miduo_client/Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua

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Lua
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----- 通用弹窗 -----
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require("Base/BasePanel")
GeneralPopup = Inherit(BasePanel)
local this=GeneralPopup
--子模块脚本
local contentScripts = {
--回溯
[1] = {view = require("Modules/Popup/View/GeneralPopup_ResolveRecall"), panelName = "GeneralPopup_ResolveRecall",type=GENERAL_POPUP_TYPE.ResolveRecall},
--献祭
[2] = {view = require("Modules/Popup/View/GeneralPopup_ResolveDismantle"), panelName = "GeneralPopup_ResolveDismantle",type=GENERAL_POPUP_TYPE.ResolveDismantle},
--装备合成
[3]= {view=require("Modules/Popup/View/GeneralPopup_EquipCompound"),panelName="GeneralPopup_EquipCompound",type=GENERAL_POPUP_TYPE.EquipCompound},
--公会技能重置返还
[4]= {view=require("Modules/Popup/View/GeneralPopup_GuildSkillReset"),panelName="GeneralPopup_GuildSkillReset",type=GENERAL_POPUP_TYPE.GuildSkill},
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--宝物合成
[5]= {view=require("Modules/Popup/View/GeneralPopup_TreasureCompound"),panelName="GeneralPopup_TreasureCompound",type=GENERAL_POPUP_TYPE.TreasureCompound},
--公会援助发送求助碎片
[6]= {view=require("Modules/Popup/View/GeneralPopup_GuildAid"),panelName="GeneralPopup_GuildAid",type=GENERAL_POPUP_TYPE.GuildAid},
--公会援助查看宝箱奖励
[7]= {view=require("Modules/Popup/View/GeneralPopup_GuildAidFindBoxReward"),panelName="GeneralPopup_GuildAidFindBoxReward",type=GENERAL_POPUP_TYPE.GuildAidFindBoxReward},
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--点将台抽卡 奖励弹窗
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[8]= {view=require("Modules/Popup/View/GeneralPopup_RecruitBox"),panelName="GeneralPopup_RecruitBox",type=GENERAL_POPUP_TYPE.RecruitBox},
--挂机属性提升
[9]= {view=require("Modules/Popup/View/GeneralPopup_Onhook"),panelName="GeneralPopup_Onhook",type=GENERAL_POPUP_TYPE.Onhook},
--试练设置弹窗
[10]={view=require("Modules/Popup/View/GeneralPopup_TrialSetting"),panelName="GeneralPopup_TrialSetting",type=GENERAL_POPUP_TYPE.TrialSetting},
--试练回春散
[11]={view=require("Modules/Popup/View/GeneralPopup_TrialXingYao"),panelName="GeneralPopup_TrialXingYao",type=GENERAL_POPUP_TYPE.TrialXingYao},
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--试练增益
[12]={view=require("Modules/Popup/View/GeneralPopup_TrialGain"),panelName="GeneralPopup_TrialGain",type=GENERAL_POPUP_TYPE.TrialGain},
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--大闹天宫 回复 和 复活节点
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[13]={view=require("Modules/Popup/View/GeneralPopup_ExpeditionReply"),panelName="GeneralPopup_ExpeditionReply",type=GENERAL_POPUP_TYPE.ExpeditionReply},
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--试炼副本进入下一层
[14]={view=require("Modules/Popup/View/GeneralPopup_TrialToNextFloor"),panelName="GeneralPopup_TrialToNextFloor",type=GENERAL_POPUP_TYPE.TrialToNextFloor},
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--宝物分解
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[15] = {view = require("Modules/Popup/View/GeneralPopup_ResolveEquipTreasure"), panelName = "GeneralPopup_ResolveEquipTreasure",type=GENERAL_POPUP_TYPE.ResolveEquipTreasure},
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--装备批量出售
[16] = {view = require("Modules/Popup/View/GeneralPopup_EquipBatchSell"), panelName = "GeneralPopup_EquipBatchSell",type=GENERAL_POPUP_TYPE.EquipBatchSell},
--装备单种出售 拉条
[17] = {view = require("Modules/Popup/View/GeneralPopup_EquipSingleSell"), panelName = "GeneralPopup_EquipSingleSell",type=GENERAL_POPUP_TYPE.EquipSingleSell},
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--森罗次元炸弹
[18] = {view = require("Modules/Popup/View/GeneralPopup_TrialBomb"), panelName = "GeneralPopup_TrialBomb",type=GENERAL_POPUP_TYPE.TrialBomb},
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--神将召唤、限时召唤、乾坤宝盒 二次确认界面
[19] = {view = require("Modules/Popup/View/GeneralPopup_RecruitConfirm"), panelName = "GeneralPopup_RecruitConfirm",type=GENERAL_POPUP_TYPE.RecruitConfirm},
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--法宝回归
[20] = {view = require("Modules/Popup/View/GeneralPopup_TalismanResolve"), panelName = "GeneralPopup_TalismanResolve",type=GENERAL_POPUP_TYPE.TalismanResolve},
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[21] = {view = require("Modules/Popup/View/GeneralPopup_BuyXuanYuanMirrorTims"), panelName = "GeneralPopup_BuyXuanYuanMirrorTims",type=GENERAL_POPUP_TYPE.XuanYuanBuyTimes},
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[22] = {view = require("Modules/Popup/View/GeneralPopup_QinglongSerectTreasureBuyLevel"), panelName = "GeneralPopup_QinglongSerectTreasureBuyLevel",type=GENERAL_POPUP_TYPE.QinglongSerectTreasureBuyLevel},
[23] = {view = require("Modules/Popup/View/GeneralPopup_HeavenUnlockExtraRewardPanel"), panelName = "GeneralPopup_HeavenUnlockExtraRewardPanel",type=GENERAL_POPUP_TYPE.HeavenUnlockExtraRewardPanel},
--灵兽战力加成
[25] = {view = require("Modules/Popup/View/GeneralPopup_PokemonUpZhenAddPro"), panelName = "GeneralPopup_PokemonUpZhenAddPro",type=GENERAL_POPUP_TYPE.PokemonUpZhenAddPro},
