【本地化】lua文本重新导出
parent
7a6808a8d1
commit
d31b9298df
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@ -2180,53 +2180,53 @@
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[12179] = GetLanguageStrById("战力:"),
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[12180] = GetLanguageStrById("赔率:"),
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[12181] = GetLanguageStrById("装备种类:"),
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[12182] = GetLanguageStrById("大闹天宫进入重置阶段,请等待凌晨0点后进入!"),
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[12183] = GetLanguageStrById("无法对共鸣神将进行此操作!"),
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[12184] = GetLanguageStrById("次内必得金色及以上魂印"),
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[12185] = GetLanguageStrById("鸿蒙碑开启引导"),
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[12186] = GetLanguageStrById("收到援助:"),
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[12187] = GetLanguageStrById("需要6名鸿蒙守卫才可激活共鸣效果!"),
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[12188] = GetLanguageStrById("是否花费%d妖晶直接恢复"),
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[12189] = GetLanguageStrById("进错了....."),
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[12190] = GetLanguageStrById("进错了"),
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[12191] = GetLanguageStrById("共鸣ing"),
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[12192] = GetLanguageStrById("获得鸿蒙碑共鸣效果"),
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[12193] = GetLanguageStrById("获得鸿蒙阵共鸣效果"),
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[12194] = GetLanguageStrById("%s%d星"),
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[12195] = GetLanguageStrById("\t\t\t\t\t\t<color=green>%d级</color>(当前上限%d级)"),
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[12196] = GetLanguageStrById("\t\t\t\t\t\t<color=green>%d级</color>(%s)"),
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[12197] = GetLanguageStrById("\t\t\t\t\t\t<color=red>无</color>"),
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[12198] = GetLanguageStrById("\t\t\t\t\t\t%s%d星(%s)"),
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[12199] = GetLanguageStrById("鸿蒙使者不足6位,无法产生共鸣!"),
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[12200] = GetLanguageStrById("鸿蒙碑等级已达上限!"),
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[12201] = GetLanguageStrById("鸿蒙塔等级:"),
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[12202] = GetLanguageStrById("成长护符不足!"),
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[12203] = GetLanguageStrById("<color=#ffbc22>%s</color>\n<color=#bd922a>后恢复</color>"),
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[12204] = GetLanguageStrById(" 添加等级 "),
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[12205] = GetLanguageStrById("清除数据"),
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[12206] = GetLanguageStrById("请先解锁前一个共鸣位置!"),
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[12207] = GetLanguageStrById("共鸣格子已经全部解锁"),
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[12208] = GetLanguageStrById("是否花费%s玄黄之气解锁共鸣位置?"),
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[12209] = GetLanguageStrById("玄黄之气不足%s,是否直接花费%s妖晶解锁共鸣位置?"),
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[12210] = GetLanguageStrById("鸿蒙等级"),
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[12211] = GetLanguageStrById("确认花费<color=#FF0000>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[12212] = GetLanguageStrById("确认花费<color=#55C78AFF>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[12213] = GetLanguageStrById("排行榜数据到头"),
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[12214] = GetLanguageStrById("装备品阶"),
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[12215] = GetLanguageStrById("装备星级"),
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[12216] = GetLanguageStrById("请先选择一个神将"),
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[12217] = GetLanguageStrById("共鸣神将选择"),
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[12218] = GetLanguageStrById("穿 戴"),
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[12219] = GetLanguageStrById("卸 下"),
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[12220] = GetLanguageStrById("共鸣装备,无法一键卸下"),
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[12221] = GetLanguageStrById("装备共鸣中,不可一键装备!"),
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[12222] = GetLanguageStrById("更换后将暂时失去共鸣装备,确定更换?"),
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[12223] = GetLanguageStrById("点击交换icon"),
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[12224] = GetLanguageStrById("equipIdList长度是 "),
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[12225] = GetLanguageStrById("点击交换else语句"),
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[12226] = GetLanguageStrById("升级成功!"),
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[12227] = GetLanguageStrById("装备个数"),
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[12228] = GetLanguageStrById("最高纪录:"),
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[12229] = GetLanguageStrById("已达到最大时长"),
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[12182] = GetLanguageStrById("最高纪录:"),
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[12183] = GetLanguageStrById("大闹天宫进入重置阶段,请等待凌晨0点后进入!"),
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[12184] = GetLanguageStrById("无法对共鸣神将进行此操作!"),
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[12185] = GetLanguageStrById("次内必得金色及以上魂印"),
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[12186] = GetLanguageStrById("鸿蒙碑开启引导"),
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[12187] = GetLanguageStrById("收到援助:"),
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[12188] = GetLanguageStrById("需要6名鸿蒙守卫才可激活共鸣效果!"),
