Commit Graph

613 Commits (ac319513dcdbdec5de2c9fa1407c61978eca3a35)

Author SHA1 Message Date
gaoxin e1625e6bed 【战斗】修复回合末释放的灵兽技能释放时界面显示已经到下一回合的问题 2020-11-03 17:17:46 +08:00
gaoxin 49576b20ad 【战斗】修复战斗内名称不显示和我方元素显示错误的问题 2020-11-03 15:34:22 +08:00
gaoxin ba42282cc3 【战斗】修改会自己动的指定目标特效的显示时长 2020-11-03 01:00:53 +08:00
gaoxin 108e5b2568 【战斗】前摇特效添加指定位置释放的类型 2020-11-02 23:24:43 +08:00
gaoxin d10134216c 【战斗】修复人物技能会在零售技能释放完成之前加入对列,导致技能释放失败的问题--2 2020-11-02 22:13:34 +08:00
gaoxin 9dc9ca2b2a 【战斗】修复战斗界面资源回收时报错 2020-11-02 22:13:30 +08:00
gaoxin cb10b3ff1d 【战斗】修复人物技能会在零售技能释放完成之前加入对列,导致技能释放失败的问题。 2020-11-02 21:49:33 +08:00
gaoxin 9779a99414 【战斗】修复灵兽释放技能顺序错误 2020-11-02 21:24:00 +08:00
gaoxin 8b9276f6a2 【战斗】修复上一场残留数据会出现在下一场的问题 2020-11-02 21:23:55 +08:00
gaoxin 4cb8bee4ae 【战斗】修复凤凰技能第二回合无法触发的问题,修复战斗开始时界面显示回合数错误的问题 2020-11-02 19:17:14 +08:00
gaoxin 3a542e5c63 【战斗】技能特效添加会自己动的指定目标特效 2020-11-02 18:09:04 +08:00
gaoxin 25f88a2a98 【LOG】删除无用log,添加凤凰技能概率log 2020-11-02 16:53:26 +08:00
gaoxin ad4ebc14a0 【战斗】修复凤凰概率技能无法生效的问题 2020-11-02 16:31:57 +08:00
wangzhenxing 6c388f5d94 【效果】添加119效果 2020-11-02 16:21:06 +09:00
gaoxin acaece5483 【战斗】前端添加自动上传结果不一致的战斗数据的功能。 2020-11-02 16:07:43 +08:00
gaoxin c90e209fd6 【战斗】修复技能效果修改导致被动技能报错的问题 2020-11-02 14:12:28 +08:00
gaoxin 02a57e692c 【战斗】修复部分被动技能报错 2020-11-02 13:49:53 +08:00
gaoxin 9b65cbba0f 【战斗】灵兽技能前摇特效播放位置调整,灵兽技能条件添加类型3,修复灵兽立绘不会回收的问题 2020-11-02 11:55:28 +08:00
gaoxin 230788670d 【战斗】主动效果117,118添加 2020-11-02 10:00:32 +08:00
gaoxin 9ed00e0ba5 【战斗】灵兽战斗逻辑同步 2020-11-01 16:17:26 +08:00
zhangqiang 3479bd153c 【灵兽系统】 合并 功能ok 但是战斗合完进不去 2020-10-31 17:01:46 +08:00
gaoxin ec7e498b87 【战斗】修复持续伤害会出现小数的问题 2020-10-27 15:16:04 +08:00
gaoxin 88516ad0e2 【战斗】加血普攻会触发降怒被动的问题,修改被动技能195全部免疫改为部分免疫 2020-10-26 19:43:04 +08:00
gaoxin f4cfce396c Revert "【战斗0.0.7】修复熬丙十星天赋不对追加得技能生效得问题"
This reverts commit 1f9165688f.