--灵兽涅槃
[26] = {view = require("Modules/Popup/View/GeneralPopup_PokemonResolve"), panelName = "GeneralPopup_PokemonResolve",type=GENERAL_POPUP_TYPE.PokemonResolve},
--灵兽还原
[27] = {view = require("Modules/Popup/View/GeneralPopup_PokemonRestore"), panelName = "GeneralPopup_PokemonRestore",type=GENERAL_POPUP_TYPE.PokemonRestore},
--灵兽碎片合成
[28]={view = require("Modules/Popup/View/GeneralPopup_PokemonChipCompound"), panelName = "GeneralPopup_PokemonChipCompound",type=GENERAL_POPUP_TYPE.PokemonCompound},
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[24] = {view = require("Modules/Popup/View/GeneralPopup_XiaoYaoYouItemExchange"), panelName = "GeneralPopup_XiaoYaoYouItemExchange",type=GENERAL_POPUP_TYPE.XiaoYaoYouItemExchange},
--社稷大典检查是否加入工会
[29] = {view = require("Modules/Popup/View/GeneralPopup_SheJiCheckGuild"), panelName = "GeneralPopup_SheJiCheckGuild",type=GENERAL_POPUP_TYPE.SheJiCheckGuild},
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--YiJingBaoKuConfirm
[30] = {view = require("Modules/Popup/View/GeneralPopup_YiJingBaoKuConfirm"), panelName = "GeneralPopup_YiJingBaoKuConfirm",type=GENERAL_POPUP_TYPE.YiJingBaoKuConfirm},
--灵兽宝阁选择神兽
[31] = {view = require("Modules/Popup/View/GeneralPopup_LingShouBaoGe"), panelName = "GeneralPopup_LingShouBaoGe",type=GENERAL_POPUP_TYPE.LingShouBaoGe},
Merge branch 'china/dev-c' into 0功能/silingshilian # Conflicts: # Assets/ManagedResources/Atlas/FourElement.meta # Assets/ManagedResources/Atlas/FourElement/ArtFont/s_silingshilian_yitongguan_zh.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_daodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_di.jpg.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_fodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_rendi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_renjieshiliandi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shilianjianglidi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shoudi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_yaodi.png.meta # Assets/ManagedResources/LuaBytes.meta # Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab # Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Common/Managers.lua # Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua # Assets/ManagedResources/~Lua/Modules/MonsterCamp/FourElementMonsterCampPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampMainPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua # Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua # Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralRewardPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipTreasureChangePopup.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleListPanel.lua # Assets/ManagedResources/~Lua/View/ScrollCycleView.lua
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--云游商人选择装备
[32] = {view = require("Modules/Popup/View/GeneralPopup_YunYouMan"), panelName = "GeneralPopup_YunYouMan",type=GENERAL_POPUP_TYPE.YunYouMan},
--招募奖励详情
[33] = {view = require("Modules/Popup/View/GeneralPopup_RecruitReward"), panelName = "GeneralPopup_RecruitReward",type=GENERAL_POPUP_TYPE.RecrutReward},
Merge branch 'china/dev-c' into 0功能/silingshilian # Conflicts: # Assets/ManagedResources/Atlas/FourElement.meta # Assets/ManagedResources/Atlas/FourElement/ArtFont/s_silingshilian_yitongguan_zh.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_daodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_di.jpg.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_fodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_rendi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_renjieshiliandi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shilianjianglidi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shoudi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_yaodi.png.meta # Assets/ManagedResources/LuaBytes.meta # Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab # Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Common/Managers.lua # Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua # Assets/ManagedResources/~Lua/Modules/MonsterCamp/FourElementMonsterCampPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampMainPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua # Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua # Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralRewardPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipTreasureChangePopup.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleListPanel.lua # Assets/ManagedResources/~Lua/View/ScrollCycleView.lua
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--四灵试炼回放
[34] = {view = require("Modules/Popup/View/GeneralPopup_FightReturnLookFourEle"), panelName = "GeneralPopup_FightReturnLookFourEle",type=GENERAL_POPUP_TYPE.FourElementReturnLook},
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}
