gaoxin
|
2a23609ed6
|
【战斗】添加缺失的方法
|
2021-09-07 19:43:08 +08:00 |
wangzhenxing
|
3e36a537b3
|
[战斗]======= 目标选择逻辑 生命百分比最低 不选有不灭的 显示层:死亡后怒气显示不清空 被动99 307 目标选择修改
|
2021-09-01 18:40:32 +08:00 |
wangzhenxing
|
9a02e18582
|
【战斗】==============被动 141 310 283 330 336 修改提交
|
2021-08-20 16:05:33 +08:00 |
wangzhenxing
|
33b37451e1
|
【战斗】=============被动 108 200 283 322 修改 新增被动 337
|
2021-07-09 11:54:02 +08:00 |
wangzhenxing
|
d00d69ff68
|
[战斗]============第二期紫府神印提交
|
2021-07-02 09:56:06 +08:00 |
wangzhenxing
|
b1425236af
|
[战斗]========觉醒技能提交,困难副本星级条件提交,关卡被动提交
|
2021-06-16 10:27:56 +08:00 |
gaoxin
|
1b873eb38d
|
Merge branch 'china/dev-c' into china/ios
# Conflicts:
# Assets/ManagedResources/ArtFont_en/f_fuxinggaozhao_zida_en.png.meta
# Assets/ManagedResources/ArtFont_en/n_niuqichongchong_banner_en.png.meta
# Assets/ManagedResources/ArtFont_en/n_niuqichongchong_niuqizhi_en.png.meta
# Assets/ManagedResources/ArtFont_en/q_qinlongmibao_banner1_en.png.meta
# Assets/ManagedResources/ArtFont_en/r_fabao_guiyuan_en.png.meta
# Assets/ManagedResources/ArtFont_en/sl_en.png.meta
# Assets/ManagedResources/ArtFont_en/x_xianshizaohuan_wujiangyulan 1_en.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_1_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_2_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_3_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_4_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_6_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_7_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_8_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/c_3_9_t9_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_banner_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/n_niuqichongchong_niuqizhi_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/q_qinlongmibao_banner1_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/r_fabao_guiyuan_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/sl_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_2_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/t_tianshumijuan_zhujiemiananniu_vi.png.meta
# Assets/ManagedResources/ArtFont_vi/w_wj_banner_vi.png.meta
# Assets/ManagedResources/Atlas/BattleAtlas/r_zhandou_leiquehei_01.png.meta
# Assets/ManagedResources/Atlas/DyAct_Activity7/timelimit_putishushen2.png.meta
# Assets/ManagedResources/Atlas/DyAct_XiangYaoDuoBao/ArtFont/t_tongqiangtiebi_banner_zh.jpg.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/ArtFont/x_xianshizaohuan_wujiangyulan 1_zh.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/QiKaiDeSheng/q_qikaidesheng_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/XiangLongFuHu/x_xianglongfuhu_shenjiang3.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/YiShanDaoHai/y_yishandaohai_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/DynamicActivityAtlas/YongWangZhiQian/s_yongwangzhiqian_shenjiang2.png.meta
# Assets/ManagedResources/Atlas/FirstRechargeAtlas/ArtFont/s_shouchong_100_zh.png.meta
# Assets/ManagedResources/Atlas/MainAtlas/ArtFont/r_zjm_huodongicon-congzhi_zh.png.meta
# Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2.png.meta
# Assets/ManagedResources/Atlas/SupremeHeroAtlas/b_baolishuchu_juesebanzi2_gouxuan.png.meta
# Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_01_zh.png.meta
# Assets/ManagedResources/Atlas/TagButtonAtlas/ArtFont/r_huodong_leijichengzhianniu_zh.png.meta
# Assets/ManagedResources/Atlas/TimeLimitSkinAtlas/ArtFont/sl_zh.png.meta
# Assets/ManagedResources/BG/t_tapolingxiao_beijingtu.png.meta
# Assets/ManagedResources/DynamicAtlas/b_bianhuanmoce_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/b_bowenduoshi_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/p_pozhengzhuxian_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/q_qikaidesheng_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/s_yongwangzhiqian_banner_zh.png
# Assets/ManagedResources/DynamicAtlas/y_yishandaohai_banner_zh.png
# Assets/ManagedResources/EffectResUI/Story/Texture/UI_fuzhou_02.png.meta
# Assets/ManagedResources/EffectResUI/Story/Texture/dianjijiekai.png.meta
# Assets/ManagedResources/EffectResUI/Story/Texture/star_png.png.meta
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Common/functions.lua
