【翻译文字导出】

dev_chengFeng
gaoxin 2021-05-11 17:03:09 +08:00
parent 913e10a309
commit b7b3f610ed
26 changed files with 118 additions and 45 deletions

View File

@ -2458,4 +2458,4 @@ IndexValueDef = {
RoleUpStarMatType = {
item = 2,--万能狗粮
hero = 1,--英雄
}
}

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@ -2289,4 +2289,36 @@
[12288] = GetLanguageStrById("暂无可领取的奖励"),
[12289] = GetLanguageStrById("车迟斗法将于次日0点重置。"),
[12290] = GetLanguageStrById("请在以下道具中选择一种"),
[12291] = GetLanguageStrById("是否前往称号界面?"),
[12292] = GetLanguageStrById("今日剩余免费次数:%s"),
[12293] = GetLanguageStrById("距排名结算:%s"),
[12294] = GetLanguageStrById("金色灵兽或碎片"),
[12295] = GetLanguageStrById("紫色灵兽或碎片"),
[12296] = GetLanguageStrById("蓝色灵兽或碎片"),
[12297] = GetLanguageStrById("其他道具"),
[12298] = GetLanguageStrById("法宝\n直升<size=70>25</size>级"),
[12299] = GetLanguageStrById("剩余:%s"),
[12300] = GetLanguageStrById("已抢空"),
[12301] = GetLanguageStrById("奖励已发放完毕!"),
[12302] = GetLanguageStrById("请选择想要升级的装备!"),
[12303] = GetLanguageStrById("剩余:%s次"),
[12304] = GetLanguageStrById("已兑换"),
[12305] = GetLanguageStrById("兑换"),
[12306] = GetLanguageStrById("心魔试炼阵容:"),
[12307] = GetLanguageStrById("当前已激活该称号,是否要重复使用?"),
[12308] = GetLanguageStrById("成功激活称号!"),
[12309] = GetLanguageStrById("%s、单场战斗伤害到达%s"),
[12310] = GetLanguageStrById("装备升级"),
[12311] = GetLanguageStrById("请选择您要升级的装备"),
[12312] = GetLanguageStrById("暂无可升级的装备"),
[12313] = GetLanguageStrById("装备穿戴中,请卸下装备后升星!"),
[12314] = GetLanguageStrById("称号"),
[12315] = GetLanguageStrById("佩戴称号"),
[12316] = GetLanguageStrById("取消佩戴"),
[12317] = GetLanguageStrById("已佩戴称号!"),
[12318] = GetLanguageStrById("已取消佩戴称号!"),
[12319] = GetLanguageStrById("恭喜您等级提升至%s级我们为您准备了超值礼包助您提升战力!!!"),
[12320] = GetLanguageStrById("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升"),
[12321] = GetLanguageStrById("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!"),
[12322] = GetLanguageStrById("你好"),
}

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@ -780,7 +780,7 @@ function this.ShowWarPowerChange(powernum,type)
if type==PowerChangeJumpType.ride then
str=Language[12236]
elseif type== PowerChangeJumpType.title then
str="是否前往称号界面?"
str=Language[12291]
end
MsgPanel.ShowTwo(str,nil,function()
UIManager.OpenPanel(UIName.SettingPanel,type)

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@ -6861,4 +6861,4 @@ local passivityList = {
role.Event:AddEvent(BattleEventName.RoleBeDamaged, onRoleBeDamaged,nil,nil,role)
end,
}
return passivityList
return passivityList

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@ -345,7 +345,7 @@ function this.SetTimeTip()
--LogGreen("buyTime "..buyTime.." freeTime "..freeTime)
local str=""
if freeTime>0 then
str=string.format("今日剩余免费次数:%s",tostring(freeTime))
str=string.format(Language[12292],tostring(freeTime))
else
str=string.format(Language[10300],tostring(buyTime))
end

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@ -255,11 +255,11 @@ function DemonSlayerPanel:SetTime(ActInfo)
local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
--设置一进去的时间,不设置的话一进去会不对
local time = ActInfo.endTime - GetTimeStamp() - extraTime
local timeStr = "距排名结算:%s"
local timeStr = Language[12293]
if time > 0 then
timeStr = "距排名结算:%s"
timeStr = Language[12293]
else
timeStr = "活动已结束"
timeStr = Language[10471]
end
if time > 3600 then
this.timeText.text = string.format(timeStr,TimeToDHM(time))