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[12189] = GetLanguageStrById("是否花费%d妖晶直接恢复"),
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[12190] = GetLanguageStrById("进错了....."),
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[12191] = GetLanguageStrById("进错了"),
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[12192] = GetLanguageStrById("共鸣ing"),
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[12193] = GetLanguageStrById("获得鸿蒙碑共鸣效果"),
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[12194] = GetLanguageStrById("获得鸿蒙阵共鸣效果"),
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[12195] = GetLanguageStrById("%s%d星"),
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[12196] = GetLanguageStrById("\t\t\t\t\t\t<color=green>%d级</color>(当前上限%d级)"),
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[12197] = GetLanguageStrById("\t\t\t\t\t\t<color=green>%d级</color>(%s)"),
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[12198] = GetLanguageStrById("\t\t\t\t\t\t<color=red>无</color>"),
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[12199] = GetLanguageStrById("\t\t\t\t\t\t%s%d星(%s)"),
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[12200] = GetLanguageStrById("鸿蒙使者不足6位,无法产生共鸣!"),
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[12201] = GetLanguageStrById("鸿蒙碑等级已达上限!"),
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[12202] = GetLanguageStrById("鸿蒙塔等级:"),
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[12203] = GetLanguageStrById("成长护符不足!"),
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[12204] = GetLanguageStrById("<color=#ffbc22>%s</color>\n<color=#bd922a>后恢复</color>"),
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[12205] = GetLanguageStrById(" 添加等级 "),
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[12206] = GetLanguageStrById("清除数据"),
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[12207] = GetLanguageStrById("请先解锁前一个共鸣位置!"),
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[12208] = GetLanguageStrById("共鸣格子已经全部解锁"),
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[12209] = GetLanguageStrById("是否花费%s玄黄之气解锁共鸣位置?"),
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[12210] = GetLanguageStrById("玄黄之气不足%s,是否直接花费%s妖晶解锁共鸣位置?"),
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[12211] = GetLanguageStrById("鸿蒙等级"),
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[12212] = GetLanguageStrById("已达到最大时长"),
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[12213] = GetLanguageStrById("确认花费<color=#FF0000>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[12214] = GetLanguageStrById("确认花费<color=#55C78AFF>%s</color>%s将%s涅槃为初始状态,并<color=#55C78AFF>100%s返还</color>养成消耗"),
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[12215] = GetLanguageStrById("排行榜数据到头"),
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[12216] = GetLanguageStrById("装备品阶"),
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[12217] = GetLanguageStrById("装备星级"),
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[12218] = GetLanguageStrById("请先选择一个神将"),
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[12219] = GetLanguageStrById("共鸣神将选择"),
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[12220] = GetLanguageStrById("穿 戴"),
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[12221] = GetLanguageStrById("卸 下"),
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[12222] = GetLanguageStrById("共鸣装备,无法一键卸下"),
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[12223] = GetLanguageStrById("装备共鸣中,不可一键装备!"),
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[12224] = GetLanguageStrById("更换后将暂时失去共鸣装备,确定更换?"),
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[12225] = GetLanguageStrById("点击交换icon"),
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[12226] = GetLanguageStrById("equipIdList长度是 "),
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[12227] = GetLanguageStrById("点击交换else语句"),
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[12228] = GetLanguageStrById("升级成功!"),
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[12229] = GetLanguageStrById("装备个数"),
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[12230] = GetLanguageStrById("竞技守卫"),
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}
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@ -115,4 +115,4 @@ function BattleUnit:ClearLoopFunc(t)
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self._LoopFuncList = {}
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end
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end
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--++++++++++++++LoopFunc
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--++++++++++++++LoopFunc
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@ -204,7 +204,7 @@ function this.SetPlayerInfo(ranks,myRankInfo)
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this.monsterWave.text = Language[11685]..Language[10036]
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elseif myRank > 0 then
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this.monsterRank.text = Language[10103]..tostring(myRank)
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this.monsterWave.text = GetLanguageStrById(Language[12228])..Language[10262] .. myWave .. Language[10266]
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this.monsterWave.text = GetLanguageStrById(Language[12182])..Language[10262] .. myWave .. Language[10266]
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end
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end
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-- 其他玩家的排行
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@ -366,7 +366,7 @@ function this.BtnClick(id)
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CheckRedPointStatus(RedPointType.OrdinaryExplore)
