【翻译文字导出】
parent
913e10a309
commit
b7b3f610ed
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@ -2458,4 +2458,4 @@ IndexValueDef = {
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RoleUpStarMatType = {
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RoleUpStarMatType = {
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item = 2,--万能狗粮
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item = 2,--万能狗粮
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hero = 1,--英雄
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hero = 1,--英雄
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}
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}
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@ -2289,4 +2289,36 @@
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[12288] = GetLanguageStrById("暂无可领取的奖励"),
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[12288] = GetLanguageStrById("暂无可领取的奖励"),
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[12289] = GetLanguageStrById("车迟斗法将于次日0点重置。"),
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[12289] = GetLanguageStrById("车迟斗法将于次日0点重置。"),
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[12290] = GetLanguageStrById("请在以下道具中选择一种"),
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[12290] = GetLanguageStrById("请在以下道具中选择一种"),
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[12291] = GetLanguageStrById("是否前往称号界面?"),
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[12292] = GetLanguageStrById("今日剩余免费次数:%s"),
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[12293] = GetLanguageStrById("距排名结算:%s"),
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[12294] = GetLanguageStrById("金色灵兽或碎片"),
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[12295] = GetLanguageStrById("紫色灵兽或碎片"),
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[12296] = GetLanguageStrById("蓝色灵兽或碎片"),
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[12297] = GetLanguageStrById("其他道具"),
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[12298] = GetLanguageStrById("法宝\n直升<size=70>25</size>级"),
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[12299] = GetLanguageStrById("剩余:%s"),
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[12300] = GetLanguageStrById("已抢空"),
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[12301] = GetLanguageStrById("奖励已发放完毕!"),
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[12302] = GetLanguageStrById("请选择想要升级的装备!"),
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[12303] = GetLanguageStrById("剩余:%s次"),
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[12304] = GetLanguageStrById("已兑换"),
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[12305] = GetLanguageStrById("兑换"),
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[12306] = GetLanguageStrById("心魔试炼阵容:"),
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[12307] = GetLanguageStrById("当前已激活该称号,是否要重复使用?"),
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[12308] = GetLanguageStrById("成功激活称号!"),
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[12309] = GetLanguageStrById("%s、单场战斗伤害到达%s"),
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[12310] = GetLanguageStrById("装备升级"),
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[12311] = GetLanguageStrById("请选择您要升级的装备"),
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[12312] = GetLanguageStrById("暂无可升级的装备"),
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[12313] = GetLanguageStrById("装备穿戴中,请卸下装备后升星!"),
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[12314] = GetLanguageStrById("称号"),
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[12315] = GetLanguageStrById("佩戴称号"),
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[12316] = GetLanguageStrById("取消佩戴"),
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[12317] = GetLanguageStrById("已佩戴称号!"),
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[12318] = GetLanguageStrById("已取消佩戴称号!"),
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[12319] = GetLanguageStrById("恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!"),
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[12320] = GetLanguageStrById("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升"),
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[12321] = GetLanguageStrById("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!"),
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[12322] = GetLanguageStrById("你好"),
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}
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}
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@ -780,7 +780,7 @@ function this.ShowWarPowerChange(powernum,type)
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if type==PowerChangeJumpType.ride then
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if type==PowerChangeJumpType.ride then
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str=Language[12236]
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str=Language[12236]
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elseif type== PowerChangeJumpType.title then
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elseif type== PowerChangeJumpType.title then
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str="是否前往称号界面?"