2020-10-20 21:02:13 +08:00
gaoxin 1f9165688f 【战斗0.0.7】修复熬丙十星天赋不对追加得技能生效得问题 2020-10-20 20:37:51 +08:00
gaoxin cd03b49824 【战斗0.0.6】修复判断数据是否存在接口错误 2020-10-20 20:27:14 +08:00
wangzhenxing b5b8f79dca 技能期间只触发一次被动触发条件修改 2020-10-20 16:29:44 +08:00
gaoxin 3625da459f 【战斗】修复桃子技能错误 2020-10-20 00:39:27 +08:00
gaoxin 73063a72e3 【战斗0.0.4】代码遗漏补齐, 2020-10-19 21:06:01 +08:00
gaoxin d33fe98ef1 【战斗0.0.4】修复战斗开始时偶现卡牌人物裁切显示错误的问题 2020-10-19 18:38:15 +08:00
gaoxin 321aa22ec6 【战斗 0.0.3】尝试修复偶现战斗卡死得问题 2020-10-19 18:37:51 +08:00
gaoxin 5dc4062a46 【战斗0.0.2】修复新增的被动技能非技能出发时报错的问题 2020-10-17 20:08:40 +08:00
gaoxin 6326a8ab9a 【战斗0.0.1-同步local】添加引导战斗暂停接口 2020-10-17 19:03:34 +08:00
gaoxin 0baed21bf6 战斗逻辑同步 2020-10-17 18:35:52 +08:00
gaoxin 422a8abaa4 修复属性类被动会导致战斗日志报错的问题 2020-10-09 14:26:28 +08:00
JieLing 223f8b11b4 修复在手机上战斗报错 2020-09-27 20:54:50 +08:00
JieLing 907d092c04 遗漏同步提交 2020-09-27 18:27:20 +08:00
gaoxin 541b4fc271 战斗逻辑同步 2020-09-27 16:56:15 +08:00
gaoxin b77d0c9725 删除战斗资源预加载的操作,预加载的资源会导致内存泄漏。 2020-09-21 16:47:49 +08:00
gaoxin b62fe63c84 关闭战斗log 2020-09-05 20:40:33 +08:00
gaoxin 92a8b93b50 修改屏幕的适配方式,修改计算屏幕位置的方法 2020-09-05 12:15:58 +08:00
zhangqiang 82b1d2595a Merge branch 'master_develop' into master_tishen_hw 2020-09-04 13:47:12 +08:00
ZhangBiao ca036d6d0a 天宫商店、无尽商店货币加号增加、无尽副本战斗胜利不显示经验 2020-09-03 18:16:20 +08:00
wangzhenxing 3232e4126f effect: 116 兼容金翅大鹏10星天赋 2020-09-03 15:20:27 +09:00
gaoxin bc982203a8 界面适配调整 2020-09-03 11:37:36 +08:00
wangzhenxing 9473b158e4 释放技能逻辑修改,如果角色在释放技能前死了就把队列里要释放的技能都不做处理,只有死亡后才触发的技能才会释放和有不灭的英雄的技能 2020-09-02 19:01:11 +09:00
ZhangBiao e3e95e2379 森罗 无尽 流程优化和界面调整 2020-09-02 13:35:29 +08:00
gaoxin 3af306318d 删除无用log 2020-08-27 20:00:33 +08:00
gaoxin 1ce0e4b15c 战斗怒气文字修改 2020-08-27 17:26:55 +08:00
gaoxin 3dc8330e4b 修复连续点击导致战斗界面打开多次导致报错,立绘重叠的问题 2020-08-26 22:37:23 +08:00
gaoxin e834044de0 修复战斗最后一回合结束还会再打一次的问题 2020-08-26 18:33:47 +08:00
ZhangBiao dc9615b4fc 无尽进图武神将问题、取消对话战斗结束神将数据界面 2020-08-26 16:22:37 +08:00
wangzhenxing c9638f15e9 检测不灭效果还原 2020-08-26 15:24:37 +09:00
wangzhenxing 0a255a5c1f 选择对位英雄逻辑修改 2020-08-26 14:11:00 +09:00
JieLing 223234f582 Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop 2020-08-25 18:00:42 +08:00
JieLing 0da90f06a5 添加无敌吸血盾的判断 2020-08-25 16:33:04 +08:00
wangzhenxing 7d11f4b25f 还原之前死亡逻辑 2020-08-25 17:27:48 +09:00
wangzhenxing 6eaedb249d 解决 【ID1008832】
【技能】单独两个金翅大鹏,都触发了不灭,应该是先触发不灭的一方失败
2020-08-25 17:09:46 +09:00
zhangqiang 4d19e7ce98 中文表导出提交 2020-08-25 15:46:38 +08:00
zhangqiang 714545c75d 魂印效果图替换 修改公会副本 2020-08-25 10:40:13 +08:00
wangzhenxing f007e185f8 116效果添加注释 2020-08-24 18:55:07 +09:00
gaoxin d21f6f215d 修复进入战斗报错的问题 2020-08-24 18:20:54 +08:00