# Assets/ManagedResources/~Lua/Modules/Battle/Logic/BattleLogic.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/DamageResultPanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/GuideBattlePanel.lua
# Assets/ManagedResources/~Lua/Modules/Battle/View/Unit/EnemyView.lua
# Assets/ManagedResources/~Lua/Modules/Chat/ChatPanel.lua
# Assets/ManagedResources/~Lua/Modules/Chat/FriendChatPanel.lua
# Assets/ManagedResources/~Lua/Modules/CompoundHero/view/CompoundHero_Compound.lua
# Assets/ManagedResources/~Lua/Modules/DailyRecharge/DailyRechargePanel.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/ActivityMainPanel.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShouBaoGe.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/LingShowTeHui.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/QianKunBox.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/SheJiDaDian.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/ShengYiTianJiang.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/TimeLimitedCall.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/XiangYaoDuoBao.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/XinJiangLaiXi.lua
# Assets/ManagedResources/~Lua/Modules/DynamicActivity/YiJingBaoKu.lua
# Assets/ManagedResources/~Lua/Modules/Fight/FightPointPassMainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Fight/View/FightPointMapView.lua
# Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
# Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
# Assets/ManagedResources/~Lua/Modules/HandBook/HandBookRoleInfoLayout.lua
# Assets/ManagedResources/~Lua/Modules/Login/ServerListItem.lua
# Assets/ManagedResources/~Lua/Modules/Login/ServerListSelectPanel.lua
# Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua
# Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
# Assets/ManagedResources/~Lua/Modules/Popup/SkillInfoPopup.lua
# Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
# Assets/ManagedResources/~Lua/Modules/Recharge/View/EveryDayGift.lua
# Assets/ManagedResources/~Lua/Modules/Resolve/View/Resolve_Pokemon.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleUpStarListPanel.lua
# Assets/ManagedResources/~Lua/Modules/SecretBox/SecretBoxBuyOnePanel.lua
# Assets/ManagedResources/~Lua/Modules/Shop/ShopBuyPopup.lua
# Assets/ManagedResources/~Lua/Modules/SoulPrint/SoulPrintPanel.lua
# Assets/ManagedResources/~Lua/Modules/Vip/VipPanelV2.lua
# Assets/ManagedResources/~Lua/View/PlayerInfoView.lua
|
2021-05-19 14:12:37 +08:00 |
wangzhenxing
|
501140fa52
|
[战斗]=========被动增加 316-321
|
2021-05-13 11:24:35 +08:00 |
JLIOSM1
|
c31a82ef7f
|
【ios】lua文件格式修改
|
2021-04-20 13:58:00 +08:00 |
wangzhenxing
|
dada859ec6
|
[战斗]========battleutil 添加判断数组长度方法
|
2021-04-07 20:14:43 +08:00 |
wangzhenxing
|
19d7914e78
|
【战斗】=======解决放逐目标有不灭不会被选中;解决只剩放逐目标攻击动画异常问题
|
2021-03-26 16:50:49 +08:00 |
wangzhenxing
|
8f1d56cf8f
|
[战斗]==============灵兽每回合释放技能次数 刷新修改
|
2021-03-25 09:57:51 +08:00 |
wangzhenxing
|
d0a7ef39ca
|
【战斗】=============添加新灵兽技能逻辑 放逐和麒麟印记
|
2021-03-23 20:41:44 +08:00 |
gaoxin
|
1ca6517454
|
Merge commit '0bd2c53e6c38b87ace2ab14a979a56362d35fc7e' into 0功能/周版本优化0303
|
2021-02-27 17:31:09 +08:00 |
wangzhenxing
|
0e23ca3cf8
|
[战斗]======= 2021-0303发布计划 战斗修改
|
2021-02-25 19:48:24 +09:00 |
wangzhenxing
|
ba4cc03dc1
|
[战斗]===========被动298修改,最大回合数显示修改
|
2021-02-19 16:47:06 +09:00 |
wangzhenxing
|
44a0b80b84
|
【战斗】================不触发特性相关修改
|
2021-02-04 14:24:56 +09:00 |
wangzhenxing
|
f699634c24
|
[战斗]==================126效果修改 生命百分比伤害会被无敌盾挡住
|
2021-02-02 15:02:25 +09:00 |
wangzhenxing
|
d18c0fd8d4
|
[战斗]==============禁疗显示血量 +0
|
2021-02-01 19:15:19 +09:00 |
wangzhenxing
|
2d1669246b
|
【战斗】===================选择两列逻辑修改提交
|
2021-01-28 20:24:50 +09:00 |
wangzhenxing
|
4b5fa36d8e
|
[战斗] ===========修改观音额外技能伤害类型修改,混乱后的普攻赋值,禁疗后显示治疗加0
|
2021-01-27 14:50:26 +09:00 |
wangzhenxing
|
3dfc48d652
|
Revert "【战斗】回滚27号版本不需要的内容"
This reverts commit 5dcf4d8040 .