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@ -209,10 +209,10 @@ function ActivityDetail:RefreshMonsterRate()
table.insert(list4,v)--其他
end
end
table.insert(monsterRateList,{tag=Language[10176],name="金色灵兽或碎片",value=self:ReculateRate(list1)-mainMonsterRate})
table.insert(monsterRateList,{tag=Language[10178],name="紫色灵兽或碎片",value=self:ReculateRate(list2)})
table.insert(monsterRateList,{tag=Language[10179],name="蓝色灵兽或碎片",value=self:ReculateRate(list3)})
table.insert(monsterRateList,{tag=Language[10459],name="其他道具",value=self:ReculateRate(list4)})
table.insert(monsterRateList,{tag=Language[10176],name=Language[12294],value=self:ReculateRate(list1)-mainMonsterRate})
table.insert(monsterRateList,{tag=Language[10178],name=Language[12295],value=self:ReculateRate(list2)})
table.insert(monsterRateList,{tag=Language[10179],name=Language[12296],value=self:ReculateRate(list3)})
table.insert(monsterRateList,{tag=Language[10459],name=Language[12297],value=self:ReculateRate(list4)})
for n,m in ipairs(monsterRateList) do
if m and m.value>0 then

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@ -580,7 +580,7 @@ function this.CreatSingleData(shopData,DataTypeIndex,buyType)
elseif data.shopItemData.DailyUpdate == 30 then
data.tipImageText = Language[11357]
elseif shopData.goodsId == 9107 then
data.tipImageText = "法宝\n直升<size=70>25</size>级"
data.tipImageText = Language[12298]
else
data.tipImageText = nil
end

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@ -1,4 +1,4 @@
local CommonActPage = {}
local CommonActPage = {}
local rechargeNum = 0
function CommonActPage:New(gameObject)
local b = {}

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@ -1,4 +1,4 @@
CommonActPageManager = {}
CommonActPageManager = {}
local this = CommonActPageManager
local dataList = {}
this.TaSuiLingXiaoMsg = nil
@ -145,7 +145,7 @@ function this.GetExpertData(indexType,actType)
else
curData.rewards[i].otherData.state = 3
end
curData.rewards[i].otherData.info = string.format("剩余:%s",curData.rewards[i].progress)
curData.rewards[i].otherData.info = string.format(Language[12299],curData.rewards[i].progress)
end
else --日累计充值 达人
if actType == ActivityTypeDef.AccumulativeRechargeExper then

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@ -1,4 +1,4 @@
local ConRechargePage = {}
local ConRechargePage = {}
local rechargeNum = 0
function ConRechargePage:New(gameObject)
local b = {}

View File

@ -1,4 +1,4 @@
local ExpertPage = {}
local ExpertPage = {}
function ExpertPage:New(gameObject)
local b = {}
b.gameObject = gameObject

View File

@ -1,4 +1,4 @@
ExpertPre = {}
ExpertPre = {}
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function ExpertPre:New(gameObject)
local b = {}
@ -12,7 +12,7 @@ local BtnState = {
[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],},
[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]},
[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[10101]},
[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = "已抢空"},
[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[12300]},
}
--初始化组件(用于子类重写)
@ -92,7 +92,7 @@ function ExpertPre:SetButton()
elseif self.data.otherData.state == 2 then
PopupTipPanel.ShowTip(Language[10101])
elseif self.data.otherData.state == 3 then
PopupTipPanel.ShowTip("奖励已发放完毕!")
PopupTipPanel.ShowTip(Language[12301])
end
end)
end

View File

@ -1,4 +1,4 @@
ItemUpstarPre = {}
ItemUpstarPre = {}
local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
function ItemUpstarPre:New(gameObject)
local b = {}
@ -35,7 +35,7 @@ function ItemUpstarPre:BindEvent()
end)
Util.AddOnceClick(self.btnExchange,function ()
if self.data.otherData.selectId == 0 then
PopupTipPanel.ShowTip("请选择想要升级的装备!")
PopupTipPanel.ShowTip(Language[12302])
return
end
local cost = ConfigManager.GetConfigData(ConfigName.ComposeBook,self.data.otherData.selectId).NeedCost
@ -108,9 +108,9 @@ function ItemUpstarPre:SetMask()
end
function ItemUpstarPre:SetButton()
self.info.text = string.format("剩余:%s次",self.data.progress)
self.info.text = string.format(Language[12303],self.data.progress)
local bool = self.data.progress == 0
self.btnText.text = bool and "已兑换" or "兑换"
self.btnText.text = bool and Language[12304] or Language[12305]
Util.SetGray(self.btnExchange,bool)
self.btnExchange:GetComponent("Button").interactable = not bool
end