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str=Language[12291]
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end
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end
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MsgPanel.ShowTwo(str,nil,function()
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MsgPanel.ShowTwo(str,nil,function()
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UIManager.OpenPanel(UIName.SettingPanel,type)
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UIManager.OpenPanel(UIName.SettingPanel,type)
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@ -6861,4 +6861,4 @@ local passivityList = {
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role.Event:AddEvent(BattleEventName.RoleBeDamaged, onRoleBeDamaged,nil,nil,role)
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role.Event:AddEvent(BattleEventName.RoleBeDamaged, onRoleBeDamaged,nil,nil,role)
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end,
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end,
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}
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}
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return passivityList
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return passivityList
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@ -345,7 +345,7 @@ function this.SetTimeTip()
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--LogGreen("buyTime "..buyTime.." freeTime "..freeTime)
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--LogGreen("buyTime "..buyTime.." freeTime "..freeTime)
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local str=""
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local str=""
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if freeTime>0 then
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if freeTime>0 then
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str=string.format("今日剩余免费次数:%s",tostring(freeTime))
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str=string.format(Language[12292],tostring(freeTime))
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else
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else
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str=string.format(Language[10300],tostring(buyTime))
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str=string.format(Language[10300],tostring(buyTime))
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end
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end
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@ -255,11 +255,11 @@ function DemonSlayerPanel:SetTime(ActInfo)
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local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
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local extraTime = ConfigManager.GetConfigData(ConfigName.GlobalActivity,ActInfo.activityId).GapTime*86400
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--设置一进去的时间,不设置的话一进去会不对
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--设置一进去的时间,不设置的话一进去会不对
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local time = ActInfo.endTime - GetTimeStamp() - extraTime
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local time = ActInfo.endTime - GetTimeStamp() - extraTime
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local timeStr = "距排名结算:%s"
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local timeStr = Language[12293]
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if time > 0 then
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if time > 0 then
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timeStr = "距排名结算:%s"
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timeStr = Language[12293]
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else
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else
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timeStr = "活动已结束"
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timeStr = Language[10471]
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end
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end
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if time > 3600 then
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if time > 3600 then
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this.timeText.text = string.format(timeStr,TimeToDHM(time))
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this.timeText.text = string.format(timeStr,TimeToDHM(time))
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@ -209,10 +209,10 @@ function ActivityDetail:RefreshMonsterRate()
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table.insert(list4,v)--其他
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table.insert(list4,v)--其他
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end
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end
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end
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end
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table.insert(monsterRateList,{tag=Language[10176],name="金色灵兽或碎片",value=self:ReculateRate(list1)-mainMonsterRate})
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table.insert(monsterRateList,{tag=Language[10176],name=Language[12294],value=self:ReculateRate(list1)-mainMonsterRate})
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table.insert(monsterRateList,{tag=Language[10178],name="紫色灵兽或碎片",value=self:ReculateRate(list2)})
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table.insert(monsterRateList,{tag=Language[10178],name=Language[12295],value=self:ReculateRate(list2)})
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table.insert(monsterRateList,{tag=Language[10179],name="蓝色灵兽或碎片",value=self:ReculateRate(list3)})
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table.insert(monsterRateList,{tag=Language[10179],name=Language[12296],value=self:ReculateRate(list3)})
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table.insert(monsterRateList,{tag=Language[10459],name="其他道具",value=self:ReculateRate(list4)})
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table.insert(monsterRateList,{tag=Language[10459],name=Language[12297],value=self:ReculateRate(list4)})
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for n,m in ipairs(monsterRateList) do
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for n,m in ipairs(monsterRateList) do
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if m and m.value>0 then
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if m and m.value>0 then
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@ -580,7 +580,7 @@ function this.CreatSingleData(shopData,DataTypeIndex,buyType)
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elseif data.shopItemData.DailyUpdate == 30 then
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elseif data.shopItemData.DailyUpdate == 30 then
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data.tipImageText = Language[11357]
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data.tipImageText = Language[11357]
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elseif shopData.goodsId == 9107 then
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elseif shopData.goodsId == 9107 then
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data.tipImageText = "法宝\n直升<size=70>25</size>级"
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data.tipImageText = Language[12298]
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else
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else
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data.tipImageText = nil
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data.tipImageText = nil
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end
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end
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@ -1,4 +1,4 @@
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local CommonActPage = {}
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local CommonActPage = {}
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local rechargeNum = 0
