhenxing
|
2e886d4524
|
【战斗】====清除盾效果添加破盾提示文字,清除免疫,持续伤害,控制效果添加清除提示;被动278修改;被动添加排序;控制效果结束修改
|
2021-03-30 16:34:17 +08:00 |
wangzhenxing
|
9101433578
|
【战斗】==============链接符显示修改,链接符放逐修改,灵兽无目标修改
|
2021-03-27 12:37:50 +08:00 |
wangzhenxing
|
19d7914e78
|
【战斗】=======解决放逐目标有不灭不会被选中;解决只剩放逐目标攻击动画异常问题
|
2021-03-26 16:50:49 +08:00 |
wangzhenxing
|
f5a85c4d2e
|
【战斗】===================== 灵兽释放技能逻辑修改, rolemanager 添加获取role接口
|
2021-03-25 15:54:12 +08:00 |
wangzhenxing
|
21be2f29dd
|
[战斗]==============添加效果127 任务初始化时被动排序
|
2021-03-24 16:50:55 +08:00 |
wangzhenxing
|
d0a7ef39ca
|
【战斗】=============添加新灵兽技能逻辑 放逐和麒麟印记
|
2021-03-23 20:41:44 +08:00 |
jiaoyangna
|
fcc02e4875
|
lua 提交
|
2021-03-02 15:59:29 +08:00 |
wangzhenxing
|
0bd2c53e6c
|
【战斗】==========除死亡技能外,混乱后的所有技能都变为混乱普攻
|
2021-02-26 18:19:54 +09:00 |
wangzhenxing
|
7ae746b318
|
[战斗]==============被动200修改,混乱状态下的所有攻击方式都变为混乱普攻
|
2021-02-26 17:00:05 +09:00 |
wangzhenxing
|
0e23ca3cf8
|
[战斗]======= 2021-0303发布计划 战斗修改
|
2021-02-25 19:48:24 +09:00 |
wangzhenxing
|
da1aa31b3d
|
[战斗]=============混乱普攻逻辑修改
|
2021-02-23 17:03:10 +09:00 |