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@ -32,7 +32,7 @@ local _ViewConfig = {
},
[PLAYER_INFO_VIEW_TYPE.MIND_DEMON] = {
formationType = FormationTypeDef.MONSTER_CAMP_ATTACK,
tip = "心魔试炼阵容:",
tip = Language[12306],
btnType = {
}

View File

@ -183,11 +183,11 @@ function RewardItemSingleShowPopup:BindEvent()
elseif itemConfigData.ItemType == ItemType.Title then
local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
if PlayerManager.userTitleList[itemConfigData.Id] then
MsgPanel.ShowTwo("当前已激活该称号,是否要重复使用?",nil,function()
MsgPanel.ShowTwo(Language[12307],nil,function()
NetManager.ActiveUserTitleRequest(itemSid,function (msg)
PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
self:ClosePanel()
PopupTipPanel.ShowTip("成功激活称号!")
PopupTipPanel.ShowTip(Language[12308])
this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
end)
end)
@ -195,7 +195,7 @@ function RewardItemSingleShowPopup:BindEvent()
NetManager.ActiveUserTitleRequest(itemSid,function (msg)
PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
self:ClosePanel()
PopupTipPanel.ShowTip("成功激活称号!")
PopupTipPanel.ShowTip(Language[12308])
this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
end)
end

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@ -157,7 +157,7 @@ function this.SetScrollPre2(root,data)
local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
local grid=Util.GetGameObject(root,"Grid")
local mask=Util.GetGameObject(root,"mask")
info.text = string.format("%s、单场战斗伤害到达%s",data.otherData.Sort,data.otherData.Values[1][1])
info.text = string.format(Language[12309],data.otherData.Sort,data.otherData.Values[1][1])
if not itemList[root] then
itemList[root] = {}

View File

@ -1,4 +1,4 @@
----- 云游商人选择装备 -----
----- 云游商人选择装备 -----
local this = {}
--传入父脚本模块
local parent
@ -84,7 +84,7 @@ function this:OnShow(_parent,...)
this:Refresh(true,true)
end
function this:Refresh(isTop,isAni)
this.titleText.text = "装备升级"
this.titleText.text = Language[12310]
if not self.itemList then
self.itemList = {}
@ -97,10 +97,10 @@ function this:Refresh(isTop,isAni)
end,not isTop,not isAni)
if #self.equipList ~= 0 then
this.tip.text = "请选择您要升级的装备"
this.tip.text = Language[12311]
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
else
self.tip.text = "暂无可升级的装备"
self.tip.text = Language[12312]
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
end
end
@ -137,7 +137,7 @@ function this:ShowSingleData(item,sdata,index)
end
end)
Util.AddOnceClick(equiped,function ()
PopupTipPanel.ShowTip("装备穿戴中,请卸下装备后升星!")
PopupTipPanel.ShowTip(Language[12313])
end)
end

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@ -7,7 +7,7 @@ local TabBox = require("Modules/Common/TabBox")
local _TabData={
[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12266] , rpType = RedPointType.Setting_Head},
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "称号",rpType = RedPointType.Setting_Title },
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12314],rpType = RedPointType.Setting_Title },
-- [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "时装",rpType = RedPointType.Setting_Skin },
}
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),

View File

@ -183,9 +183,9 @@ function this.SingleRideClickShowInfo(data,go)
this.goToBtnText.text = Language[11829]
this.stateImgGo:SetActive(false)
elseif isGet and not isUser then
this.goToBtnText.text = "佩戴称号"
this.goToBtnText.text = Language[12315]
elseif isGet and isUser then
this.goToBtnText.text = "取消佩戴"
this.goToBtnText.text = Language[12316]
end
local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
this.stateImg.sprite = Util.LoadSprite(setateImageStr)
@ -243,14 +243,14 @@ function this.SingleRideClickShowInfo(data,go)
PlayerManager.SetPlayerDesignation(curPlayerHeadIconConfig.Id)
this.ShowPanelData()
PlayerManager.SetisRefreshMainPanelNpc(true)
PopupTipPanel.ShowTip("已佩戴称号!")
PopupTipPanel.ShowTip(Language[12317])
end)
elseif isGet and isUser then
NetManager.RequestChangeModifyDecoration(2,curPlayerHeadIconConfig.Id,function()
PlayerManager.SetPlayerDesignation(0)
this.ShowPanelData()
PlayerManager.SetisRefreshMainPanelNpc(true)
PopupTipPanel.ShowTip("已取消佩戴称号!")
PopupTipPanel.ShowTip(Language[12318])
end)
end
end)

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local TaSuiLingXiao = Inherit(BasePanel)
local skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig)
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)