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else
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if ExpeditionManager.ExpeditionState == 2 then
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PopupTipPanel.ShowTip(Language[12182])
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PopupTipPanel.ShowTip(Language[12183])
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.EXPEDITION))
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end
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@ -171,7 +171,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
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end
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end
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Util.AddOnceClick(GongMingMask, function()
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PopupTipPanel.ShowTip(Language[12183])
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PopupTipPanel.ShowTip(Language[12184])
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end)
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Util.AddOnceClick(cardBtn, function()
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if curSelectHeroList[heroData.dynamicId] then
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@ -276,7 +276,7 @@ function this.SingleHeroDataShow(_go,_heroData)
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this.cost:SetActive(true)
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end
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Util.AddOnceClick(GongMingMask, function()
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PopupTipPanel.ShowTip(Language[12183])
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PopupTipPanel.ShowTip(Language[12184])
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end)
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Util.AddOnceClick(cardBtn, function()
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if heroData.dynamicId == curSelectHero.dynamicId then
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@ -278,7 +278,7 @@ function QianKunBox:refreshMagicNum()
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local d = ConfigManager.GetAllConfigsDataByKey(ConfigName.LotterySpecialConfig,"Type",singleRecruit.MergePool)
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-- self.leftUptips1.text = d[1].Count-math.floor(actData.value/1000)
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local t = d[1].Count-math.floor(actData.value/1000)
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self.btnTimes.text = tostring(d[2].Count-actData.value%1000)..Language[12184]
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self.btnTimes.text = tostring(d[2].Count-actData.value%1000)..Language[12185]
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self.midDowntips1.text = Language[10495]..t..Language[10496]
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end
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@ -485,10 +485,10 @@ function this.RefreshPanelShowByState()
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PlayerManager.carbonType = 1
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if ExpeditionManager.ExpeditionState == 2 then
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UIManager.OpenPanel(UIName.CarbonTypePanelV2)
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PopupTipPanel.ShowTip(Language[12182])
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PopupTipPanel.ShowTip(Language[12183])
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elseif ExpeditionManager.ExpeditionState == 3 then
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UIManager.OpenPanel(UIName.CarbonTypePanelV2)
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PopupTipPanel.ShowTip(Language[12182])
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PopupTipPanel.ShowTip(Language[12183])
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end
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end
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end
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@ -20,7 +20,7 @@ end
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this.IsFirstOpenHarmonyBei = false
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function this.HongMengGuideFun(OnOff)
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--鸿蒙碑开启引导
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print(Language[12185])
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print(Language[12186])
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if OnOff == 1 then
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-- body
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UIManager.OpenPanel(UIName.MainPanel)
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@ -150,7 +150,7 @@ function this.SingleHelpDataShow(go,data)
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Util.GetGameObject(go, "heroPro/frame/chipImage"):GetComponent("Image").sprite = Util.LoadSprite(GetHeroChipQuantityImageByquality(itemConfig[data.type].Quantity))
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Util.GetGameObject(go, "heroPro/frame/proIcon"):GetComponent("Image").sprite = Util.LoadSprite(GetProStrImageByProNum(itemConfig[data.type].PropertyName))
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Util.GetGameObject(go, "okAid/chipInfo"):GetComponent("Text").text = GetLanguageStrById(itemConfig[data.type].Name)
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Util.GetGameObject(go, "okAid/getAidText/getAidNumText"):GetComponent("Text").text =Language[12186]..data.num.."/"..guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/getAidText/getAidNumText"):GetComponent("Text").text =Language[12187]..data.num.."/"..guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/getFinishText"):SetActive(data.num == data.hadtakenum and data.hadtakenum == guildHelpConfig[1].RecourseTime[2])
