wangzhenxing
|
dada859ec6
|
[战斗]========battleutil 添加判断数组长度方法
|
2021-04-07 20:14:43 +08:00 |
gaoxin
|
1a4c96e88d
|
Merge remote-tracking branch 'origin/gx/china/dev_tr' into xma/dev-b
# Conflicts:
# Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/l_lingshou_jukun_zh.png.meta
# Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab
# Assets/ManagedResources/Prefabs/UI/Main/MainRechargePanel.prefab
# Assets/ManagedResources/~Lua/Common/Language.lua
# Assets/ManagedResources/~Lua/Framework/Framework.lua
# Assets/ManagedResources/~Lua/Logic/Network.lua
# Assets/ManagedResources/~Lua/Modules/Battle/BattleManager.lua
# Assets/ManagedResources/~Lua/Modules/Battle/BattleRecordManager.lua
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/Role/RoleLogic.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/BuffCtrl.lua
# Assets/ManagedResources/~Lua/Modules/Carbon/CarbonScoreSortPanel.lua
# Assets/ManagedResources/~Lua/Modules/Chat/ChatManager.lua
# Assets/ManagedResources/~Lua/Modules/Compound/view/CompoundPanel_Treasure.lua
# Assets/ManagedResources/~Lua/Modules/Expert/WeekCard.lua
# Assets/ManagedResources/~Lua/Modules/Fight/FastExploreInfoPopup.lua
# Assets/ManagedResources/~Lua/Modules/Guild/Transcript/GuildTranscriptManager.lua
# Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Mission/MissionDailyPanel_QingLongSecretTreasure.lua
# Assets/ManagedResources/~Lua/Modules/Operating/CumulativeSignInPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/GrowthGiftPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/MonthCardPage.lua
# Assets/ManagedResources/~Lua/Modules/Operating/UppperMonthCard.lua
# Assets/ManagedResources/~Lua/Modules/Player/HeadManager.lua
# Assets/ManagedResources/~Lua/Modules/Player/PrivilegeManager.lua
# Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua
# Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua
# Assets/ManagedResources/~Lua/Modules/Ranking/RankingManager.lua
# Assets/ManagedResources/~Lua/Modules/Recharge/View/GiftView.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/HeroAndEquipResolvePanel.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/ResolvePanel.lua
# Assets/ManagedResources/~Lua/Modules/RewardBox/RewardBoxPanel.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipChangePopup.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerRide.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerSkin.lua
# Assets/ManagedResources/~Lua/Modules/Setting/SettingPlayerTitle.lua
# Assets/ManagedResources/~Lua/Modules/Story/StoryManager.lua
# data_execl/Language_data/LanguageLua.csv
# data_execl/Language_data/LanguageText.csv
|
2021-04-02 11:34:27 +08:00 |
wangzhenxing
|
d0a7ef39ca
|
【战斗】=============添加新灵兽技能逻辑 放逐和麒麟印记
|
2021-03-23 20:41:44 +08:00 |
ZhangBiao
|
1b06ae40c9
|
【battlelogic】增加log
|
2021-03-15 17:11:52 +08:00 |
jiaoyangna
|
4121f24a27
|
Merge branch 'master_xma_local' into 0功能/本周版本优化内容
# Conflicts:
# Assets/ManagedResources/Prefabs/UI/ActivityGift/OpenSeverWelfarePanel.prefab
# Assets/ManagedResources/~Lua/Logic/Network.lua
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/Base/Passivity.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/BattleView.lua
# Assets/ManagedResources/~Lua/Modules/Guild/CarDelay/GuildCarDelayMainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Popup/TrialRewardPopup.lua
# Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
|
2021-03-10 13:50:38 +08:00 |
ZhangBiao
|
0382600bb8
|
【boss详情】战斗中断完成,该创建新界面
|
2021-02-22 16:59:55 +08:00 |
gaoxin
|
5ce8497899
|
【本地化】中文字还原,合并用
|
2021-02-05 12:00:39 +08:00 |
wangzhenxing
|
664d78d24d
|
[战斗]=============被动新增305 ,被动303,262修改,战斗逻辑修改:如果有技能在释放,不检测轮转
|
2021-01-28 20:08:43 +09:00 |
gaoxin
|
cd40920949
|
【战斗】log打印添加结果数据
|
2021-01-22 17:45:01 +08:00 |
gaoxin
|
745646b06e
|
【战斗】添加获取各阵营伤害的接口
|
2021-01-22 16:19:40 +08:00 |
gaoxin
|
6f386e1b52
|
【战斗统计】第一版
|
2021-01-16 16:22:57 +08:00 |
wangzhenxing
|
4bc92b8b21
|
[战斗]白骨精法宝添加普攻不触发任何特性
|
2020-12-26 19:49:45 +09:00 |
wangzhenxing
|
f07b8a14d2
|
[战斗]修改切磋判断胜负条件
|
2020-12-26 19:46:18 +09:00 |
wangzhenxing
|
8ad04c122c
|
[优化] 巅峰争霸赛,切磋超时改为只判断总伤害,不再判断总治疗
|
2020-12-26 19:36:11 +09:00 |
wangzhenxing
|
b9a112736b
|
[战斗] 修改灵兽给英雄附加的buff的刷新机制,改为大回合刷新,如果灵兽是在回合后释放,配置的持续回合数+1
|
2020-12-07 18:03:23 +09:00 |
gaoxin
|
85a608d21a
|
Revert "Revert "【战斗】v1.0.5""
This reverts commit 941cb86845 .