|
2021-01-26 17:38:48 +09:00 |
gaoxin
|
5dcf4d8040
|
【战斗】回滚27号版本不需要的内容
|
2021-01-22 16:19:13 +08:00 |
wangzhenxing
|
94f31a58da
|
【战斗】========观音技能被动修改
|
2021-01-21 18:55:58 +09:00 |
wangzhenxing
|
ecb47b16e8
|
[战斗]=========新将观音代码提交
|
2021-01-21 16:06:24 +09:00 |
wangzhenxing
|
bf040e7544
|
新将观音提交
|
2021-01-20 16:08:44 +09:00 |
gaoxin
|
6f386e1b52
|
【战斗统计】第一版
|
2021-01-16 16:22:57 +08:00 |
wangzhenxing
|
2f08a5179e
|
[战斗] ======被动244 修改,检测是否为boss方法修改
|
2021-01-12 23:06:28 +09:00 |
wangzhenxing
|
ed9efaf4e8
|
【战斗】 白骨精追加普攻必定暴击修改
|
2020-12-26 19:54:46 +09:00 |
wangzhenxing
|
4bc92b8b21
|
[战斗]白骨精法宝添加普攻不触发任何特性
|
2020-12-26 19:49:45 +09:00 |
wangzhenxing
|
064e00c029
|
[战斗]白骨精技能,被动,魂印效果提交
|
2020-12-26 19:28:29 +09:00 |
gaoxin
|
ec3636c842
|
【战斗】检测不灭的方式修改
|
2020-12-12 16:59:15 +09:00 |
wangzhenxing
|
ce8c206717
|
【战斗】效果:103修改添加1个参数 被动 147 206修改 被动添加271-284
|
2020-11-28 17:56:58 +09:00 |
gaoxin
|
85a608d21a
|
Revert "Revert "【战斗】v1.0.5""
This reverts commit 941cb86845 .
|
2020-11-20 15:15:45 +08:00 |
gaoxin
|
941cb86845
|
Revert "【战斗】v1.0.5"
This reverts commit 0548b16015 .
|
2020-11-20 15:07:27 +08:00 |
gaoxin
|
0548b16015
|
【战斗】v1.0.5
1、修复人物行动前被持续伤害击杀,触发被击杀时追加技能,释放技能后战斗卡死的问题
2、添加每回合技能释放数量上限
|
2020-11-20 14:27:23 +08:00 |
wangzhenxing
|
1287453f10
|
【战斗】 额外技能添加5技能
|
2020-11-14 20:20:06 +09:00 |
wangzhenxing
|
6821324fb1
|
[战斗]减伤盾效果修改提交
|
2020-11-14 15:43:40 +09:00 |
gaoxin
|
1face65dbb
|
【战斗】免疫效果自定义类型添加,免疫效果文字显示恢复
|
2020-11-13 19:34:41 +08:00 |
gaoxin
|
230788670d
|
【战斗】主动效果117,118添加
|
2020-11-02 10:00:32 +08:00 |
gaoxin
|
9ed00e0ba5
|
【战斗】灵兽战斗逻辑同步
|
2020-11-01 16:17:26 +08:00 |
gaoxin
|
ec7e498b87
|
【战斗】修复持续伤害会出现小数的问题
|
2020-10-27 15:16:04 +08:00 |
gaoxin
|
cd03b49824
|
【战斗0.0.6】修复判断数据是否存在接口错误
|
2020-10-20 20:27:14 +08:00 |
gaoxin
|
0baed21bf6
|
战斗逻辑同步
|
2020-10-17 18:35:52 +08:00 |
gaoxin
|
541b4fc271
|
战斗逻辑同步
|
2020-09-27 16:56:15 +08:00 |
wangzhenxing
|
c9638f15e9
|
检测不灭效果还原
|
2020-08-26 15:24:37 +09:00 |
wangzhenxing
|
0a255a5c1f
|
选择对位英雄逻辑修改
|
2020-08-26 14:11:00 +09:00 |
zhangqiang
|
4d19e7ce98
|
中文表导出提交
|
2020-08-25 15:46:38 +08:00 |
gaoxin
|
af532fce6e
|
海外相关修改合并
|
2020-08-22 16:19:50 +08:00 |
wangzhenxing
|
9aec289306
|
添加新被动242,243 技能概率追加技能,击杀追加技能
|
2020-08-20 16:54:03 +09:00 |