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Util.GetGameObject(go, "okAid/progressbar/progress1"):GetComponent("Image").fillAmount = data.num/guildHelpConfig[1].RecourseTime[2]
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Util.GetGameObject(go, "okAid/progressbar/progress2"):GetComponent("Image").fillAmount = data.hadtakenum/guildHelpConfig[1].RecourseTime[2]
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@ -57,7 +57,7 @@ function EnvoyItem:OnOpen()
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if self.data.time - GetTimeStamp() > 0 then
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local content = ""
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local money = math.ceil((self.data.time - GetTimeStamp()) / 432)
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content =string.format(Language[12188],money)
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content =string.format(Language[12189],money)
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MsgPanel.ShowTwo(content,function ()
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MsgPanel.Hide()
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@ -122,11 +122,11 @@ function EnvoyItem:SetItem(go,data)
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self.Empty:SetActive(true)
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if self.data.time-GetTimeStamp() > 0 then
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-- body
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print(Language[12189]..self.data.time-GetTimeStamp())
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print(Language[12190]..self.data.time-GetTimeStamp())
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self.AddImage:SetActive(false)
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self.RedPoint:SetActive(false)
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else
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print(Language[12190])
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print(Language[12191])
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self.AddImage:SetActive(true)
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self.RedPoint:SetActive(true)
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end
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@ -70,7 +70,7 @@ function HarmonyPanel:BindEvent()
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-- body
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UIManager.OpenPanel(UIName.GongMingResultTips)
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else
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PopupTipPanel.ShowTip(Language[12187])
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PopupTipPanel.ShowTip(Language[12188])
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end
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--二级共鸣弹窗
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@ -196,7 +196,7 @@ function this.IsGongMing(did)
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for i = 1, #this.hongmengHeroInfos do
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-- body
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if did == this.hongmengHeroInfos[i].heroId then
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PopupTipPanel.ShowTip(Language[12191])
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PopupTipPanel.ShowTip(Language[12192])
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return
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end
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end
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@ -79,9 +79,9 @@ function GongMingResultTips:OnOpen(flag)
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else
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if HarmonyManager:HongMengTowerUpLimit()>=330 then
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-- body
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this.textTitle.text = Language[12192]
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else
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this.textTitle.text = Language[12193]
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else
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this.textTitle.text = Language[12194]
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end
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local data = HarmonyManager:GetAdditions()
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@ -102,7 +102,7 @@ function GongMingResultTips:OnOpen(flag)
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Util.GetGameObject(this.TextOneAll,"textEqiue"):GetComponent("Text").text = Language[10086]
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
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Util.GetGameObject(this.TextOneAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
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Util.GetGameObject(this.TextOneAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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end
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@ -207,12 +207,12 @@ function GongMingResultTips:OnOpen(flag)
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Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format(Language[10086])
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
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Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
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Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
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Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