Merge branch 'china/dev-c' into 0功能/silingshilian # Conflicts: # Assets/ManagedResources/Atlas/FourElement.meta # Assets/ManagedResources/Atlas/FourElement/ArtFont/s_silingshilian_yitongguan_zh.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_daodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_di.jpg.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_fodi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_rendi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_renjieshiliandi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shilianjianglidi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_shoudi.png.meta # Assets/ManagedResources/Atlas/FourElement/s_silingshilian_yaodi.png.meta # Assets/ManagedResources/LuaBytes.meta # Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab # Assets/ManagedResources/Prefabs/UI/Expert/ExpertPanel.prefab # Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab # Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleListPanel.prefab # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Common/Managers.lua # Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua # Assets/ManagedResources/~Lua/Modules/Battle/View/BattlePanel.lua # Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua # Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua # Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua # Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua # Assets/ManagedResources/~Lua/Modules/MonsterCamp/FourElementMonsterCampPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampMainPanel.lua.meta # Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua # Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua # Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/GeneralRewardPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardTalismanSingleShowPopup.lua # Assets/ManagedResources/~Lua/Modules/Popup/RoleInfoPopup.lua # Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipTreasureChangePopup.lua # Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleListPanel.lua # Assets/ManagedResources/~Lua/View/ScrollCycleView.lua
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--子模块预设
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local contentPrefabs={}
--打开弹窗类型
local popupType
--打开弹窗索引
local index=0
function GeneralPopup:InitComponent()
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this.spLoader = SpriteLoader.New()
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this.contents=Util.GetGameObject(this.gameObject,"Contents")
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this.backBtn=Util.GetGameObject(this.contents,"BG/BackBtn")
this.BG=Util.GetGameObject(this.contents,"BG")
this.Mask=Util.GetGameObject(this.gameObject,"Mask")
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--子模块脚本初始化
for i = 1, #contentScripts do
contentScripts[i].view:InitComponent(Util.GetGameObject(this.contents, contentScripts[i].panelName))
end
--预设赋值
for i=1,#contentScripts do
contentPrefabs[i]=Util.GetGameObject(this.contents,contentScripts[i].panelName)
end
end
function GeneralPopup:BindEvent()
for i = 1, #contentScripts do
contentScripts[i].view:BindEvent()
end
--返回按钮
Util.AddClick(this.backBtn,function()
Game.GlobalEvent:DispatchEvent(GameEvent.Bag.OnTempBagChanged)
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self:ClosePanel()
end)
end
function GeneralPopup:AddListener()
for i = 1, #contentScripts do
contentScripts[i].view:AddListener()
end
end
function GeneralPopup:RemoveListener()
for i = 1, #contentScripts do
contentScripts[i].view:RemoveListener()
end
end
function GeneralPopup:OnSortingOrderChange()
this.sortingOrder = self.sortingOrder
end
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local onOpenArgs--临时接的参数 需要onshow刷新的调用
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function GeneralPopup:OnOpen(popupType,...)
-- local args={...}
-- popupType=args[1]
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onOpenArgs = ...
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--根据传入类型打开对应面板
--LogGreen("显示的类型 = "..popupType)
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for i,v in pairs(contentScripts) do
if popupType==v.type then
index=i
break
end
end
for i=1,#contentPrefabs do
contentPrefabs[i].gameObject:SetActive(false)
end
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this.Mask:SetActive(index ~= GENERAL_POPUP_TYPE.Onhook)
this.BG:SetActive(index ~= GENERAL_POPUP_TYPE.Onhook)
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contentPrefabs[index].gameObject:SetActive(true)
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contentScripts[index].view:OnShow(this,...)--1、传入自己 2、传入不定参
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end
function GeneralPopup:OnShow()
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if index == 8 then--临时接的参数 需要onshow刷新的调用
contentScripts[index].view:OnShow(this,onOpenArgs)
end
this.backBtn:SetActive(index ~= 29)
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end
function GeneralPopup:OnClose()
for i = 1, #contentScripts do
contentScripts[i].view:OnClose()
end
end
function GeneralPopup:OnDestroy()
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this.spLoader:Destroy()
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for i = 1, #contentScripts do
contentScripts[i].view:OnDestroy()
end
end
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return GeneralPopup