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@ -182,11 +182,11 @@ function this:Refresh()
curGiftId = rechargeData.goodsId
LogBlue("#curGiftId:"..tostring(curGiftId))
if curType == 1 then
this.tip.text = string.format("恭喜您等级提升至%s级我们为您准备了超值礼包助您提升战力!!!",RechargeConfig[curGiftId].Desc)
this.tip.text = string.format(Language[12319],RechargeConfig[curGiftId].Desc)
elseif curType == 3 then
this.tip.text = string.format("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升")
this.tip.text = string.format(Language[12320])
elseif curType == 4 then
this.tip.text = string.format("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!")
this.tip.text = string.format(Language[12321])
else
this.tip.text = ""
end

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@ -1,4 +1,4 @@
require("Base/BasePanel")
require("Base/BasePanel")
local ZhiZunHaoLiPanel = Inherit(BasePanel)
local this = ZhiZunHaoLiPanel
local sortingOrder = 0

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@ -522,7 +522,7 @@ function SingleFightPlayerView:SetIconShow(_eventpoint)
str = ConfigManager.GetConfigData(ConfigName.SpecialConfig,112).Value
end
strList = string.split(str,"#")
self.context.text = strList[FightPointPassManager.randomNum] or "你好"
self.context.text = strList[FightPointPassManager.randomNum] or Language[12322]
self:NotBattleShow()
elseif iconType == 8 or iconType == 11 then -- 宝箱
self:SetWalkDir(WALK_DIR.JINGYA)

View File

@ -2288,3 +2288,35 @@
12288,暂无可领取的奖励
12289,车迟斗法将于次日0点重置。
12290,请在以下道具中选择一种
12291,是否前往称号界面?
12292,今日剩余免费次数:%s
12293,距排名结算:%s
12294,金色灵兽或碎片
12295,紫色灵兽或碎片
12296,蓝色灵兽或碎片
12297,其他道具
12298,法宝\n直升<size=70>25</size>级
12299,剩余:%s
12300,已抢空
12301,奖励已发放完毕!
12302,请选择想要升级的装备!
12303,剩余:%s次
12304,已兑换
12305,兑换
12306,心魔试炼阵容:
12307,当前已激活该称号\,是否要重复使用?
12308,成功激活称号!
12309,%s、单场战斗伤害到达%s
12310,装备升级
12311,请选择您要升级的装备
12312,暂无可升级的装备
12313,装备穿戴中,请卸下装备后升星!
12314,称号
12315,佩戴称号
12316,取消佩戴
12317,已佩戴称号!
12318,已取消佩戴称号!
12319,恭喜您等级提升至%s级我们为您准备了超值礼包助您提升战力!!!
12320,恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升
12321,恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!
12322,你好

1 10001
2288 12288 暂无可领取的奖励
2289 12289 车迟斗法将于次日0点重置。
2290 12290 请在以下道具中选择一种
2291 12291 是否前往称号界面?
2292 12292 今日剩余免费次数:%s
2293 12293 距排名结算:%s
2294 12294 金色灵兽或碎片
2295 12295 紫色灵兽或碎片
2296 12296 蓝色灵兽或碎片
2297 12297 其他道具
2298 12298 法宝\n直升<size=70>25</size>级
2299 12299 剩余:%s
2300 12300 已抢空
2301 12301 奖励已发放完毕!
2302 12302 请选择想要升级的装备!
2303 12303 剩余:%s次
2304 12304 已兑换
2305 12305 兑换
2306 12306 心魔试炼阵容:
2307 12307 当前已激活该称号\,是否要重复使用?
2308 12308 成功激活称号!
2309 12309 %s、单场战斗伤害到达%s
2310 12310 装备升级
2311 12311 请选择您要升级的装备
2312 12312 暂无可升级的装备
2313 12313 装备穿戴中,请卸下装备后升星!
2314 12314 称号
2315 12315 佩戴称号
2316 12316 取消佩戴
2317 12317 已佩戴称号!
2318 12318 已取消佩戴称号!
2319 12319 恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!
2320 12320 恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升
2321 12321 恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!
2322 12322 你好

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@ -1996,3 +1996,12 @@
11996,检测
11997,神器大转盘!最后选中的格子为最终奖励。
11998,<color=#95523B>解锁秘宝可以领取额外专属奖励并直接获得200积分<color=#CC4325>可获取1980妖晶邮件领取</color></color>
11999,宝箱在十绝阵结束后产生每个成员可开启1次试试手气吧
12000,兑换
12001,未达到下一档奖励的总伤害数值
12002,玉皇大帝
12003,40/75关
12004,前往完成
12005,距活动结束1天7小时
12006,下档奖励
12007,已达成所有奖励目标!

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