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Util.GetGameObject(this.TextTwoAll,"textEqiue"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
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end
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-- body
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elseif data[i].additionType == 3 then
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@ -48,17 +48,17 @@ function GongMingResultTips:OnOpen(skinId)
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if data[i].additionType == 1 then
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if data[i].heroTid == 0 then
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local num = HarmonyManager:HongMengTowerUpLimit()
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self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12195],data[i].value,num)
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self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12196],data[i].value,num)
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elseif data[i].heroTid == -1 then
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else
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self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12196],data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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self.upStarSkillTextPreDegree:GetComponent("Text").text = string.format(Language[12197],data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
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end
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elseif data[i].additionType == 2 then
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if data[i].value == -1 then
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self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format(Language[12197])
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self.upStarSkillTextPreEquip:GetComponent("Text").text = string.format(Language[12198])
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else
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local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,data[i].value)
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||||
self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format(Language[12198],GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName))
|
||||
self.upStarSkillTextPreEquip:GetComponent("Text").text = GetStringByEquipQua(equip.Quality,string.format(Language[12199],GetQuantityStrByquality(equip.Quality),equip.Stars,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName))
|
||||
end
|
||||
elseif data[i].additionType == 3 then
|
||||
if data[i].heroTid~= 0 and data[i].value > 0 then
|
||||
|
@ -70,7 +70,7 @@ function GongMingResultTips:OnOpen(skinId)
|
|||
self.upStarSkillTextPreHun:GetComponent("Text").text = ""
|
||||
else
|
||||
self.upStarSkillTextPreHun:SetActive(true)
|
||||
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format(Language[12197])
|
||||
self.upStarSkillTextPreHun:GetComponent("Text").text = string.format(Language[12198])
|
||||
end
|
||||
end
|
||||
elseif data[i].additionType == 4 then
|
||||
|
@ -83,7 +83,7 @@ function GongMingResultTips:OnOpen(skinId)
|
|||
self.upStarSkillTextPreSoul:GetComponent("Text").text =""
|
||||
else
|
||||
self.upStarSkillTextPreSoul:SetActive(true)
|
||||
self.upStarSkillTextPreSoul:GetComponent("Text").text = string.format(Language[12197])
|
||||
self.upStarSkillTextPreSoul:GetComponent("Text").text = string.format(Language[12198])
|
||||
end
|
||||
end
|
||||
else
|
||||
|
@ -91,7 +91,7 @@ function GongMingResultTips:OnOpen(skinId)
|
|||
print(data[i].heroTid )
|
||||
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format("\t\t\t\t\t\t<color=green>%d</color>(%s)",data[i].value,ConfigManager.TryGetConfigData(ConfigName.HeroConfig, data[i].heroTid).ReadingName)
|
||||
else
|
||||
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format(Language[12197])
|
||||
self.upStarSkillTextPreFa:GetComponent("Text").text =string.format(Language[12198])
|
||||
end
|
||||
end
|
||||
end
|
||||
|
|
|
@ -85,13 +85,13 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
if count > 6 then
|
||||
UIManager.OpenPanel(UIName.GongMingResultTips)
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[12199])
|
||||
PopupTipPanel.ShowTip(Language[12200])
|
||||
end
|
||||
end)
|
||||
|
||||
Util.AddClick(self.UpBtn,function()
|
||||
if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value >= HarmonyManager:HongMengTowerUpLimit() then
|
||||
PopupTipPanel.ShowTip(Language[12200])
|
||||
PopupTipPanel.ShowTip(Language[12201])
|
||||
else
|
||||
local data = HarmonyManager:GetHongMengUpData()
|
||||
--print(data.LevelUp[1][2].." "..data.LevelUp[2][2])
|
||||
|
@ -113,7 +113,7 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
self.UnShowText:SetActive(true)
|
||||
self.UpBtnRedPoint:SetActive(false)
|
||||
end
|
||||
self.GradeText.text = Language[12201]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
self.GradeText.text = Language[12202]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
for i = 1, #self.EnvoyItemList do
|
||||
self.EnvoyItemList[i]:UpdateFun()
|
||||
end
|
||||
|
@ -123,7 +123,7 @@ function HongMengEnvoyPanel:BindEvent()
|
|||
HarmonyManager.WarPowerChangeNotify()
|
||||
end)
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[12202])
|
||||
PopupTipPanel.ShowTip(Language[12203])
|
||||
end
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[11771])
|
||||
|
@ -141,7 +141,7 @@ function HongMengEnvoyPanel:RunTimerFun()
|
|||
value.Empty:SetActive(true)
|
||||
end
|
||||
local time_content = TimeToFelaxible(HarmonyManager.hongmengGuards[key].time - GetTimeStamp())
|
||||