|
2020-11-20 15:15:45 +08:00 |
gaoxin
|
941cb86845
|
Revert "【战斗】v1.0.5"
This reverts commit 0548b16015 .
|
2020-11-20 15:07:27 +08:00 |
gaoxin
|
2331c8d013
|
【战斗】添加超时检测
|
2020-11-20 15:07:08 +08:00 |
gaoxin
|
0548b16015
|
【战斗】v1.0.5
1、修复人物行动前被持续伤害击杀,触发被击杀时追加技能,释放技能后战斗卡死的问题
2、添加每回合技能释放数量上限
|
2020-11-20 14:27:23 +08:00 |
gaoxin
|
56afe786be
|
【战斗】战斗关闭时不再回收灵兽立绘资源,直接销毁,避免在UI上立绘不停播放攻击动作的问题
|
2020-11-13 19:38:04 +08:00 |
gaoxin
|
1568e2f288
|
【测试战斗】修复添加属性被动时报错
|
2020-11-13 17:27:15 +08:00 |
gaoxin
|
e1625e6bed
|
【战斗】修复回合末释放的灵兽技能释放时界面显示已经到下一回合的问题
|
2020-11-03 17:17:46 +08:00 |
gaoxin
|
cb10b3ff1d
|
【战斗】修复人物技能会在零售技能释放完成之前加入对列,导致技能释放失败的问题。
|
2020-11-02 21:49:33 +08:00 |
gaoxin
|
9b65cbba0f
|
【战斗】灵兽技能前摇特效播放位置调整,灵兽技能条件添加类型3,修复灵兽立绘不会回收的问题
|
2020-11-02 11:55:28 +08:00 |
gaoxin
|
9ed00e0ba5
|
【战斗】灵兽战斗逻辑同步
|
2020-11-01 16:17:26 +08:00 |
zhangqiang
|
3479bd153c
|
【灵兽系统】 合并 功能ok 但是战斗合完进不去
|
2020-10-31 17:01:46 +08:00 |
gaoxin
|
0baed21bf6
|
战斗逻辑同步
|
2020-10-17 18:35:52 +08:00 |
gaoxin
|
422a8abaa4
|
修复属性类被动会导致战斗日志报错的问题
|
2020-10-09 14:26:28 +08:00 |
gaoxin
|
541b4fc271
|
战斗逻辑同步
|
2020-09-27 16:56:15 +08:00 |
gaoxin
|
e834044de0
|
修复战斗最后一回合结束还会再打一次的问题
|
2020-08-26 18:33:47 +08:00 |
zhangqiang
|
4d19e7ce98
|
中文表导出提交
|
2020-08-25 15:46:38 +08:00 |
wangzhenxing
|
dc77526a67
|
把死亡人数检测放到最后检测,防止有些有复活技能无法触发
|
2020-08-20 18:07:08 +09:00 |
jiaoyangna
|
e0359bb37a
|
encoding upate
|
2020-08-06 17:52:32 +08:00 |
gaoxin
|
6bfebc928f
|
战斗日志打印文件名修改,战斗数据optiondata变为userdata
|
2020-08-01 11:16:33 +08:00 |
gaoxin
|
72921a8f51
|
修复行动时遭受异常状态死亡时会继续释放技能的问题
|
2020-07-28 17:19:57 +08:00 |
gaoxin
|
aa16826682
|
战斗先后手功能添加
|
2020-07-22 21:24:42 +08:00 |
2han9B1a0
|
7c7684a714
|
冲突提交
|
2020-07-08 21:19:34 +08:00 |
JieLing
|
d87ab3767e
|
内网 0.15.20
|
2020-06-23 18:36:24 +08:00 |
JieLing
|
e189462ac9
|
内网测试 0.15.14
|
2020-06-18 20:39:29 +08:00 |
JieLing
|
063868ce73
|
外网包 0.16.1
|
2020-05-25 19:16:23 +08:00 |
JieLing
|
4c8d2cf8de
|
提交
|
2020-05-09 13:31:21 +08:00 |