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local rechargeNum = 0
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function CommonActPage:New(gameObject)
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function CommonActPage:New(gameObject)
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local b = {}
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local b = {}
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@ -1,4 +1,4 @@
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CommonActPageManager = {}
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CommonActPageManager = {}
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local this = CommonActPageManager
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local this = CommonActPageManager
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local dataList = {}
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local dataList = {}
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this.TaSuiLingXiaoMsg = nil
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this.TaSuiLingXiaoMsg = nil
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@ -145,7 +145,7 @@ function this.GetExpertData(indexType,actType)
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else
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else
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curData.rewards[i].otherData.state = 3
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curData.rewards[i].otherData.state = 3
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end
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end
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curData.rewards[i].otherData.info = string.format("剩余:%s",curData.rewards[i].progress)
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curData.rewards[i].otherData.info = string.format(Language[12299],curData.rewards[i].progress)
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end
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end
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else --日累计充值 达人
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else --日累计充值 达人
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if actType == ActivityTypeDef.AccumulativeRechargeExper then
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if actType == ActivityTypeDef.AccumulativeRechargeExper then
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@ -1,4 +1,4 @@
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local ConRechargePage = {}
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local ConRechargePage = {}
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local rechargeNum = 0
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local rechargeNum = 0
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function ConRechargePage:New(gameObject)
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function ConRechargePage:New(gameObject)
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local b = {}
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local b = {}
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@ -1,4 +1,4 @@
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local ExpertPage = {}
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local ExpertPage = {}
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function ExpertPage:New(gameObject)
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function ExpertPage:New(gameObject)
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local b = {}
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local b = {}
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b.gameObject = gameObject
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b.gameObject = gameObject
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@ -1,4 +1,4 @@
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ExpertPre = {}
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ExpertPre = {}
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function ExpertPre:New(gameObject)
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function ExpertPre:New(gameObject)
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local b = {}
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local b = {}
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@ -12,7 +12,7 @@ local BtnState = {
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[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],},
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[0] = {Img = "s_slbz_1anniuongse", isRed = true, isGray = false, Text = Language[11948],},
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[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]},
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[1] = {Img = "s_slbz_1anniuhuangse", isRed = false, isGray = false, Text = Language[10556]},
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[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[10101]},
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[2] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[10101]},
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[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = "已抢空"},
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[3] = {Img = "s_slbz_1anniuongse", isRed = false, isGray = true, Text = Language[12300]},
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}
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}
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--初始化组件(用于子类重写)
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--初始化组件(用于子类重写)
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@ -92,7 +92,7 @@ function ExpertPre:SetButton()
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elseif self.data.otherData.state == 2 then
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elseif self.data.otherData.state == 2 then
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PopupTipPanel.ShowTip(Language[10101])
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PopupTipPanel.ShowTip(Language[10101])
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elseif self.data.otherData.state == 3 then
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elseif self.data.otherData.state == 3 then
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PopupTipPanel.ShowTip("奖励已发放完毕!")
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PopupTipPanel.ShowTip(Language[12301])
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end
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end
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end)
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end)
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end
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end
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@ -1,4 +1,4 @@
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ItemUpstarPre = {}
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ItemUpstarPre = {}
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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local itemConfig = ConfigManager.GetConfig(ConfigName.ItemConfig)
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function ItemUpstarPre:New(gameObject)
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function ItemUpstarPre:New(gameObject)
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local b = {}
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local b = {}
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@ -35,7 +35,7 @@ function ItemUpstarPre:BindEvent()
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end)
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end)
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Util.AddOnceClick(self.btnExchange,function ()
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Util.AddOnceClick(self.btnExchange,function ()
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if self.data.otherData.selectId == 0 then
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if self.data.otherData.selectId == 0 then
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PopupTipPanel.ShowTip("请选择想要升级的装备!")
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PopupTipPanel.ShowTip(Language[12302])
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return
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return
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end
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end
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local cost = ConfigManager.GetConfigData(ConfigName.ComposeBook,self.data.otherData.selectId).NeedCost
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local cost = ConfigManager.GetConfigData(ConfigName.ComposeBook,self.data.otherData.selectId).NeedCost
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@ -108,9 +108,9 @@ function ItemUpstarPre:SetMask()
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end
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end
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function ItemUpstarPre:SetButton()
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function ItemUpstarPre:SetButton()
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self.info.text = string.format("剩余:%s次",self.data.progress)
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self.info.text = string.format(Language[12303],self.data.progress)
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local bool = self.data.progress == 0
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local bool = self.data.progress == 0
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self.btnText.text = bool and "已兑换" or "兑换"
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self.btnText.text = bool and Language[12304] or Language[12305]
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Util.SetGray(self.btnExchange,bool)
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Util.SetGray(self.btnExchange,bool)
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self.btnExchange:GetComponent("Button").interactable = not bool
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self.btnExchange:GetComponent("Button").interactable = not bool
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end
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end
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@ -32,7 +32,7 @@ local _ViewConfig = {
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},
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},
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[PLAYER_INFO_VIEW_TYPE.MIND_DEMON] = {
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[PLAYER_INFO_VIEW_TYPE.MIND_DEMON] = {
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formationType = FormationTypeDef.MONSTER_CAMP_ATTACK,
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formationType = FormationTypeDef.MONSTER_CAMP_ATTACK,
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tip = "心魔试炼阵容:",
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tip = Language[12306],
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btnType = {
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btnType = {
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}
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}
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@ -183,11 +183,11 @@ function RewardItemSingleShowPopup:BindEvent()
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elseif itemConfigData.ItemType == ItemType.Title then
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elseif itemConfigData.ItemType == ItemType.Title then
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local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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local oldPowerNum = FormationManager.GetFormationPower(FormationTypeDef.FORMATION_NORMAL)
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if PlayerManager.userTitleList[itemConfigData.Id] then
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if PlayerManager.userTitleList[itemConfigData.Id] then
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MsgPanel.ShowTwo("当前已激活该称号,是否要重复使用?",nil,function()
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MsgPanel.ShowTwo(Language[12307],nil,function()
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NetManager.ActiveUserTitleRequest(itemSid,function (msg)
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NetManager.ActiveUserTitleRequest(itemSid,function (msg)
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PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
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PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
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self:ClosePanel()
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self:ClosePanel()
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PopupTipPanel.ShowTip("成功激活称号!")
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PopupTipPanel.ShowTip(Language[12308])
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
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end)
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end)
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end)
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end)
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@ -195,7 +195,7 @@ function RewardItemSingleShowPopup:BindEvent()
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NetManager.ActiveUserTitleRequest(itemSid,function (msg)
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NetManager.ActiveUserTitleRequest(itemSid,function (msg)
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PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
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PlayerManager.SetPlayerTitleTime(itemSid,msg.validTime)
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self:ClosePanel()
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self:ClosePanel()
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PopupTipPanel.ShowTip("成功激活称号!")
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PopupTipPanel.ShowTip(Language[12308])
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
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this.WarPowerChange(oldPowerNum,PowerChangeJumpType.title)
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end)
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end)
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end
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end
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@ -157,7 +157,7 @@ function this.SetScrollPre2(root,data)
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local info=Util.GetGameObject(root,"Title/Info"):GetComponent("Text")
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local grid=Util.GetGameObject(root,"Grid")
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local grid=Util.GetGameObject(root,"Grid")
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local mask=Util.GetGameObject(root,"mask")
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local mask=Util.GetGameObject(root,"mask")
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info.text = string.format("%s、单场战斗伤害到达%s",data.otherData.Sort,data.otherData.Values[1][1])
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info.text = string.format(Language[12309],data.otherData.Sort,data.otherData.Values[1][1])
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if not itemList[root] then
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if not itemList[root] then
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itemList[root] = {}
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itemList[root] = {}
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@ -1,4 +1,4 @@
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----- 云游商人选择装备 -----
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----- 云游商人选择装备 -----
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local this = {}
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local this = {}
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--传入父脚本模块
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--传入父脚本模块
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local parent
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local parent
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@ -84,7 +84,7 @@ function this:OnShow(_parent,...)