value.timer_text.text = string.format(Language[12203], time_content)
|
||||
value.timer_text.text = string.format(Language[12204], time_content)
|
||||
else
|
||||
if not value.AddImage.activeSelf then
|
||||
value.AddImage:SetActive(true)
|
||||
|
@ -275,7 +275,7 @@ function HongMengEnvoyPanel:OnOpen(equipSId)
|
|||
|
||||
|
||||
local sum = HarmonyManager:HongMengTowerUpLimit()
|
||||
self.GradeText.text = Language[12201]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
self.GradeText.text = Language[12202]..string.format("%d/%d", HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).value, sum)
|
||||
self:IsUpBtnGray()
|
||||
self:InitTextMum()
|
||||
self:CheckEvoyEquip()
|
||||
|
|
|
@ -129,7 +129,7 @@ function HongMengUnLoadPanel:SetTextTwo(go,data)
|
|||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
|
||||
else
|
||||
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
end
|
||||
|
||||
if self.HunDegree > 0 then
|
||||
|
@ -183,18 +183,18 @@ function HongMengUnLoadPanel:SetText(go,_data)
|
|||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[10086])
|
||||
else
|
||||
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
end
|
||||
|
||||
else
|
||||
if _data.harmonyGongMing then
|
||||
-- body
|
||||
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,dataAdditon[i].value)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
else
|
||||
local _Star = EquipManager.GetMinEquipStar(_data.equipIdList)
|
||||
local equip = ConfigManager.GetConfigData(ConfigName.EquipStarsConfig,_Star)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12194],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
Util.GetGameObject(go.transform,"TextRank"):GetComponent("Text").text = string.format(Language[12195],GetQuantityStrByquality(equip.Quality),equip.Stars)
|
||||
end
|
||||
|
||||
end
|
||||
|
|
|
@ -126,7 +126,7 @@ function this.RunTimerFun()
|
|||
|
||||
local time_content = TimeToFelaxible(HarmonyManager.hongmengHeroInfos[value.index].time - GetTimeStamp())
|
||||
--print(" ~~~~~ ",value.TimerText," xxxxx",time_content)
|
||||
value.TimerText.text = string.format(Language[12203],time_content)
|
||||
value.TimerText.text = string.format(Language[12204],time_content)
|
||||
else
|
||||
|
||||
HarmonyManager.hongmengHeroInfos[value.index].time = 0
|
||||
|
@ -250,12 +250,12 @@ function this.SingleBoxDataShow(go,boxData,index)
|
|||
TempItem = index
|
||||
|
||||
HarmonyManager.GongMingBox = boxData.Id
|
||||
print(Language[12204],HarmonyManager.GongMingBox)
|
||||
print(Language[12205],HarmonyManager.GongMingBox)
|
||||
else
|
||||
local content = ""
|
||||
--print((HarmonyManager.hongmengHeroInfos[boxData.Id].time - GetTimeStamp()) / 432)
|
||||
local money = math.ceil((HarmonyManager.hongmengHeroInfos[boxData.Id].time - GetTimeStamp()) / 432)
|
||||
content =string.format(Language[12188],money)
|
||||
content =string.format(Language[12189],money)
|
||||
|
||||
MsgPanel.ShowTwo(content,function ()
|
||||
MsgPanel.Hide()
|
||||
|
@ -273,7 +273,7 @@ function this.SingleBoxDataShow(go,boxData,index)
|
|||
-- body
|
||||
if HarmonyManager.hongmengHeroInfos[i].gridId ==boxData.Id then
|
||||
HarmonyManager.hongmengHeroInfos[i].time = 0
|
||||
print(Language[12205])
|
||||
print(Language[12206])
|
||||
break
|
||||
end
|
||||
end
|
||||
|
@ -289,7 +289,7 @@ function this.SingleBoxDataShow(go,boxData,index)
|
|||
else
|
||||
if mask.activeSelf then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12206])
|
||||
PopupTipPanel.ShowTip(Language[12207])
|
||||
else
|
||||
if lock.activeSelf then
|
||||
-- body
|
||||
|
@ -317,15 +317,15 @@ function this:AddBoxFun(boxData)
|
|||
local keys = GameDataBase.SheetBase.GetKeys(this.tab) --获取数据长度
|
||||
if #HarmonyManager.hongmengHeroInfos >= #keys then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12207])
|
||||
PopupTipPanel.ShowTip(Language[12208])
|
||||
return
|
||||
end
|
||||
|
||||
if Gold >= boxData.PropPrice[2] then
|
||||
content =string.format(Language[12208],boxData.PropPrice[2])
|
||||
content =string.format(Language[12209],boxData.PropPrice[2])
|
||||
elseif Gold < boxData.PropPrice[2] then
|
||||
-- body and DemonCrystal >= boxData.MoneyPrice[2]
|
||||
content=string.format(Language[12209],boxData.PropPrice[2],boxData.MoneyPrice[2])
|
||||
content=string.format(Language[12210],boxData.PropPrice[2],boxData.MoneyPrice[2])
|
||||
|
||||
end
|
||||
MsgPanel.ShowTwo(content,function ()
|
||||
|
@ -412,7 +412,7 @@ function this:OpenBoxFun()
|
|||
-- body
|
||||
this:AddBoxFun(tempData)
|
||||
else
|
||||
PopupTipPanel.ShowTip(Language[12207])
|
||||
PopupTipPanel.ShowTip(Language[12208])
|
||||
return
|
||||
end
|
||||
|
||||
|
|
|
@ -914,7 +914,7 @@ function this:BindEvent()
|
|||
Util.AddClick(this.btnHongMeng,function()
|
||||
NetManager.HongMengInfoResponse(function ()
|
||||
-- body
|
||||
print(Language[12210]..HarmonyManager:HongMengTowerUpLimit())
|
||||
print(Language[12211]..HarmonyManager:HongMengTowerUpLimit())
|
||||
if HarmonyManager:HongMengTowerUpLimit() > 0 then
|
||||
-- body
|
||||
UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
|
||||
|
|
|
@ -193,7 +193,7 @@ end
|
|||
function OnlineRewardPanel:RemainTimeDown()
|
||||
self:RemainTimeDownUpdata()
|
||||
if ActivityGiftManager.currentTimeIndex == #ActivityGiftManager.onlineData then
|
||||
this.time2.text = Language[12229]
|
||||
this.time2.text = Language[12212]
|
||||
end
|
||||
if self.timer then
|
||||
self.timer:Stop()
|
||||
|
@ -206,7 +206,7 @@ function OnlineRewardPanel:RemainTimeDown()
|
|||
if ActivityGiftManager.currentTimeIndex == #ActivityGiftManager.onlineData then
|
||||
self.timer:Stop()
|
||||
self.timer = nil
|
||||
this.time2.text = Language[12229]
|
||||
this.time2.text = Language[12212]
|
||||
end
|
||||
end, 1, -1, true)
|
||||
self.timer:Start()
|
||||
|
|
|
@ -66,9 +66,9 @@ function this:OnShow(_parent,...)
