miduo_client/Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua

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JumpManager = {};
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local this = JumpManager
local JumpConfig=ConfigManager.GetConfig(ConfigName.JumpConfig)
function this.Initialize()
end
local jumpDic = {
[JumpType.Lottery] = function(data)--招募
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--local openPanle =
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local config = ConfigManager.TryGetConfigDataByThreeKey(ConfigName.ActivityGroups,"Sort",data[1],"FunType",JumpType.Lottery,"PageType",JumpType.Lottery)
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UIManager.OpenPanel(UIName.RecruitMainPanel,config.ShopData[1][1])
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--if openPanle and data then
-- openPanle.ShowGuideGo(data[1])
--end
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end,
[JumpType.Team] = function()--编队
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UIManager.OpenPanel(UIName.FormationPanelV2, FORMATION_TYPE.MAIN)
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end,
[JumpType.DifferDemons] = function()--异妖
UIManager.OpenPanel(UIName.DiffMonsterPanel)
end,
[JumpType.Guild] = function()--公会
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
UIManager.OpenPanel(UIName.GuildMainCityPanel)
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-- 进入公会界面之前初始化一遍数据
MyGuildManager.InitAllData(function()
-- UIManager.OpenPanel(UIName.GuildMainCityPanel)
local openPanel = UIManager.GetOpenPanel(UIName.GuildMainCityPanel)
if openPanel then
openPanel:OnShow()
end
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end)
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
[JumpType.Foods] = function()--百味居
UIManager.OpenPanel(UIName.FoodShopMainPanel)
end,
[JumpType.Adventure] = function(data)--秘境
local openPanle = UIManager.OpenPanel(UIName.AdventureMainPanel)
if openPanle and data and data[1] < 0 then
--引导光圈 -1 时再极速探索显示按钮
openPanle.ShowGuideGo()
end
end,
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[20015] = function(data)
this.JumpActivity(20015,data[1])
end,
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[JumpType.Arena] = function(data)--竞技场
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local arenaDefend = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_DEFEND)
-- local arenaAttack = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_ARENA_ATTACK)
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--首次进入竞技场 将主线编队复制到竞技场防守、进攻编队
-- if #arenaAttack.teamHeroInfos==0 then
-- -- LogColor("red","竞技进攻编队为空")
-- local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
-- local newFormation = {}
-- for index = 1, #formation.teamHeroInfos do
-- local teamInfo = formation.teamHeroInfos[index]
-- local singleData = {}
-- singleData.heroId = teamInfo.heroId
-- singleData.position = index
-- table.insert(newFormation, singleData)
-- end
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-- FormationManager.SaveFormation(FormationTypeDef.FORMATION_ARENA_ATTACK,newFormation,formation.teamPokemonInfos)
-- end
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if #arenaDefend.teamHeroInfos == 0 then
-- LogColor("red","竞技防守编队为空")
local formation = FormationManager.GetFormationByID(FormationTypeDef.FORMATION_NORMAL)
local newFormation = {}
for index = 1, #formation.teamHeroInfos do
local teamInfo = formation.teamHeroInfos[index]
local singleData = {}
singleData.heroId = teamInfo.heroId
singleData.position = index
table.insert(newFormation, singleData)
end
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FormationManager.SaveFormation(FormationTypeDef.FORMATION_ARENA_DEFEND,newFormation,formation.teamPokemonInfos)
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-- UIManager.OpenPanel(UIName.FormationPanel, FORMATION_TYPE.ARENA_DEFEND)
-- PopupTipPanel.ShowTip("请先设置防守阵容")
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--this.isOpen = false
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-- return
end
local openPanle = UIManager.OpenPanel(UIName.ArenaMainPanel)
if openPanle and data and data[1] then
--引导光圈 -1 时 第一个挑战
if data[1] < 0 then
openPanle.ShowGuideGo()
end
end
end,
[JumpType.HanYuan] = function()--汉元之境
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PopupTipPanel.ShowTip(Language[11394])
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this.isOpen = false
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end,
[JumpType.WangHun] = function()--亡魂之海
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PopupTipPanel.ShowTip(Language[11394])
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this.isOpen = false
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end,
--暂不开放
--[JumpType.MultipleChallenge] = function(data)--综合副本
-- CarbonManager.difficulty=data[1]
-- UIManager.OpenPanel(UIName.CarbonPanel,data[1])
--end,
[JumpType.DailyTasks] = function()--每日任务
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local openPanle = UIManager.OpenPanel(UIName.MissionDailyPanel)
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--if openPanle then
-- --引导光圈 第一个领取显示
-- openPanle.ShowGuideGo()
--end
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end,
[JumpType.WorldBoss] = function()--世界boss
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PopupTipPanel.ShowTip(Language[11394])
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this.isOpen = false
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end,
[JumpType.Talking] = function()--聊天
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UIManager.OpenPanel(UIName.ChatPanel)
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end,
[JumpType.LoginReward] = function(data)--七日登陆
--local openPanle =UIManager.OpenPanel(UIName.CourtesyDressPanel,data[1])
--if openPanle then
-- openPanle.ShowGuideGo(data[1])
--end
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UIManager.OpenPanel(UIName.EightDayGiftPanel)
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end,
[JumpType.OnlineReward] = function(data)--在线奖励
--local openPanle
--openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
--if openPanle then
-- openPanle.ShowGuideGo(data[1])
--end
if data then
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-- UIManager.OpenPanel(UIName.CourtesyDressPanel,ActivityTypeDef.OnlineGift)
UIManager.OpenPanel(UIName.OnlineRewardPanel)
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end
end,
[JumpType.CommonChallenge] = function(data)--剧情副本
local jumpCarbonId = CarbonManager.NeedLockId(data[2],1)
local openPanle
if jumpCarbonId then
if jumpCarbonId == data[2] or data[2] == -1 then
CarbonManager.difficulty=data[1]
openPanle = UIManager.OpenPanel(UIName.PlotCarbonPanel,jumpCarbonId)
if openPanle then
openPanle.ShowGuideGo(jumpCarbonId)
end
else
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MsgPanel.ShowTwo(Language[11395], nil, function ()
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CarbonManager.difficulty=data[1]
openPanle = UIManager.OpenPanel(UIName.PlotCarbonPanel,jumpCarbonId)
if openPanle then
openPanle.ShowGuideGo(jumpCarbonId)
end
end)
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(JumpType.CommonChallenge))
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this.isOpen = false
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end
end,
[JumpType.HeroChallenge] = function(data)--精英副本
local jumpCarbonId = CarbonManager.NeedLockId(data[2],3,math.floor(data[2]/10))
local openPanle
if jumpCarbonId then
if jumpCarbonId == data[2] or data[2] == -1 then
CarbonManager.difficulty=data[1]
Log("jumpManager jumpCarbonId "..jumpCarbonId)
openPanle = UIManager.OpenPanel(UIName.EliteCarbonPanel,jumpCarbonId)
if openPanle then
openPanle.JumpChooseRefresh(jumpCarbonId)
openPanle.ShowGuideGo(jumpCarbonId)
end
else
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MsgPanel.ShowTwo(Language[11395], nil, function ()
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CarbonManager.difficulty=data[1]
openPanle = UIManager.OpenPanel(UIName.EliteCarbonPanel,jumpCarbonId)
if openPanle then
openPanle.JumpChooseRefresh(jumpCarbonId)
openPanle.ShowGuideGo(jumpCarbonId)
end
end)
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(JumpType.HeroChallenge))
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this.isOpen = false
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end
end,
[JumpType.ChapterReward] = function(data)--章节奖励
--local openPanle
--openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
--if openPanle then
-- openPanle.ShowGuideGo(data[1])
--end
if data then
UIManager.OpenPanel(UIName.CourtesyDressPanel,ActivityTypeDef.ChapterAward)
end
end,
[JumpType.Store] = function(data)--商店
local isActive, tips = ShopManager.IsActive(data[1])
if not isActive then
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PopupTipPanel.ShowTip(tips or Language[10574])
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this.isOpen = false
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return
end
UIManager.OpenPanel(UIName.MainShopPanel,data[1])
end,
[JumpType.DifferDemonsBox] = function(data)--秘盒
local openPanle = UIManager.OpenPanel(UIName.SecretBoxPanel)
if openPanle and data and data[1] then
--引导光圈 单抽
openPanle.ShowGuideGo()
end
end,
[JumpType.MemberCamp] = function()--成员
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UIManager.CloseAllStack(true)
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HeroManager.heroListPanelSortID = 1
HeroManager.heroListPanelProID = 0
UIManager.OpenPanel(UIName.RoleListPanel)
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end,
[JumpType.StoreHouse] = function(data)--仓库
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UIManager.CloseAllStack(true)
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if data then
local openPanle = UIManager.OpenPanel(UIName.BagPanel,data[1])
if openPanle then
--引导光圈 可合成碎片第一个
openPanle.ShowGuideGo()
end
else
UIManager.OpenPanel(UIName.BagPanel)
end
end,
[JumpType.Resolve] = function(data)--二维数组 1回溯献祭 2 英雄 装备 法宝分解
if data then
if data[1] == 1 then
UIManager.OpenPanel(UIName.ResolvePanel,data[2])
elseif data[1] == 2 then
UIManager.OpenPanel(UIName.HeroAndEquipResolvePanel,data[2])
end
end
end,
[JumpType.Friend] = function(data)--好友
UIManager.OpenPanel(UIName.GoodFriendMainPanel,nil,data[1])
end,
[JumpType.Level] = function(data)--关卡
local openPanle
if UIManager.IsTopShow(UIName.FightPointPassMainPanel) then
openPanle = UIManager.GetOpenPanel(UIName.FightPointPassMainPanel)
else
UIManager.CloseAllStack(true)
openPanle = UIManager.OpenPanel(UIName.FightPointPassMainPanel)
end
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if openPanle then
openPanle.ShowGuideGo(data[1])
end
end,
[JumpType.RechargeStore] = function(data)--充值商店
--PopupTipPanel.ShowTip("商店未开启")
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--this.isOpen = false
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-- UIManager.OpenPanel(UIName.MainShopPanel,data[1])
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JumpManager.GoJump(36008)
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end,
[JumpType.DatTask] = function(data)--日常任务
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local openPanle = UIManager.OpenPanel(UIName.MissionDailyPanel)
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--if openPanle then
-- --引导光圈 第一个领取显示
-- openPanle.ShowGuideGo()
--end
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end,
--[JumpType.Talent] = function(data)--天赋
-- local openPanle = UIManager.OpenPanel(UIName.TalentPanel,{})
-- if openPanle then
-- --引导光圈 注入按钮
-- openPanle.ShowGuideGo()
-- end
--end,
[JumpType.Trial] = function(data)--试炼
CarbonManager.difficulty = 2
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MapManager.curCarbonType =CarBonTypeId.TRIAL
NetManager.MapInfoRequest(MapManager.curCarbonType, function(msg)
MapManager.isReloadEnter = false
MapTrialManager.firstEnter = true
MapManager.SetViewSize(20)--设置视野范围(明雷形式)
MapManager.curAreaId =FormationTypeDef.FORMATION_DREAMLAND
MapTrialManager.isHaveBoss = false
MapManager.isTimeOut = false
SwitchPanel.OpenPanel(UIName.MapPanel)
end)
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end,
[JumpType.BuyVigor] = function(data)--体力购买
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Energy })
end,
[JumpType.BuyGold] = function(data)--金币购买
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = UpViewRechargeType.Gold })
end,
[JumpType.ElementDrawCard] = function(data)--元素招募
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UIManager.OpenPanel(UIName.RecruitMainPanel,TableRecruitType.Siyuanzhen)
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end,
[JumpType.Pray] = function(data)--云梦
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end,
[JumpType.recharge] = function(data)--充值
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this.JumpActivity(JumpType.recharge,data[1])
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end,
[JumpType.Welfare] = function(data)--福利
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this.JumpActivity(JumpType.Welfare,data[1])
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end,
[JumpType.Expert] = function(data)--限时活动
if data and data[1] then
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-- if data[1] == ExperType.ExChange then--限时兑换
-- local LimitExchange = ActivityGiftManager.GetActivityTypeInfo(ActivityTypeDef.LimitExchange)
-- if LimitExchange then
-- if LimitExchange.endTime - GetTimeStamp() > 0 then
-- local id = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitExchange)
-- local tempData = ConfigManager.GetConfigData(ConfigName.GlobalActivity,id)
-- if tempData.ShowArt == 1 then
-- UIManager.OpenPanel(UIName.ExpertPanel,data[1])
-- else
-- UIManager.OpenPanel(UIName.DynamicActivityPanel,ActivityTypeDef.LimitExchange)--10)
-- end
-- else
-- PopupTipPanel.ShowTip(Language[11396])
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--this.isOpen = false
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-- end
-- else
-- PopupTipPanel.ShowTip(Language[11396])
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--this.isOpen = false
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-- end
-- else
-- this.JumpActivity(JumpType.Expert,data[1])
-- end
this.JumpActivity(JumpType.Expert,data[1])
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end
end,
[JumpType.Privilege] = function(data)--特权
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UIManager.CloseAllStack(true)
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local openPanle = UIManager.OpenPanel(UIName.VipPanelV2)
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if openPanle and data and data[1] < 0 then
--引导光圈 -1 下边条目领取按钮
openPanle.ShowGuideGo()
end
end,
[JumpType.HeroUpLv] = function(data)--特定妖灵师升级(新手专用)
if data and data[1] > 0 then
local heroData = HeroManager.GetHeroDataByHeroSIdAndMinSortId(data[1])
if heroData and heroData.id then
local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
if openPanle then
openPanle.ShowGuideGo(1)
end
end
else
local formationList = FormationManager.GetFormationByID(1)
if formationList.teamHeroInfos[1] then
local heroData = HeroManager.GetSingleHeroData(formationList.teamHeroInfos[1].heroId)
local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
if openPanle then
openPanle.ShowGuideGo(1)
end
end
end
end,
[JumpType.HeroUpStar] = function(data)--特定妖灵师升星(新手专用)
Log("data[1] "..data[1])
local heroData = HeroManager.GetHeroDataByHeroSIdAndMinSortId(data[1])
if heroData and heroData.id then
local openPanle = UIManager.OpenPanel(UIName.RoleInfoPanel, heroData, HeroManager.GetAllHeroDatas(),true)
if openPanle then
openPanle.JumpOnClickBtnUpStar()
openPanle.ShowGuideGo(2)
end
end
end,
[JumpType.BeastIncomingTide]=function()
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-- UIManager.OpenPanel(UIName.MonsterCampPanel)
UIManager.OpenPanel(UIName.MonsterCampNewPanel)
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end,
[JumpType.AllForMation]=function(data)
if ActTimeCtrlManager.SingleFuncState(FormationManager.AllFormationFunIds[data[1]]) then
UIManager.OpenPanel(UIName.FormationSetPanel,data[1])
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FormationManager.AllFormationFunIds[data[1]]))
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this.isOpen = false
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end
end,
[JumpType.QuickPurchase] = function(data)--快捷购买
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = data[1] })
end,
[JumpType.GiveMePower] = function()--我要变强
UIManager.OpenPanel(UIName.GiveMePowerPanel)
end,
[JumpType.EndlessFight] = function()--无尽副本
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MapManager.curCarbonType = CarBonTypeId.ENDLESS
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--UIManager.OpenPanel(UIName.EndLessCarbonPanel)
UIManager.OpenPanel(UIName.ChallengeCopyPanel)
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end,
[JumpType.SoulPrintAstrology] = function()--无尽副本
UIManager.OpenPanel(UIName.SoulPrintAstrologyPanel)
end,
[JumpType.Alien] = function()--外敌入侵
UIManager.OpenPanel(UIName.AlienMainPanel)
end,
[JumpType.FiveStarActivity] = function()--外敌入侵
--UIManager.OpenPanel(UIName.GrowGiftPopup)
end,
[JumpType.Setting] = function(data)--外敌入侵
UIManager.OpenPanel(UIName.SettingPanel,data[1])
end,
[JumpType.LuckyTurn] = function(data)--幸运探宝
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--UIManager.OpenPanel(UIName.LuckyTurnTablePanel,data[1])
UIManager.OpenPanel(UIName.ActivityMainPanel,40,5)
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end,
[JumpType.TopMatch] = function(data)--巅峰赛
UIManager.OpenPanel(UIName.ArenaTopMatchPanel,data[1])
end,
[JumpType.FindFairy] = function(data)--东海寻仙
UIManager.OpenPanel(UIName.FindFairyPanel,data[1])
end,
[JumpType.FindTreasure] = function()--迷宫寻宝
UIManager.OpenPanel(UIName.FindTreasureMainPanel)
end,
[JumpType.Expedition]=function(data)--远征
if ActTimeCtrlManager.SingleFuncState(JumpType.Expedition) then
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UIManager.OpenPanel(UIName.ExpeditionMainPanel,true)
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else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.EXPEDITION))
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this.isOpen = false
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end
end,
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[JumpType.GuildAid] = function(data)--公会援助
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if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
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UIManager.CloseAllStack(true)
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if UIManager.IsOpen(UIName.GuildMainCityPanel) then
UIManager.OpenPanel(UIName.GuildAidMainPopup,data[1])
else
UIManager.OpenPanel(UIName.GuildMainCityPanel)
UIManager.OpenPanel(UIName.GuildAidMainPopup,data[1])
end
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
[JumpType.GuildSkill] = function(data)--公会技能
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
if UIManager.IsOpen(UIName.GuildMainCityPanel) then
local index = 1
if data then index = data[1] end
UIManager.OpenPanel(UIName.GuildSkillUpLvPopup,index)
else
UIManager.OpenPanel(UIName.GuildMainCityPanel)
local index = 1
if data then index = data[1] end
UIManager.OpenPanel(UIName.GuildSkillUpLvPopup,index)
end
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
[JumpType.GuildFete] = function()--公会祭祀
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
if UIManager.IsOpen(UIName.GuildMainCityPanel) then
UIManager.OpenPanel(UIName.GuildFetePopup)
else
UIManager.OpenPanel(UIName.GuildMainCityPanel)
UIManager.OpenPanel(UIName.GuildFetePopup)
end
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
[JumpType.Compound] = function(data)--锻造炉
local index = 1
if data then index = data[2] end
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local ConfigData = ConfigManager.GetConfig(ConfigName.SpecialConfig)
if index == 2 then
local string = ConfigData[89].Value
if PlayerManager.level < tonumber(string) then
PopupTipPanel.ShowTip(string.format(Language[10770],string))
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this.isOpen = false
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return
end
end
if index == 3 then
local string = ConfigData[40].Value
local num = string.split(string.split(string,"|")[1],"#")[2]
if PlayerManager.level < tonumber(num) then
PopupTipPanel.ShowTip(string.format(Language[10770],num))
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this.isOpen = false
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return
end
end
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UIManager.OpenPanel(UIName.CompoundPanel,index)
end,
[JumpType.DailyCarbon_Gold] = function(data)--每日金币副本
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
end,
[JumpType.DailyCarbon_Exp] = function(data)--每日经验副本
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
end,
[JumpType.DailyCarbon_Hero] = function(data)--每日角色碎片副本
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
end,
[JumpType.DailyCarbon_Transure] = function(data)--每日法宝副本
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
end,
[JumpType.DailyCarbon_SoulPrint] = function(data)--每日魂印副本
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.DailyCarbonPanel,index)
end,
[JumpType.DeathPos] = function()--十绝阵
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
if DeathPosManager.status==DeathPosStatus.Death then
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PopupTipPanel.ShowTip(Language[10909])
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this.isOpen = false
return
elseif DeathPosManager.status==DeathPosStatus.Close then
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PopupTipPanel.ShowTip(Language[10910])
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this.isOpen = false
return
end
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if UIManager.IsOpen(UIName.GuildMainCityPanel) then
UIManager.OpenPanel(UIName.DeathPosPanel)
else
UIManager.OpenPanel(UIName.GuildMainCityPanel)
UIManager.OpenPanel(UIName.DeathPosPanel)
end
end
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
[JumpType.GuildCarDelay] = function()--车迟斗法
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.GUILD) then
if PlayerManager.familyId == 0 then
UIManager.OpenPanel(UIName.GuildFindPopup)
else
UIManager.OpenPanel(UIName.GuildCarDelayMainPanel)
end
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else
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PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.GUILD))
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this.isOpen = false
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end
end,
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[JumpType.CompoundHero] = function(data)--神将合成、置换
local index = 1
if data then index = data[2] end
UIManager.OpenPanel(UIName.CompoundHeroPanel,index)
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end,
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[JumpType.XuanYuanMirror] = function()--轩辕
UIManager.OpenPanel(UIName.XuanYuanMirrorPanel)
end,
[JumpType.EndlessShop] = function()--无尽商店
local isActive, tips = ShopManager.IsActive(13)
if not isActive then
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PopupTipPanel.ShowTip(tips or Language[10574])
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this.isOpen = false
return
end
UIManager.OpenPanel(UIName.MainShopPanel,13)
end,
[JumpType.EndlessShop] = function()--无尽商店
local isActive, tips = ShopManager.IsActive(13)
if not isActive then
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PopupTipPanel.ShowTip(tips or Language[10574])
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this.isOpen = false
return
end
UIManager.OpenPanel(UIName.MainShopPanel,13)
end,
[JumpType.Pokemon] = function(data)--灵兽山(驭兽斋)
if data and data[1] == 1 then
UIManager.OpenPanel(UIName.PokemonSummonPanel)
elseif data and data[1] == 2 then
UIManager.OpenPanel(UIName.PokemonMainPanel)
end
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end,
[JumpType.SacredTree]=function(data)--建木神树
if ActTimeCtrlManager.SingleFuncState(JumpType.SacredTree) then
UIManager.OpenPanel(UIName.SacredTreePanel)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(FUNCTION_OPEN_TYPE.SACREDTREE))
end
end,
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[JumpType.HongMengZhen] = function ()
-- body
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv) then
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-- body
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if HarmonyManager.GetSingleAdditionsData(HarmonyAddType.AddLv).heroTid == 0 then
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-- body
UIManager.OpenPanel(UIName.HongMengEnvoyPanel)
else
UIManager.OpenPanel(UIName.HongMengPanel)
end
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else
UIManager.OpenPanel(UIName.HongMengPanel)
end
Merge branch 'master_xma_local' into 0功能/鸿蒙门阵 # Conflicts: # Assets/ManagedResources/Prefabs/UI/Resolve/ResolvePanel.prefab # Assets/ManagedResources/Prefabs/UI/RoleInfo/RoleEquipPanel.prefab # Assets/ManagedResources/~Lua/Common/GlobalDefine.lua # Assets/ManagedResources/~Lua/Common/functions.lua # Assets/ManagedResources/~Lua/Data/ConfigData.lua # Assets/ManagedResources/~Lua/Message/ArenaInfoProto.proto # Assets/ManagedResources/~Lua/Message/CommonProto.proto # Assets/ManagedResources/~Lua/Message/Expedition.proto # Assets/ManagedResources/~Lua/Message/Family.proto # Assets/ManagedResources/~Lua/Message/FightInfoProto.proto # Assets/ManagedResources/~Lua/Message/HeroInfoProto.proto # Assets/ManagedResources/~Lua/Message/MapInfoProto.proto # Assets/ManagedResources/~Lua/Message/MessageTypeProto.proto # Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua # Assets/ManagedResources/~Lua/Message/PlayerInfoProto.proto # Assets/ManagedResources/~Lua/Modules/Bag/BagResolveAnCompoundPanel.lua # Assets/ManagedResources/~Lua/Modules/Guide/GuideManager.lua # Assets/ManagedResources/~Lua/Modules/Hero/HeroManager.lua # Assets/ManagedResources/~Lua/Modules/Main/MainPanel.lua # Assets/ManagedResources/~Lua/Modules/Net/IndicationManager.lua # Assets/ManagedResources/~Lua/Modules/Net/NetManager.lua # Assets/ManagedResources/~Lua/Modules/Player/JumpManager.lua # Assets/ManagedResources/~Lua/Modules/Popup/RewardItemSingleShowPopup.lua # Assets/ManagedResources/~Lua/Modules/Task/TaskManager.lua
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end,
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[JumpType.TimeLimiteCall] = function (data)
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this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
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[JumpType.QianKunBox] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
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[JumpType.Celebration] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
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[JumpType.YiJingBaoKu] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
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[JumpType.LingShouBaoGe] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
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[JumpType.XiangYaoDuoBao] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
end,
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[JumpType.XianShiDuiHuan] = function (data)
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
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end,
[JumpType.ZhuTiHuoDong] = function (data)
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if #data > 1 then
if ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.LimitUpHero) then
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this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
else
PopupTipPanel.ShowTip("活动尚未开启")
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this.isOpen = false
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end
else
this.JumpActivity(JumpType.ZhuTiHuoDong,data[1])
end
end,
[JumpType.QianKunShangDian] = function (data)
this.JumpActivity(JumpType.QianKunShangDian,data[1])
end,
[JumpType.SheJiDaDianShangDian] = function (data)
this.JumpActivity(JumpType.SheJiDaDianShangDian,data[1])
end,
[JumpType.XinJiangLaiXiShangDian] = function (data)
this.JumpActivity(JumpType.XinJiangLaiXiShangDian,data[1])
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end,
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[JumpType.SheJiDaDianShangDian] = function (data)
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this.JumpActivity(JumpType.SheJiDaDianShangDian,data[1])
end,
[JumpType.XinJiangLaiXiShangDian] = function (data)
this.JumpActivity(JumpType.XinJiangLaiXiShangDian,data[1])
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end,
[JumpType.XingChenShangDian] = function (data)
this.JumpActivity(JumpType.XingChenShangDian,data[1])
end,
[JumpType.XunBaoMiZongShangDian] = function (data) --寻宝迷踪
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local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.XunBaoMiZong)
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(ActivityTypeDef.XunBaoMiZong) then
this.JumpActivity(JumpType.XunBaoMiZongShangDian,data[1])
else
PopupTipPanel.ShowTip("活动尚未开启")
this.isOpen = false
end
end,
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[JumpType.StateActivity] = function (data)
this.JumpActivity(JumpType.StateActivity,data[1], data[2])
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end,
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[JumpType.FightLevel] = function (data)
UIManager.OpenPanel(UIName.FightLevelChapterPanel)
end,
[JumpType.EndlessXingDongliBuy] = function(data)
UIManager.OpenPanel(UIName.QuickPurchasePanel, { type = 1 })
end,
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[JumpType.ChaoFanRuSheng] = function(data)
this.JumpActivity(ActivityTypeDef.ChaoFanRuSheng,data[1])
end,
[JumpType.firstRecharge] = function(data)
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local aaa={}
aaa.tabIndex=data[1]
UIManager.OpenPanel(UIName.FirstRechargePanel,aaa)
end,
[JumpType.ZhiZunJiangShi] = function(data)
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local actId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.SupremeHero)
if actId == 42 then
UIManager.OpenPanel(UIName.SupremeHeroPopup)
else
UIManager.OpenPanel(UIName.SupremeHeroPopupNew)
end
end,
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[JumpType.SurpriseBox] = function(data)
local activityId = ActivityGiftManager.IsActivityTypeOpen(data[1])
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(data[1]) then
UIManager.OpenPanel(UIName.SurpriseBoxPanel)
else
PopupTipPanel.ShowTip("活动尚未开启")
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this.isOpen = false
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end
end,
[JumpType.zhenqibaoge] = function(data)
this.JumpActivity(JumpType.zhenqibaoge,data[1])
end,
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[JumpType.xunxianbaoge] = function(data)
this.JumpActivity(JumpType.xunxianbaoge,data[1])
end,
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[JumpType.LingShouTehui] = function(data)--零售特惠
this.JumpActivity(JumpType.LingShouTehui,data[1])
end,
[JumpType.xianshishangshi] = function(data)
this.JumpActivity(JumpType.xianshishangshi,data[1])
end,
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[JumpType.chaozhijijin] = function(data)
this.JumpActivity(JumpType.chaozhijijin % 10000,data[1])
end,
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[JumpType.JumpServerHightLadder] = function(data)
if not ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) then
PopupTipPanel.ShowTip( ActTimeCtrlManager.GetFuncTip( FUNCTION_OPEN_TYPE.JumpServer_HightLadder))
return
end
local conFigWorldLevel = ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).WorldLevel
if PlayerManager.worldLeve < conFigWorldLevel then --如果世界等级不足
PopupTipPanel.ShowTip(string.format("世界等级到达%s后开启",conFigWorldLevel))
return
end
if ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.JumpServer_HightLadder) == false then --如果未解锁
PopupTipPanel.ShowTip("赛季过渡中!")
return
end
JumpServerManager.GetWorldArenaInfoRequest(function()
if not JumpServerManager.GetHightLadderDataIsStart() then
PopupTipPanel.ShowTip(string.format("开服第%s周开放",ConfigManager.GetConfigData(ConfigName.MServerArenaSetting,1).OpenWeek))
return
elseif not JumpServerManager.GetHightLadderDataIsGroup() then
PopupTipPanel.ShowTip("未划分跨服分组,无法参与!")
return
else
UIManager.OpenPanel(UIName.JumpServerHightLadderPanel)
return
end
end)
end,
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[JumpType.FourElementTrail] = function(data)
if ActTimeCtrlManager.IsQualifiled(FUNCTION_OPEN_TYPE.FourElementTrail) then
UIManager.OpenPanel(UIName.MonsterCampMainPanel)
else
PopupTipPanel.ShowTip("四灵试炼暂未开启")
return
end
end,
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[JumpType.linglongShangShi] = function(data)
this.JumpActivity(JumpType.linglongShangShi,data[1])
end,
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[JumpType.likeability] = function()
UIManager.OpenPanel(UIName.LikeAbilityPanel)
end,
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[JumpType.Song10Wan] = function()
UIManager.OpenPanel(UIName.GMSong10WanPanel)
end,
[JumpType.SongWuXian] = function()
UIManager.OpenPanel(UIName.OpenSeverWelfarePanel)
end,
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[JumpType.xiaoyaoyou] = function()
XiaoYaoManager.OpenMapList()
end,
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[JumpType.QiJieShiLian] = function(data)
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if UIManager.IsOpen(UIName.GeneralRankRewardPanel) then
UIManager.ClosePanel(UIName.GeneralRankRewardPanel)
end
QiJieShiLianManager.CheckQiJieJump(FUNCTION_OPEN_TYPE.QIJIESHILIAN,3,function ()
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local qiejieConfig = ConfigManager.GetConfig(ConfigName.QijieStage)
NetManager.SevenWorldInfoRequest(0,function (msg)
QiJieShiLianManager.IsLock = false
if qiejieConfig[msg.id] then
UIManager.OpenPanel(UIName.QiJieShiLianPanel)
else
LogError("七界试炼不存在该ID"..tostring(msg.id))
PopupTipPanel.ShowTip("无法进入,请联系客服!")
end
end)
end)
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end,
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[JumpType.YuXuLunDao] = function(data)
QiJieShiLianManager.CheckQiJieJump(FUNCTION_OPEN_TYPE.JumpServer_YuXu,2,function ()
NetManager.CrossYuXuLunDaoGetInfoRequest(1,function(msg)
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UIManager.OpenPanel(UIName.WorldArenaMainPanel,msg)
end)
end)
end,
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[JumpType.linglongBaojing] = function(data)
this.JumpActivity(JumpType.linglongBaojing % 10000,data[1])
end,
[JumpType.SiXiangXinFa] = function(data)
UIManager.OpenPanel(UIName.PracticePanel)
UIManager.OpenPanel(UIName.FourQuadrantPopup)
end,
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[JumpType.player] = function(data)
UIManager.OpenPanel(UIName.PracticePanel)
end,
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[JumpType.YuJianXingShangDian] = function (data) --御剑行商店
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.YuJianXing)
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(ActivityTypeDef.YuJianXing) then
this.JumpActivity(JumpType.YuJianXingShangDian,data[1])
else
PopupTipPanel.ShowTip("活动尚未开启")
this.isOpen = false
end
end,
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[JumpType.TianShuMiJuan] = function(data)
UIManager.OpenPanel(UIName.TianShuMiJuan,data[1])
end,
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[JumpType.JiTianHaoLi] = function(data)
this.JumpActivity(JumpType.JiTianHaoLi, data[1])
end,
[JumpType.LingMaiMiJing] = function(data)
NetManager.GetLingMaiInfoRequest(0,function ()
if LingMaiMiJingManager.state == 0 then
PopupTipPanel.ShowTip("今日不开放灵脉秘境玩法!")
else
if not LingMaiMiJingManager.GetData() then
LogError("灵脉试炼数据为空")
PopupTipPanel.ShowTip("灵脉暂无法进入,请耐心等待!")
return
end
UIManager.OpenPanel(UIName.LingMaiMiJingPanel)
end
end)
end,
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[JumpType.honglushop] = function(data)
this.JumpActivity(JumpType.honglushop, data[1])
end,
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[JumpType.fangcunxunbaoShop] = function(data)
this.JumpActivity(JumpType.fangcunxunbaoShop, data[1])
end,
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[JumpType.ContinuePackage] = function(data,args)
UIManager.OpenPanel(UIName.ContinuePackagePanel,args[1])
end,
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[JumpType.shenwaihuashen] = function(data,args)
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UIManager.OpenPanel(UIName.IncarnationPanel,data[1])
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end,
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[JumpType.Gem] = function(data,args)
UIManager.OpenPanel(UIName.GemPanel,data[1])
end,
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[JumpType.tehuishangcheng] = function(data,args)
UIManager.OpenPanel(UIName.ActivityMainPanel,36)
end,
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[JumpType.HomeLand] = function(data,args)
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HomeLandManager.GetData(function ()
UIManager.OpenPanel(UIName.HomeLandPanel)
end)
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end,
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[JumpType.Explor] = function(data,args)
UIManager.OpenPanel(UIName.ExploreMainPanel)
end,
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[JumpType.TreasureStoreSeason2] = function(data,args)
local activityId = ActivityGiftManager.IsActivityTypeOpen(ActivityTypeDef.TreasureStoreSeason2)
if activityId and activityId > 0 and ActivityGiftManager.IsQualifiled(ActivityTypeDef.TreasureStoreSeason2) then
UIManager.OpenPanel(UIName.TreasureStoreSeason2)
else
PopupTipPanel.ShowTip("活动尚未开启")
end
end,
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[JumpType.zhongzhichengcheng] = function(data,args)
this.JumpActivity(ActivityTypeDef.zhongzhichengcheng,data[1])
end,
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[JumpType.zhongzhichengcheng_Explor] = function(data,args)
if not MyGuildManager.MyGuildInfo or not MyGuildManager.MyGuildInfo.id then
this.isOpen = false
PopupTipPanel.ShowTip("需要先加入一个公会!")
return 0
end
if not ActTimeCtrlManager.SingleFuncState(FUNCTION_OPEN_TYPE.Explore) then
this.isOpen = false
PopupTipPanel.ShowTip("功能尚未开启")
return 0
end
UIManager.OpenPanel(UIName.ExploreMainPanel)
end,
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}
function this.JumpActivity(data,skipfactor, guideType)
local isOpen = DynamicActivityManager.IsActivityOpenByJumpIndex(data, skipfactor)
if not isOpen then
PopupTipPanel.ShowTip("活动尚未开启")
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this.isOpen = false
return
end
if isOpen == 1 then
PopupTipPanel.ShowTip("功能尚未开启")
this.isOpen = false
return
end
if DynamicActivityManager.curActivityType == data then
DynamicActivityManager.RemoveUIList()
end
if UIManager.IsOpen(UIName.ActivityMainPanel) then
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UIManager.ClosePanel(UIName.ActivityMainPanel)
end
DynamicActivityManager.AddUIList(this.jumpId)
local panel = UIManager.OpenPanel(UIName.ActivityMainPanel,data,skipfactor)
-- 限时引导光效
if guideType and guideType > 0 then
panel:ShowGuideGo(guideType)
end
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end
-- function this.GetTip(openType,openValue)
-- if openType == 1 then
-- if not FightPointPassManager.IsFightPointPass(openValue) then
-- local fightConfig = ConfigManager.GetConfigData(ConfigName.MainLevelConfig, openValue)
-- return string.format("通关%s关卡解锁", fightConfig.Name)
-- end
-- elseif openType == 2 then
-- if PlayerManager.level < openValue then
-- return string.format("玩家%s级后开放", openValue)
-- end
-- end
-- end
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function this.CheckJump(_jumpId)
local jumpSData = JumpConfig[_jumpId]
if jumpSData.Type < 10000 then
local b = jumpSData and ActTimeCtrlManager.SingleFuncState(jumpSData.Type)
if not b then
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(jumpSData.Type))
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this.isOpen = false
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end
return b
else
return true
end
end
function this.GoJumpWithoutTip(_jumpId)
local jumpSData = JumpConfig[_jumpId]
if jumpSData then
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
end
end
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function this.GoJump(_jumpId,fun,...)
local args = {...}
Log("jumpId:"..tostring(_jumpId))
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this.isOpen = true
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this.jumpId = _jumpId
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local jumpSData = JumpConfig[_jumpId]
if jumpSData then
if jumpSData.Type < 10000 then
local serData = ActTimeCtrlManager.GetSerDataByTypeId(jumpSData.Type)
if serData then
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if ActTimeCtrlManager.SingleFuncState(jumpSData.Type) then
jumpDic[jumpSData.Type](jumpSData.Skipfactor)
else
PopupTipPanel.ShowTip(ActTimeCtrlManager.GetFuncTip(jumpSData.Type))
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this.isOpen = false
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end
else
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jumpDic[jumpSData.Type](jumpSData.Skipfactor,args)
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end
else
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jumpDic[jumpSData.Type](jumpSData.Skipfactor,args)
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end
end
if fun then
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fun(this.isOpen)
end
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end
function this.ShowGuide(panelId, targetGO)
local go = poolManager:LoadAsset("GuideEffect", PoolManager.AssetType.GameObject)
go.transform:SetParent(targetGO.transform)
go.transform.localPosition = Vector3.zero
go.transform.localScale = Vector3.one
go.transform:SetAsLastSibling()
local layer = tonumber(go.name) or 0
Util.AddParticleSortLayer(go, UIManager.GetOpenPanel(panelId).sortingOrder - layer)
go.name = tostring(UIManager.GetOpenPanel(panelId).sortingOrder)
Util.GetGameObject(go, "GameObject"):SetActive(true)
local update
update = function()
if Input.GetMouseButtonDown(0) then
poolManager:UnLoadAsset("GuideEffect", go, PoolManager.AssetType.GameObject)
UpdateBeat:Remove(update, this)
end
end
UpdateBeat:Add(update, this)
end
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return this