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this:Refresh(true,true)
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this:Refresh(true,true)
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end
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end
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function this:Refresh(isTop,isAni)
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function this:Refresh(isTop,isAni)
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this.titleText.text = "装备升级"
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this.titleText.text = Language[12310]
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if not self.itemList then
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if not self.itemList then
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self.itemList = {}
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self.itemList = {}
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@ -97,10 +97,10 @@ function this:Refresh(isTop,isAni)
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end,not isTop,not isAni)
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end,not isTop,not isAni)
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if #self.equipList ~= 0 then
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if #self.equipList ~= 0 then
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this.tip.text = "请选择您要升级的装备"
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this.tip.text = Language[12311]
|
||||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
|
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.New(0,232,0)
|
||||||
else
|
else
|
||||||
self.tip.text = "暂无可升级的装备"
|
self.tip.text = Language[12312]
|
||||||
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
|
self.tip.gameObject:GetComponent("RectTransform").localPosition = Vector3.zero
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
@ -137,7 +137,7 @@ function this:ShowSingleData(item,sdata,index)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
Util.AddOnceClick(equiped,function ()
|
Util.AddOnceClick(equiped,function ()
|
||||||
PopupTipPanel.ShowTip("装备穿戴中,请卸下装备后升星!")
|
PopupTipPanel.ShowTip(Language[12313])
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
|
|
|
@ -7,7 +7,7 @@ local TabBox = require("Modules/Common/TabBox")
|
||||||
local _TabData={
|
local _TabData={
|
||||||
[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12266] , rpType = RedPointType.Setting_Head},
|
[1] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12266] , rpType = RedPointType.Setting_Head},
|
||||||
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
|
[2] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12267] , rpType = RedPointType.Setting_Ride},
|
||||||
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "称号",rpType = RedPointType.Setting_Title },
|
[3] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = Language[12314],rpType = RedPointType.Setting_Title },
|
||||||
-- [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "时装",rpType = RedPointType.Setting_Skin },
|
-- [4] = { default = "r_hero_xuanze_002", select = "r_hero_xuanze_001", name = "时装",rpType = RedPointType.Setting_Skin },
|
||||||
}
|
}
|
||||||
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
local _TabFontColor = { default = Color.New(130 / 255, 128 / 255, 120 / 255, 1),
|
||||||
|
|
|
@ -183,9 +183,9 @@ function this.SingleRideClickShowInfo(data,go)
|
||||||
this.goToBtnText.text = Language[11829]
|
this.goToBtnText.text = Language[11829]
|
||||||
this.stateImgGo:SetActive(false)
|
this.stateImgGo:SetActive(false)
|
||||||
elseif isGet and not isUser then
|
elseif isGet and not isUser then
|
||||||
this.goToBtnText.text = "佩戴称号"
|
this.goToBtnText.text = Language[12315]
|
||||||
elseif isGet and isUser then
|
elseif isGet and isUser then
|
||||||
this.goToBtnText.text = "取消佩戴"
|
this.goToBtnText.text = Language[12316]
|
||||||
end
|
end
|
||||||
local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
|
local setateImageStr = curPlayerHeadIconConfig.Time == 0 and "c_zuoqi_yongjiu_zh" or "c_zuoqi_xianshi_zh"
|
||||||
this.stateImg.sprite = Util.LoadSprite(setateImageStr)
|
this.stateImg.sprite = Util.LoadSprite(setateImageStr)
|
||||||
|
@ -243,14 +243,14 @@ function this.SingleRideClickShowInfo(data,go)
|
||||||
PlayerManager.SetPlayerDesignation(curPlayerHeadIconConfig.Id)
|
PlayerManager.SetPlayerDesignation(curPlayerHeadIconConfig.Id)
|
||||||
this.ShowPanelData()
|
this.ShowPanelData()
|
||||||
PlayerManager.SetisRefreshMainPanelNpc(true)
|
PlayerManager.SetisRefreshMainPanelNpc(true)
|
||||||
PopupTipPanel.ShowTip("已佩戴称号!")
|
PopupTipPanel.ShowTip(Language[12317])
|
||||||
end)
|
end)
|
||||||
elseif isGet and isUser then
|
elseif isGet and isUser then
|
||||||
NetManager.RequestChangeModifyDecoration(2,curPlayerHeadIconConfig.Id,function()
|
NetManager.RequestChangeModifyDecoration(2,curPlayerHeadIconConfig.Id,function()
|
||||||
PlayerManager.SetPlayerDesignation(0)
|
PlayerManager.SetPlayerDesignation(0)
|
||||||
this.ShowPanelData()
|
this.ShowPanelData()
|
||||||
PlayerManager.SetisRefreshMainPanelNpc(true)
|
PlayerManager.SetisRefreshMainPanelNpc(true)
|
||||||
PopupTipPanel.ShowTip("已取消佩戴称号!")
|
PopupTipPanel.ShowTip(Language[12318])
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
local TaSuiLingXiao = Inherit(BasePanel)
|
local TaSuiLingXiao = Inherit(BasePanel)
|
||||||
local skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig)
|
local skillConfig = ConfigManager.GetConfig(ConfigName.SkillConfig)
|
||||||
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
local passiveSkillConfig = ConfigManager.GetConfig(ConfigName.PassiveSkillConfig)
|
||||||
|
|
|
@ -182,11 +182,11 @@ function this:Refresh()
|
||||||
curGiftId = rechargeData.goodsId
|
curGiftId = rechargeData.goodsId
|
||||||
LogBlue("#curGiftId:"..tostring(curGiftId))
|
LogBlue("#curGiftId:"..tostring(curGiftId))
|
||||||
if curType == 1 then
|
if curType == 1 then
|
||||||
this.tip.text = string.format("恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!",RechargeConfig[curGiftId].Desc)
|
this.tip.text = string.format(Language[12319],RechargeConfig[curGiftId].Desc)
|
||||||
elseif curType == 3 then
|
elseif curType == 3 then
|
||||||
this.tip.text = string.format("恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升")
|
this.tip.text = string.format(Language[12320])
|
||||||
elseif curType == 4 then
|
elseif curType == 4 then
|
||||||
this.tip.text = string.format("恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!")
|
this.tip.text = string.format(Language[12321])
|
||||||
else
|
else
|
||||||
this.tip.text = ""
|
this.tip.text = ""
|
||||||
end
|
end
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
require("Base/BasePanel")
|
require("Base/BasePanel")
|
||||||
local ZhiZunHaoLiPanel = Inherit(BasePanel)
|
local ZhiZunHaoLiPanel = Inherit(BasePanel)
|
||||||
local this = ZhiZunHaoLiPanel
|
local this = ZhiZunHaoLiPanel
|
||||||
local sortingOrder = 0
|
local sortingOrder = 0
|
||||||
|
|
|
@ -522,7 +522,7 @@ function SingleFightPlayerView:SetIconShow(_eventpoint)
|
||||||
str = ConfigManager.GetConfigData(ConfigName.SpecialConfig,112).Value
|
str = ConfigManager.GetConfigData(ConfigName.SpecialConfig,112).Value
|
||||||
end
|
end
|
||||||
strList = string.split(str,"#")
|
strList = string.split(str,"#")
|
||||||
self.context.text = strList[FightPointPassManager.randomNum] or "你好"
|
self.context.text = strList[FightPointPassManager.randomNum] or Language[12322]
|
||||||
self:NotBattleShow()
|
self:NotBattleShow()
|
||||||
elseif iconType == 8 or iconType == 11 then -- 宝箱
|
elseif iconType == 8 or iconType == 11 then -- 宝箱
|
||||||
self:SetWalkDir(WALK_DIR.JINGYA)
|
self:SetWalkDir(WALK_DIR.JINGYA)
|
||||||
|
|
|
@ -2288,3 +2288,35 @@
|
||||||
12288,暂无可领取的奖励
|
12288,暂无可领取的奖励
|
||||||
12289,车迟斗法将于次日0点重置。
|
12289,车迟斗法将于次日0点重置。
|
||||||
12290,请在以下道具中选择一种
|
12290,请在以下道具中选择一种
|
||||||
|
12291,是否前往称号界面?
|
||||||
|
12292,今日剩余免费次数:%s
|
||||||
|
12293,距排名结算:%s
|
||||||
|
12294,金色灵兽或碎片
|
||||||
|
12295,紫色灵兽或碎片
|
||||||
|
12296,蓝色灵兽或碎片
|
||||||
|
12297,其他道具
|
||||||
|
12298,法宝\n直升<size=70>25</size>级
|
||||||
|
12299,剩余:%s
|
||||||
|
12300,已抢空
|
||||||
|
12301,奖励已发放完毕!
|
||||||
|
12302,请选择想要升级的装备!
|
||||||
|
12303,剩余:%s次
|
||||||
|
12304,已兑换
|
||||||
|
12305,兑换
|
||||||
|
12306,心魔试炼阵容:
|
||||||
|
12307,当前已激活该称号\,是否要重复使用?
|
||||||
|
12308,成功激活称号!
|
||||||
|
12309,%s、单场战斗伤害到达%s
|
||||||
|
12310,装备升级
|
||||||
|
12311,请选择您要升级的装备
|
||||||
|
12312,暂无可升级的装备
|
||||||
|
12313,装备穿戴中,请卸下装备后升星!
|
||||||
|
12314,称号
|
||||||
|
12315,佩戴称号
|
||||||
|
12316,取消佩戴
|
||||||
|
12317,已佩戴称号!
|
||||||
|
12318,已取消佩戴称号!
|
||||||
|
12319,恭喜您等级提升至%s级,我们为您准备了超值礼包,助您提升战力!!!
|
||||||
|
12320,恭喜通关当前关卡,我们为您准备了超值礼包,助您战力飙升
|
||||||
|
12321,恭喜您击败心魔挑战成功,我们为您准备了超值礼包,帮助您击杀心魔快速通关!
|
||||||
|
12322,你好
|
||||||
|
|
|
|
@ -1996,3 +1996,12 @@
|
||||||
11996,检测
|
11996,检测
|
||||||
11997,神器大转盘!最后选中的格子为最终奖励。
|
11997,神器大转盘!最后选中的格子为最终奖励。
|
||||||
11998,<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>
|
11998,<color=#95523B>解锁秘宝,可以领取额外专属奖励,并直接获得200积分,<color=#CC4325>可获取1980妖晶,邮件领取</color></color>
|
||||||
|
11999,宝箱在十绝阵结束后产生,每个成员可开启1次,试试手气吧!
|
||||||
|
12000,兑换
|
||||||
|
12001,未达到下一档奖励的总伤害数值
|
||||||
|
12002,玉皇大帝
|
||||||
|
12003,40/75关
|
||||||
|
12004,前往完成
|
||||||
|
12005,距活动结束:1天7小时
|
||||||
|
12006,下档奖励
|
||||||
|
12007,已达成所有奖励目标!
|
||||||
|
|
Can't render this file because it contains an unexpected character in line 1374 and column 8.
|
Loading…
Reference in New Issue