|
|||
fun = args[3]
|
||||
--判断妖晶是否充足
|
||||
if coin>BagManager.GetItemCountById(id) then
|
||||
this.infoTxt.text=string.format(Language[12211],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
this.infoTxt.text=string.format(Language[12213],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
else
|
||||
this.infoTxt.text=string.format(Language[12212],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
this.infoTxt.text=string.format(Language[12214],coin,GetLanguageStrById(itemConfig[id].Name),GetLanguageStrById(lingshouConfig.Name),"%")
|
||||
end
|
||||
FindFairyManager.ResetItemView(this.root,this.root.transform,itemList,10,1,sortingOrder,false,args[2])
|
||||
end
|
||||
|
|
|
@ -27,7 +27,7 @@ end
|
|||
|
||||
--请求排行榜下面数据
|
||||
function this.RequestNextWarPowerPageData(fun)
|
||||
if cur_isMax then LogGreen(Language[12213]) return end
|
||||
if cur_isMax then LogGreen(Language[12215]) return end
|
||||
LogGreen("cur_rankIndex "..cur_rankIndex)
|
||||
NetManager.RequestRankInfo(cur_rankType, function (msg)--请求数据
|
||||
this.ReceiveNextRankingData(msg,fun)
|
||||
|
|
|
@ -29,8 +29,8 @@ function EquipSellSelectPopup:InitComponent()
|
|||
this.allSelectBtnImage = Util.GetGameObject(self.transform, "allSelectBtn/allSelectBtnImage")
|
||||
this.cancelBtn = Util.GetGameObject(self.transform, "cancelBtn")
|
||||
this.sellBtn = Util.GetGameObject(self.transform, "sellBtn")
|
||||
Util.GetGameObject(self.gameObject, "titleBg/Image (3)/Text (1)"):GetComponent("Text").text = Language[12214]
|
||||
Util.GetGameObject(self.gameObject, "titleBg/Image (9)/Text (1)"):GetComponent("Text").text = Language[12215]
|
||||
Util.GetGameObject(self.gameObject, "titleBg/Image (3)/Text (1)"):GetComponent("Text").text = Language[12216]
|
||||
Util.GetGameObject(self.gameObject, "titleBg/Image (9)/Text (1)"):GetComponent("Text").text = Language[12217]
|
||||
quaGrid = {}
|
||||
for i = 1, 5 do
|
||||
quaGrid[i] = Util.GetGameObject(self.transform, "quaGrid/quaSelectBtn (" .. i .. ")")
|
||||
|
|
|
@ -138,7 +138,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
end)
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
if selectHeroData[heroData.dynamicId] then
|
||||
|
|
|
@ -167,7 +167,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
|
|
|
@ -152,7 +152,7 @@ function this.SingleHeroDataShow(go,_heroData)
|
|||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
end)
|
||||
|
||||
Util.AddOnceClick(cardclickBtn, function()
|
||||
|
|
|
@ -56,7 +56,7 @@ function EquipTreasureStrongPopup:BindEvent()
|
|||
Util.AddClick(this.btn_strongPage, function()
|
||||
if HarmonyManager.IsInfo(curEquipData.upHeroDid) then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
else
|
||||
this.SetWindShow(1)
|
||||
end
|
||||
|
|
|
@ -52,7 +52,7 @@ function RoleChooseListPanel:BindEvent()
|
|||
Util.AddClick(this.btnYes, function()
|
||||
if TempData ==nil then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12216])
|
||||
PopupTipPanel.ShowTip(Language[12218])
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -116,7 +116,7 @@ end
|
|||
function RoleChooseListPanel:OnOpen(flag)
|
||||
this.desText.text = ""
|
||||
this.numText.text = ""
|
||||
this.title_text.text =Language[12217]
|
||||
this.title_text.text =Language[12219]
|
||||
self.flag = flag
|
||||
TempData = nil
|
||||
--SelectHero = nil
|
||||
|
|
|
@ -142,14 +142,14 @@ function RoleEquipChangePopup:OnShow()
|
|||
this.equipPanel[1].bg:SetActive(true)
|
||||
this.equipPanel[1].curEquipText:SetActive(false)
|
||||
this.equipPanel[1].curEquipBtnDown:SetActive(true)
|
||||
this.equipPanel[1].curEquipBtnDownText.text = Language[12218]
|
||||
this.equipPanel[1].curEquipBtnDownText.text = Language[12220]
|
||||
this.ShowCurEquipData(1)
|
||||
elseif type==2 then
|
||||
this.equipPanel[2].bg:SetActive(false)
|
||||
this.equipPanel[1].bg:SetActive(true)
|
||||
this.equipPanel[1].curEquipText:SetActive(false)
|
||||
this.equipPanel[1].curEquipBtnDown:SetActive(true)
|
||||
this.equipPanel[1].curEquipBtnDownText.text = Language[12219]
|
||||
