Commit Graph

326 Commits (e174e24bc1c5204f911d2dc5049cd2caa65e2e06)

Author SHA1 Message Date
ZhangBiao e174e24bc1 【灵脉秘境】提交 2021-11-18 10:26:14 +08:00
ZhangBiao d8dd88b2e2 【灵脉秘境】提交 2021-11-16 18:30:08 +08:00
ZhangBiao 6012b533ca 【灵脉秘境】提交 2021-11-16 17:34:37 +08:00
gaoxin b6ea250096 【新手战斗】选择女角色后,战斗中立绘替换为女角色 2021-11-15 18:34:25 +08:00
gaoxin 3a70720f9c 【新手战斗】第一场战斗关闭跳过 2021-11-15 17:26:04 +08:00
liujiaqi 1498cd7661 【新手战斗】报错修复 2021-11-19 17:20:28 +08:00
gaoxin 79d22b0545 【新手战斗】回合开始触发改为回合结束触发 2021-11-15 17:09:52 +08:00
gaoxin 9c50acee09 【引导战斗】添加第N回合开始时触发剧情 2021-11-15 16:46:41 +08:00
gaoxin f7a1ddbc94 【假战斗】背景走表配置 2021-11-15 16:39:38 +08:00
gaoxin 451d8f4460 【战斗】伤害数字延时显示 2021-11-12 11:59:40 +08:00
gaoxin b661b04ad1 【新假战斗】修复正常战斗报错,修复加战斗中主角性别错误 2021-11-10 13:22:32 +08:00
gaoxin 880c77888a 【新假战斗】加入主角技能 2021-11-10 11:03:18 +08:00
gaoxin c9e2ddcaf8 【新假战斗】 2021-11-10 09:48:42 +08:00
ZhangBiao 12e46be512 【装备界面】提交 2021-11-09 10:22:16 +08:00
wangzhenxing 8bc936aff8 【神魂】=====伤害统计界面神魂显示修改 2021-11-05 18:24:05 +08:00
gaoxin d4582cf244 【神魂】修复战斗中神魂特效不显示的问题 2021-11-05 18:13:32 +08:00
jiaoyangna 420356da83 添加特效 2021-11-05 14:33:09 +08:00
jiaoyangna 5ac1f04718 Merge branch 'china/dev' of http://60.1.1.230/gaoxin/JL_Client into china/dev 2021-11-05 10:18:28 +08:00
jiaoyangna 0d68d9229b 神魂提交 2021-11-05 10:18:10 +08:00
wangzhenxing 51dfdede03 [战斗]===========被动371 368修改 2021-11-05 09:50:28 +08:00
jiaoyangna 596c8477d3 Merge branch 'china/dev' into 0功能/神魂
# Conflicts:
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
#	Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua
#	Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua
2021-11-04 09:29:56 +08:00
wangzhenxing 6092ce28c0 【战斗】=========处理战斗伤害记录不显示敌方主角 2021-11-02 20:19:36 +08:00
wangzhenxing 46fe5a1b8d 【战斗】======战斗结果显示主角伤害治疗修改 2021-11-02 18:00:31 +08:00
wangzhenxing d004e1d459 【神魂】======战斗中 和伤害记录界面加神魂显示 2021-10-29 15:14:01 +08:00
wangzhenxing a38fe30800 [主角技能]=====注重主角立绘等级显示修改 2021-10-26 18:03:02 +08:00
gaoxin a692f8d9d4 【本场最佳】主角名颜色根据修行等级改变 2021-10-26 14:45:28 +08:00
gaoxin 24ea182587 【最佳】加入主角伤害展示 2021-11-10 02:52:51 +08:00
wangzhenxing 7261a428fb 主角技能伤害提交 2021-10-21 17:47:49 +08:00
wangzhenxing 18da581061 [战斗]=====技能添加空判断 2021-10-21 10:41:57 +08:00
wangzhenxing 24f0812b9f 主角技能提交 2021-10-20 21:33:37 +08:00
wangzhenxing 31e8594a70 [战斗]=========御甲添加 图片字提示表现 2021-09-30 09:53:31 +08:00
wangzhenxing cbb22260f3 Merge branch 'china/dev-c-battle' into china/dev 2021-09-23 11:02:19 +08:00
gaoxin 34f3f42a04 Merge branch 'china/dev' into 0功能/角色战斗力计算2
# Conflicts:
#	Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
#	Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureManager.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleProInfoPopup.lua
2021-09-22 15:36:10 +08:00
ZhangBiao 1c191a78b9 Merge branch '0功能/玉虚论道' into 0功能/七界试炼
# Conflicts:
#	Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
#	Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua
#	Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua
#	Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua
#	Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Login/LoginPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/RewardItemPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Ranking/RankingSingleListPanel.lua
#	Assets/ManagedResources/~Lua/Modules/TreasureOfHeaven/HeavenUnlockExtraRewardPanel.lua
2021-09-22 11:46:24 +08:00
gaoxin feae377b4f Merge branch 'china/dev' into 0功能/角色战斗力计算2 2021-09-17 15:25:56 +08:00
ZhangBiao 2925de34e8 【七界试炼】结算界面提交 2021-09-17 14:38:05 +08:00
gaoxin 38fcf555dd 【山河社稷图】修复战斗不一致 2021-09-16 22:43:38 +08:00
ZhangBiao 60c954bf38 【七界试炼】提交 2021-09-16 19:36:16 +08:00
gaoxin 66efc9d4e3 【战斗力】新战斗力计算系统完成 2021-09-16 13:35:33 +08:00
wangzhenxing 4ee0741896 [战斗]==============被动338修改 护甲逻辑修改 2021-09-15 11:23:04 +08:00
wangzhenxing dbf05190bc Merge branch 'china/dev' into china/dev-c-battle
Conflicts:
	Assets/ManagedResources/~Lua/Modules/Battle/Logic/Buff/DOT.lua
2021-09-14 10:32:25 +08:00
jiaoyangna 4d5876eb28 Merge branch 'china/dev' into 0功能/silingshilian
# Conflicts:
#	Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab
#	Assets/ManagedResources/~Lua/View/MonsterCampSingleWave.lua
2021-09-02 19:33:48 +08:00
wangzhenxing 3e36a537b3 [战斗]======= 目标选择逻辑 生命百分比最低 不选有不灭的 显示层:死亡后怒气显示不清空 被动99 307 目标选择修改 2021-09-01 18:40:32 +08:00
jiaoyangna ab1a4ea627 Merge branch 'china/dev' into 0功能/silingshilian
# Conflicts:
#	Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
2021-08-26 17:42:25 +08:00
gaoxin eebd99883b 【优化】添加判断物体是否被销毁的方法,优化可能导致黑屏卡死的问题 2021-08-25 20:59:26 +08:00
jiaoyangna 0c7e38a715 Merge branch 'china/dev' into 0功能/silingshilian
# Conflicts:
#	Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
2021-08-25 15:25:54 +08:00
wangzhenxing 690db47d68 【战斗】=========复活,新灼烧特效预设提交 2021-08-25 14:37:10 +08:00
wangzhenxing 08d02a0b6d [战斗]==========后续紫府神印提交 2021-08-12 15:11:38 +08:00
jiaoyangna 6b8c2f2f3c Merge branch 'china/dev' into 0功能/silingshilian
# Conflicts:
#	Assets/ManagedResources/Prefabs/UI/Common/CardRendererRoot.prefab
#	Assets/ManagedResources/Prefabs/UI/Expedition/ExpeditionMonsterInfoPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/GeneralPanel/GeneralBigPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/GeneralPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/RewardItemPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/RewardTalismanSingleShowPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Popup/RoleInfoPopup.prefab
#	Assets/ManagedResources/Prefabs/UI/Recruit/RecruitPanel.prefab
#	Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipPanel.prefab
#	Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipTreasureChangePopup.prefab
#	Assets/ManagedResources/RTexture/CardTexture10.renderTexture.meta
#	Assets/ManagedResources/RTexture/CardTexture11.renderTexture.meta
#	Assets/ManagedResources/RTexture/CardTexture12.renderTexture.meta
#	Assets/ManagedResources/RTexture/CardTexture7.renderTexture.meta
#	Assets/ManagedResources/RTexture/CardTexture8.renderTexture.meta
#	Assets/ManagedResources/RTexture/CardTexture9.renderTexture.meta
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
#	Assets/ManagedResources/~Lua/Data/UIData.lua
#	Assets/ManagedResources/~Lua/Framework/Manager/CardRendererManager.lua
#	Assets/ManagedResources/~Lua/Message/CommonProto_pb.lua
#	Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua
#	Assets/ManagedResources/~Lua/Message/PlayerInfoProto_pb.lua
#	Assets/ManagedResources/~Lua/Modules/Carbon/CarbonManager.lua
#	Assets/ManagedResources/~Lua/Modules/Expedition/ExpeditionMonsterInfoPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Formation/FormationPanelV2.lua
#	Assets/ManagedResources/~Lua/Modules/GeneralPanel/GeneralBigPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua
#	Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua
#	Assets/ManagedResources/~Lua/Modules/MonsterCamp/MonsterCampPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Player/RedpotManager.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/BattleFailPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/BattleWinPopup.lua
#	Assets/ManagedResources/~Lua/Modules/Popup/GeneralPopup.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/EquipTreasureStrongPopup.lua
2021-08-06 11:15:13 +08:00
zhangqiang 1cf142c82b 【跨服天梯】国内提交+1 2021-07-22 19:01:46 +08:00