gaoxin
|
e834044de0
|
修复战斗最后一回合结束还会再打一次的问题
|
2020-08-26 18:33:47 +08:00 |
ZhangBiao
|
dc9615b4fc
|
无尽进图武神将问题、取消对话战斗结束神将数据界面
|
2020-08-26 16:22:37 +08:00 |
wangzhenxing
|
c9638f15e9
|
检测不灭效果还原
|
2020-08-26 15:24:37 +09:00 |
wangzhenxing
|
0a255a5c1f
|
选择对位英雄逻辑修改
|
2020-08-26 14:11:00 +09:00 |
JieLing
|
223234f582
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-25 18:00:42 +08:00 |
JieLing
|
0da90f06a5
|
添加无敌吸血盾的判断
|
2020-08-25 16:33:04 +08:00 |
wangzhenxing
|
7d11f4b25f
|
还原之前死亡逻辑
|
2020-08-25 17:27:48 +09:00 |
wangzhenxing
|
6eaedb249d
|
解决 【ID1008832】
【技能】单独两个金翅大鹏,都触发了不灭,应该是先触发不灭的一方失败
|
2020-08-25 17:09:46 +09:00 |
zhangqiang
|
4d19e7ce98
|
中文表导出提交
|
2020-08-25 15:46:38 +08:00 |
zhangqiang
|
714545c75d
|
魂印效果图替换 修改公会副本
|
2020-08-25 10:40:13 +08:00 |
wangzhenxing
|
f007e185f8
|
116效果添加注释
|
2020-08-24 18:55:07 +09:00 |
gaoxin
|
d21f6f215d
|
修复进入战斗报错的问题
|
2020-08-24 18:20:54 +08:00 |
gaoxin
|
0804789e68
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-24 17:43:33 +08:00 |
gaoxin
|
02c213aca8
|
挂机地图新增
|
2020-08-24 17:17:21 +08:00 |
wangzhenxing
|
ff791bb871
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-24 17:18:34 +09:00 |
wangzhenxing
|
46df2e7418
|
添加116效果
|
2020-08-24 17:16:43 +09:00 |
gaoxin
|
395c41ef79
|
Merge branch 'temp' into master_develop
|
2020-08-24 14:36:54 +08:00 |
zhangqiang
|
ead1ba8fd9
|
提交
|
2020-08-22 19:08:50 +08:00 |
gaoxin
|
af532fce6e
|
海外相关修改合并
|
2020-08-22 16:19:50 +08:00 |
zhangqiang
|
e1b223e83f
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
# Conflicts:
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
# Assets/ManagedResources/~Lua/Data/ConfigData.lua
# data_execl/base_data/ItemConfig.xlsx
# data_execl/base_data/MonsterConfig.xlsx
# data_execl/base_data/PrivilegeTypeConfig.xlsx
# data_execl/base_data/RewardGroup.xlsx
# data_execl/base_data/RewardItemConfig.xlsx
# data_execl/base_data/SpecialConfig.xlsx
# data_execl/base_data/StoreConfig.xlsx
# data_execl/base_data/UIConfig.xlsx
|
2020-08-22 13:59:35 +08:00 |
zhangqiang
|
b725617a8d
|
公会副本提交
|
2020-08-21 15:52:49 +08:00 |
wangzhenxing
|
9a7b7c8eff
|
被动108 改为自身死亡后就不会反弹伤害
|
2020-08-21 15:59:34 +09:00 |
wangzhenxing
|
0f71f295d2
|
被动最佳技能添加类型判断,如果可以触发其他被动就赋成绝技类型,否是附加类型
|
2020-08-21 15:49:42 +09:00 |
zhangqiang
|
c08c537b16
|
公会副本提交
|
2020-08-20 20:05:38 +08:00 |
wangzhenxing
|
dc77526a67
|
把死亡人数检测放到最后检测,防止有些有复活技能无法触发
|
2020-08-20 18:07:08 +09:00 |
wangzhenxing
|
9aec289306
|
添加新被动242,243 技能概率追加技能,击杀追加技能
|
2020-08-20 16:54:03 +09:00 |
ZhangBiao
|
b01a3f31f9
|
Merge branch '0副本/副本原版留存' into master_develop
# Conflicts:
# data_execl/base_data/MonsterConfig.xlsx
# data_execl/base_data/MonsterGroup.xlsx
|
2020-08-20 15:00:23 +08:00 |
wangzhenxing
|
0e6c9ce414
|
阎罗王被动根据异常类型加伤修改
|
2020-08-18 20:07:00 +09:00 |
ZhangBiao
|
c9cb029494
|
无尽副本基本功能
(cherry picked from commit 21f43fa1a132a469c1d674d12838148699998794)
|
2020-08-18 10:49:21 +08:00 |
wangzhenxing
|
d16361e4d1
|
纵排改为仇恨目标
|
2020-08-18 10:26:24 +09:00 |
wangzhenxing
|
46ec8ef4b4
|
吸血修改,由finalDamage 改为 damage
|
2020-08-17 19:15:04 +09:00 |
wangzhenxing
|
cd5f26e8af
|
完整显示多段伤害
|
2020-08-17 17:12:34 +09:00 |
wangzhenxing
|
e139a43f65
|
屏蔽金翅大鹏不死效果
|
2020-08-14 16:50:32 +09:00 |
jiaoyangna
|
96d47d34a8
|
Merge branch 'master_develop2' into xuanyuanbaojing
# Conflicts:
# Assets/ManagedResources/~Lua/Modules/Carbon/XuanYuanMirrorManager.lua
# data_execl/base_data/GlobalSystemConfig.xlsx
# data_execl/base_data/ItemConfig.xlsx
# data_execl/base_data/RechargeCommodityConfig.xlsx
|
2020-08-12 14:17:01 +08:00 |
wangzhenxing
|
6d274b7991
|
【ID1008763】
【技能】124 释放技能后回复己方后排[a]点怒气 (目标不正确,给双方后排加怒)
|
2020-08-12 10:24:02 +09:00 |
wangzhenxing
|
7953575074
|
角色身上如果有无敌盾不会扣出怒气
|
2020-08-10 15:50:28 +09:00 |
gaoxin
|
a35b26a215
|
修改平分概率类型的技能的概率计算方式
|
2020-08-07 17:35:16 +08:00 |
gaoxin
|
723531298d
|
删除被动194额外附加伤害也会触发效果的并导致报错的问题,
|
2020-08-07 10:57:30 +08:00 |
jiaoyangna
|
16d4b6477d
|
no message
|
2020-08-06 17:37:07 +08:00 |
wangzhenxing
|
416cfbde79
|
技能释放后摇时间添加0.2
|
2020-08-06 18:01:59 +09:00 |
jiaoyangna
|
e0359bb37a
|
encoding upate
|
2020-08-06 17:52:32 +08:00 |
jiaoyangna
|
54aae5181f
|
fix bug
|
2020-08-03 15:51:48 +08:00 |
gaoxin
|
6bfebc928f
|
战斗日志打印文件名修改,战斗数据optiondata变为userdata
|
2020-08-01 11:16:33 +08:00 |
gaoxin
|
1379fe1f0e
|
部分log删除
|
2020-07-30 14:13:20 +08:00 |
gaoxin
|
83999b75d5
|
战斗内添加日志上报功能
|
2020-07-30 10:57:29 +08:00 |
JieLing
|
dadf5e2fe9
|
音效播放时机放在特效之前
|
2020-07-29 18:11:25 +08:00 |
gaoxin
|
d9a26568e4
|
添加战斗日志上报功能
|
2020-07-29 18:05:40 +08:00 |
wangzhenxing
|
a2635081af
|
规避不灭效果修改
|
2020-07-29 13:41:15 +09:00 |
gaoxin
|
650f872a0c
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-07-29 00:04:56 +08:00 |
gaoxin
|
2980205399
|
修复假战斗报错的问题
|
2020-07-29 00:02:19 +08:00 |
zhangqiang
|
02f92f749f
|
bug
|
2020-08-04 23:43:14 +08:00 |
gaoxin
|
72921a8f51
|
修复行动时遭受异常状态死亡时会继续释放技能的问题
|
2020-07-28 17:19:57 +08:00 |
jiaoyangna
|
99f9e7169e
|
添加特效
|
2020-07-28 15:06:47 +08:00 |
wangzhenxing
|
19a069994b
|
修改杨戬锤不死金翅大鹏一直锤的bug
|
2020-07-27 15:19:17 +09:00 |
gaoxin
|
b0002cf781
|
语言文字替换
|
2020-07-25 20:42:11 +08:00 |
gaoxin
|
7d9a555151
|
修复被动225报错
|
2020-07-25 19:24:29 +08:00 |
gaoxin
|
2b7eb6bf2a
|
Merge branch '英雄技能特效添加' into master_develop
# Conflicts:
# Assets/Effect/Prefab.meta
# Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_bhxz_00013_t1_attack_01.prefab.meta
# Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchGuessTipViewPopup.lua.meta
|
2020-07-25 16:13:55 +08:00 |
gaoxin
|
7c47d7c6a4
|
攻击音效提前0.3秒
|
2020-07-25 15:30:33 +08:00 |
zhangqiang
|
3588a17c00
|
Merge branch 'master_develop' into master_arena
# Conflicts:
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Data/UIData.lua
# Assets/Scripts/Editor/ExcelTool/DataConfigMD5Record.asset
# data_execl/base_data/UIConfig.xlsx
|
2020-07-23 21:24:00 +08:00 |
zhangqiang
|
6a855cf7a2
|
巅峰赛问题修改
|
2020-07-23 20:39:21 +08:00 |
zhangqiang
|
94684153c3
|
回放三局两胜显示
|
2020-07-23 18:06:55 +08:00 |
wangzhenxing
|
60b7e750a6
|
【ID1007274】
【技能】无敌盾应清除目标所有负面状态
|
2020-07-23 16:19:00 +09:00 |
gaoxin
|
3cf3cf7e90
|
特效旋转功能添加
|
2020-07-23 13:44:03 +08:00 |
wangzhenxing
|
228d2da247
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-07-23 11:34:22 +09:00 |
wangzhenxing
|
e12c485c99
|
添加225效果及 添加减乘运算
|
2020-07-23 11:34:08 +09:00 |
gaoxin
|
d6561a8c07
|
先后手协议添加
|
2020-07-22 21:39:45 +08:00 |
gaoxin
|
aa16826682
|
战斗先后手功能添加
|
2020-07-22 21:24:42 +08:00 |
gaoxin
|
560b366938
|
添加前置特效转向的效果
|
2020-07-22 14:49:32 +08:00 |
gaoxin
|
abf8830744
|
前置特效添加全屏类型
|
2020-07-21 21:34:47 +08:00 |
gaoxin
|
f420ee3bd7
|
Merge branch 'master_develop' into 英雄技能特效添加
# Conflicts:
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ab_lzhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_axl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bah_dww01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bxxz_lhzf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_chdr_qsqy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_cy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dhc_dhjf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dj_hmhx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dlsm_hskj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dm_lrzj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dst_zxtsl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dz_htjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_eh_hslc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fhlh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ft_csl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fx_lrzs01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_gg_alky01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ghn_ysyn01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hdxj_llhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hhe_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hsmw_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hxps_xtcz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jcdp_dpzc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jgtn_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhns_ylp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhxn_wxlz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jll_yjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jls_jlsw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jmm_myjm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jw_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jy_jyh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jzy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lc_ssym01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ldb_qzjfl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ljgz_hllw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ls_lshd01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lsx_swz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lzz_fjlyl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mjn_lhj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mp_lqfc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mslz_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mw_mwz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_dzcx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_pxz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_nxq_lyc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ny_qmsg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_qxn_yyw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_rd_gftm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sdxj_sbj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sgb_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sjll_bgxp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tljz_zxxzl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ts_jzlcl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tyxj_tyyq01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_wg_wgfg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_xllh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yc_ycmh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygl_yll01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygps_ysqr01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yj_fjcy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ylw_pgdm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zbj_tpywl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zz_zzm01.mp3.meta
# data_execl/base_data/CombatControl.xlsx
|
2020-07-21 14:48:51 +08:00 |
ZhangBiao
|
43f7ca10bc
|
|
2020-07-20 11:02:40 +08:00 |
ZhangBiao
|
f9ecb13bd3
|
战斗跳过按钮
|
2020-07-20 10:40:55 +08:00 |
gaoxin
|
3152ff0f41
|
修复部分技能报错的问题
|
2020-07-16 20:43:11 +08:00 |
gaoxin
|
d8b88221da
|
修复中心全屏特效显示错误的问题
|
2020-07-16 20:23:11 +08:00 |
gaoxin
|
958caebcb1
|
添加技能特效效果5 屏幕中心的全屏特效
|
2020-07-16 18:06:06 +08:00 |
JieLing
|
abde9c93bf
|
casting音效播放添加
|
2020-07-16 16:52:43 +08:00 |
ZhangBiao
|
cbe238fc9d
|
跳过战斗特权 修改
|
2020-07-15 17:33:19 +08:00 |
ZhangBiao
|
de9290e4a0
|
物品掉落特效+跳过按钮
|
2020-07-15 16:35:51 +08:00 |
gaoxin
|
a37151646a
|
战斗音效播放速度随战斗速度变化
|
2020-07-13 17:53:15 +08:00 |
gaoxin
|
5c1e235228
|
技能名称音效添加
|
2020-07-11 15:42:56 +08:00 |
ZhangBiao
|
310802e967
|
language导出
|
2020-07-10 19:13:29 +08:00 |
gaoxin
|
6303805bfa
|
修复未命中时报错的问题
|
2020-07-09 15:18:02 +08:00 |
gaoxin
|
b5ab2384c3
|
优化rendertexture的数量20->6
|
2020-07-08 21:21:49 +08:00 |
gaoxin
|
ce13a0263e
|
Merge branch '战斗优化v_n.0' into master_develop
# Conflicts:
# .gitignore
# Assets/ManagedResources/Atlas/QianKunBox.meta
# Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_ab_00014_t3_attack01.prefab.meta
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Config/Data/CombatControl.lua
# Assets/ManagedResources/~Lua/Config/Data/SkillLogicConfig.lua
# Assets/StreamingAssets/Android.meta
|
2020-07-08 19:55:09 +08:00 |
gaoxin
|
da6bb67d50
|
技能配置优化
|
2020-07-08 18:23:12 +08:00 |
gaoxin
|
b999786cbb
|
部分技能配置
|
2020-07-08 10:34:41 +08:00 |
jiaoyangna
|
c15b84b096
|
Merge branch 'master_develop' into equip
# Conflicts:
# Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
# Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
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2020-07-07 18:13:34 +08:00 |
jiaoyangna
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7f54e3c88a
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装备提交
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2020-07-06 20:35:39 +08:00 |
gaoxin
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9c7377e3d6
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未命中效果添加
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2020-07-03 18:55:45 +08:00 |
gaoxin
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0bdb498338
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添加全屏弹道按列区分释放位移
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2020-07-03 16:50:14 +08:00 |
gaoxin
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ab98e17e8a
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添加判断命中的方法
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2020-07-02 21:33:00 +08:00 |
gaoxin
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d53bac2d5a
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修复中毒死亡后依然可以释放技能
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2020-07-02 21:02:59 +08:00 |
gaoxin
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5b5577d50b
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添加全屏弹道技能
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2020-07-02 19:23:42 +08:00 |
gaoxin
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8653437ee1
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修复退出战斗界面持续伤害特效导致报错的问题,修复2号位立绘第一次没有淡出效果的问题
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2020-07-01 18:35:45 +08:00 |
JieLing
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b3c70f66e4
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svn逻辑tongbu
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2020-07-01 18:14:03 +08:00 |
gaoxin
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78b6a988d2
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战斗添加前摇特效,添加多段伤害
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2020-07-01 17:48:00 +08:00 |
JieLing
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5154fdbac0
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外网0.16.14 内网0.15.25
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2020-07-01 09:40:20 +08:00 |
JieLing
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7382b2db77
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版本开发提交
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2020-06-28 17:52:29 +08:00 |
JieLing
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8c61581548
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外网 0.16.10 内网 0.15.23
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2020-06-28 17:48:49 +08:00 |
JieLing
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d87ab3767e
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内网 0.15.20
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2020-06-23 18:36:24 +08:00 |
JieLing
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e3b6de5404
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内网0.15.17 外网 0.16.8
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2020-06-19 21:44:27 +08:00 |
JieLing
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75a3f83194
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内网0.15.16 外网 0.16.7
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2020-06-19 20:19:35 +08:00 |
JieLing
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7a410e1b60
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内网测试 0.15.5
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2020-06-19 16:18:05 +08:00 |
JieLing
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e189462ac9
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内网测试 0.15.14
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2020-06-18 20:39:29 +08:00 |
JieLing
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cf5f3e9952
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内网测试 0.15.12
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2020-06-13 11:47:13 +08:00 |
JieLing
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2db43096de
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补充提交
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2020-06-12 18:04:22 +08:00 |
JieLing
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b499b77bbe
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外网0.16.4版本热更
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2020-06-08 13:57:30 +08:00 |
JieLing
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59db757cf9
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六月三号开发提交
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2020-06-03 19:09:01 +08:00 |
JieLing
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063868ce73
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外网包 0.16.1
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2020-05-25 19:16:23 +08:00 |
JieLing
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266b9065d8
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测试版本 带热更 0.15.1
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2020-05-15 16:52:35 +08:00 |
JieLing
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00892194b5
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提交
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2020-05-11 09:38:52 +08:00 |
JieLing
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3a6591404d
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提交
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2020-05-09 14:12:31 +08:00 |
JieLing
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4c8d2cf8de
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提交
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2020-05-09 13:31:21 +08:00 |