this.equipPanel[1].curEquipBtnDownText.text = Language[12221]
|
||||
this.ShowCurEquipData(1)
|
||||
elseif type==3 then
|
||||
this.equipPanel[2].bg:SetActive(true)
|
||||
|
|
|
@ -186,7 +186,7 @@ function RoleEquipPanel:BindEvent()
|
|||
--print(tostring(HarmonyManager:IsShowGongMingEqiup(curHeroData.dnyamicId)),tostring(curHeroData.harmonyGongMing))
|
||||
if HarmonyManager:IsShowGongMingEqiup(curHeroData.dynamicId) and curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12220])
|
||||
PopupTipPanel.ShowTip(Language[12222])
|
||||
else
|
||||
this:AllEquipDownBtnOnClick()
|
||||
end
|
||||
|
@ -456,7 +456,7 @@ function this:AllEquipUpBtnOnClick()
|
|||
)
|
||||
end
|
||||
if curHeroData.harmonyGongMing then
|
||||
PopupTipPanel.ShowTip(Language[12221])
|
||||
PopupTipPanel.ShowTip(Language[12223])
|
||||
end
|
||||
--穿戴宝物
|
||||
if isCanUpEquipTreasure and allTreasureIds and #allTreasureIds > 0 then
|
||||
|
@ -721,7 +721,7 @@ function this:SetSelectBtn()
|
|||
end
|
||||
|
||||
function this:OpenTips(nextEquipData,pos)
|
||||
local content = Language[12222]
|
||||
local content = Language[12224]
|
||||
MsgPanel.ShowTwo(content,function ()
|
||||
|
||||
end,function ()
|
||||
|
@ -972,10 +972,10 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
Util.AddOnceClick(
|
||||
Util.GetGameObject(_go.transform, "icon"),
|
||||
function()
|
||||
print(Language[12223])
|
||||
print(Language[12225])
|
||||
if curHeroEquipDatas[equipConfig[_itemData.id].Position] then
|
||||
local nextEquipData = EquipManager.GetSingleEquipData(_itemData.id)
|
||||
print(Language[12224]..#curHeroData.equipIdList)
|
||||
print(Language[12226]..#curHeroData.equipIdList)
|
||||
if curHeroData.harmonyGongMing then
|
||||
-- body
|
||||
this:OpenTips(nextEquipData,equipConfig[_itemData.id].Position)
|
||||
|
@ -992,7 +992,7 @@ function this.SingleItemDataShow(_go, _itemData)
|
|||
)
|
||||
end
|
||||
else
|
||||
print(Language[12225])
|
||||
print(Language[12227])
|
||||
UIManager.OpenPanel(
|
||||
UIName.RoleEquipChangePopup,
|
||||
this,
|
||||
|
|
|
@ -133,7 +133,7 @@ function RoleEquipTreasureChangePopup:BindEvent()
|
|||
Util.AddClick(this.curEquipBtnStrong, function()
|
||||
if isGongMing then
|
||||
-- body
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
else
|
||||
UIManager.OpenPanel(UIName.EquipTreasureStrongPopup,curEquipData,1)
|
||||
end
|
||||
|
|
|
@ -530,7 +530,7 @@ function RoleInfoLayout:DeleteLvUpMaterials(isSingleLvUp,msg)
|
|||
-- Log("后端更新猎妖师技术前端刷新界面curHeroData.lv "..curHeroData.lv)
|
||||
end
|
||||
-- curHeroData.lv=curHeroData.lv
|
||||
PopupTipPanel.ShowTip(Language[12226])
|
||||
PopupTipPanel.ShowTip(Language[12228])
|
||||
end
|
||||
-- end
|
||||
-- end
|
||||
|
|
|
@ -79,7 +79,7 @@ function RoleTalismanPanelV2:BindEvent()
|
|||
--进阶按钮
|
||||
Util.AddClick(this.advanceBtn, function()
|
||||
if HarmonyManager.IsChangeColor(curHeroData.dynamicId) then
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
return
|
||||
end
|
||||
if curHeroData.talismanList<maxLv then
|
||||
|
|
|
@ -179,7 +179,7 @@ function this.OnShowSingleCardData(go,heroData)--isSelect 1选择 2 没选择
|
|||
end
|
||||
end
|
||||
Util.AddOnceClick(GongMingMask, function()
|
||||
PopupTipPanel.ShowTip(Language[12183])
|
||||
PopupTipPanel.ShowTip(Language[12184])
|
||||
end)
|
||||
Util.AddOnceClick(cardBtn, function()
|
||||
if curSelectHeroList[heroData.dynamicId] then
|
||||
|
|
|
@ -312,9 +312,3 @@ return this
|
|||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
|
|
@ -261,7 +261,4 @@ end
|
|||
function this:OnDestroy()
|
||||
|
||||
end
|
||||
return XiaoYaoYouPanel
|
||||
|
||||
|
||||
|
||||
return XiaoYaoYouPanel
|
|
@ -125,7 +125,7 @@ function HarmonyView:OnOpen()
|
|||
end
|
||||
|
||||
end
|
||||
print(Language[12227]..HarmonyManager.equipCount)
|
||||
print(Language[12229]..HarmonyManager.equipCount)
|
||||
-- for i = 0, #self.GongMingTable do
|
||||
-- if i == 5 then
|
||||
-- self:SetItem(self.HongMengData[i+1],self.GongMingTable[i],1)
|
||||
|
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue