鸿蒙阵下阵卸下装备修改
parent
35ee3bdf48
commit
075fd4ab01
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@ -73,10 +73,10 @@ function RoleChooseListPanel:BindEvent()
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HarmonyManager:SetGongMingList(TempData.dynamicId)
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HarmonyManager:SetGongMingList(TempData.dynamicId)
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if HarmonyManager.equipCount == 24 then
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if HarmonyManager.equipCount == 24 then
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--LogGreen("脱装备")
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--LogGreen("脱装备")
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for i = 1, #TempData.equipIdList do
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-- for i = 1, #TempData.equipIdList do
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HeroManager.SetHeroEquipIdList(TempData.dynamicId, {})
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-- HeroManager.SetHeroEquipIdList(TempData.dynamicId, {})
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EquipManager.DeleteSingleEquip(TempData.equipIdList[i],TempData.dynamicId)
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-- EquipManager.DeleteSingleEquip(TempData.equipIdList[i],TempData.dynamicId)
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end
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-- end
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end
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end
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NetManager.SendGongMingBox(TempData.dynamicId,HarmonyManager.GongMingBox,1,function (msg)
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NetManager.SendGongMingBox(TempData.dynamicId,HarmonyManager.GongMingBox,1,function (msg)
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.ChooseData,TempData)
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Game.GlobalEvent:DispatchEvent(GameEvent.HongMeng.ChooseData,TempData)
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