gaoxin 0804789e68 Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop 2020-08-24 17:43:33 +08:00
gaoxin 02c213aca8 挂机地图新增 2020-08-24 17:17:21 +08:00
wangzhenxing ff791bb871 Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop 2020-08-24 17:18:34 +09:00
wangzhenxing 46df2e7418 添加116效果 2020-08-24 17:16:43 +09:00
gaoxin 395c41ef79 Merge branch 'temp' into master_develop 2020-08-24 14:36:54 +08:00
zhangqiang ead1ba8fd9 提交 2020-08-22 19:08:50 +08:00
gaoxin af532fce6e 海外相关修改合并 2020-08-22 16:19:50 +08:00
zhangqiang e1b223e83f Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
# Conflicts:
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
#	Assets/ManagedResources/~Lua/Data/ConfigData.lua
#	data_execl/base_data/ItemConfig.xlsx
#	data_execl/base_data/MonsterConfig.xlsx
#	data_execl/base_data/PrivilegeTypeConfig.xlsx
#	data_execl/base_data/RewardGroup.xlsx
#	data_execl/base_data/RewardItemConfig.xlsx
#	data_execl/base_data/SpecialConfig.xlsx
#	data_execl/base_data/StoreConfig.xlsx
#	data_execl/base_data/UIConfig.xlsx
2020-08-22 13:59:35 +08:00
zhangqiang b725617a8d 公会副本提交 2020-08-21 15:52:49 +08:00
wangzhenxing 9a7b7c8eff 被动108 改为自身死亡后就不会反弹伤害 2020-08-21 15:59:34 +09:00
wangzhenxing 0f71f295d2 被动最佳技能添加类型判断,如果可以触发其他被动就赋成绝技类型,否是附加类型 2020-08-21 15:49:42 +09:00
zhangqiang c08c537b16 公会副本提交 2020-08-20 20:05:38 +08:00
wangzhenxing dc77526a67 把死亡人数检测放到最后检测,防止有些有复活技能无法触发 2020-08-20 18:07:08 +09:00
wangzhenxing 9aec289306 添加新被动242,243 技能概率追加技能,击杀追加技能 2020-08-20 16:54:03 +09:00
ZhangBiao b01a3f31f9 Merge branch '0副本/副本原版留存' into master_develop
# Conflicts:
#	data_execl/base_data/MonsterConfig.xlsx
#	data_execl/base_data/MonsterGroup.xlsx
2020-08-20 15:00:23 +08:00
wangzhenxing 0e6c9ce414 阎罗王被动根据异常类型加伤修改 2020-08-18 20:07:00 +09:00
ZhangBiao c9cb029494 无尽副本基本功能
(cherry picked from commit 21f43fa1a132a469c1d674d12838148699998794)
2020-08-18 10:49:21 +08:00
wangzhenxing d16361e4d1 纵排改为仇恨目标 2020-08-18 10:26:24 +09:00
wangzhenxing 46ec8ef4b4 吸血修改,由finalDamage 改为 damage 2020-08-17 19:15:04 +09:00
wangzhenxing cd5f26e8af 完整显示多段伤害 2020-08-17 17:12:34 +09:00
wangzhenxing e139a43f65 屏蔽金翅大鹏不死效果 2020-08-14 16:50:32 +09:00
jiaoyangna 96d47d34a8 Merge branch 'master_develop2' into xuanyuanbaojing
# Conflicts:
#	Assets/ManagedResources/~Lua/Modules/Carbon/XuanYuanMirrorManager.lua
#	data_execl/base_data/GlobalSystemConfig.xlsx
#	data_execl/base_data/ItemConfig.xlsx
#	data_execl/base_data/RechargeCommodityConfig.xlsx
2020-08-12 14:17:01 +08:00
wangzhenxing 6d274b7991 【ID1008763】
【技能】124 释放技能后回复己方后排[a]点怒气 (目标不正确,给双方后排加怒)
2020-08-12 10:24:02 +09:00
wangzhenxing 7953575074 角色身上如果有无敌盾不会扣出怒气 2020-08-10 15:50:28 +09:00
gaoxin a35b26a215 修改平分概率类型的技能的概率计算方式 2020-08-07 17:35:16 +08:00
gaoxin 723531298d 删除被动194额外附加伤害也会触发效果的并导致报错的问题, 2020-08-07 10:57:30 +08:00
jiaoyangna 16d4b6477d no message 2020-08-06 17:37:07 +08:00
wangzhenxing 416cfbde79 技能释放后摇时间添加0.2 2020-08-06 18:01:59 +09:00
jiaoyangna e0359bb37a encoding upate 2020-08-06 17:52:32 +08:00
jiaoyangna 54aae5181f fix bug 2020-08-03 15:51:48 +08:00
gaoxin 6bfebc928f 战斗日志打印文件名修改,战斗数据optiondata变为userdata 2020-08-01 11:16:33 +08:00
gaoxin 1379fe1f0e 部分log删除 2020-07-30 14:13:20 +08:00
gaoxin 83999b75d5 战斗内添加日志上报功能 2020-07-30 10:57:29 +08:00
JieLing dadf5e2fe9 音效播放时机放在特效之前 2020-07-29 18:11:25 +08:00
gaoxin d9a26568e4 添加战斗日志上报功能 2020-07-29 18:05:40 +08:00
wangzhenxing a2635081af 规避不灭效果修改 2020-07-29 13:41:15 +09:00
gaoxin 650f872a0c Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop 2020-07-29 00:04:56 +08:00
gaoxin 2980205399 修复假战斗报错的问题 2020-07-29 00:02:19 +08:00
zhangqiang 02f92f749f bug 2020-08-04 23:43:14 +08:00
gaoxin 72921a8f51 修复行动时遭受异常状态死亡时会继续释放技能的问题 2020-07-28 17:19:57 +08:00
jiaoyangna 99f9e7169e 添加特效 2020-07-28 15:06:47 +08:00
wangzhenxing 19a069994b 修改杨戬锤不死金翅大鹏一直锤的bug 2020-07-27 15:19:17 +09:00
gaoxin b0002cf781 语言文字替换 2020-07-25 20:42:11 +08:00
gaoxin 7d9a555151 修复被动225报错 2020-07-25 19:24:29 +08:00
gaoxin 2b7eb6bf2a Merge branch '英雄技能特效添加' into master_develop
# Conflicts:
#	Assets/Effect/Prefab.meta
#	Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_bhxz_00013_t1_attack_01.prefab.meta
#	Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchGuessTipViewPopup.lua.meta
2020-07-25 16:13:55 +08:00
gaoxin 7c47d7c6a4 攻击音效提前0.3秒 2020-07-25 15:30:33 +08:00
zhangqiang 3588a17c00 Merge branch 'master_develop' into master_arena
# Conflicts:
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Data/UIData.lua
#	Assets/Scripts/Editor/ExcelTool/DataConfigMD5Record.asset
#	data_execl/base_data/UIConfig.xlsx
2020-07-23 21:24:00 +08:00
zhangqiang 6a855cf7a2 巅峰赛问题修改 2020-07-23 20:39:21 +08:00
zhangqiang 94684153c3 回放三局两胜显示 2020-07-23 18:06:55 +08:00
wangzhenxing 60b7e750a6 【ID1007274】
【技能】无敌盾应清除目标所有负面状态
2020-07-23 16:19:00 +09:00
gaoxin 3cf3cf7e90 特效旋转功能添加 2020-07-23 13:44:03 +08:00
wangzhenxing 228d2da247 Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop 2020-07-23 11:34:22 +09:00
wangzhenxing e12c485c99 添加225效果及 添加减乘运算 2020-07-23 11:34:08 +09:00
gaoxin d6561a8c07 先后手协议添加 2020-07-22 21:39:45 +08:00
gaoxin aa16826682 战斗先后手功能添加 2020-07-22 21:24:42 +08:00
gaoxin 560b366938 添加前置特效转向的效果 2020-07-22 14:49:32 +08:00
gaoxin abf8830744 前置特效添加全屏类型 2020-07-21 21:34:47 +08:00
gaoxin f420ee3bd7 Merge branch 'master_develop' into 英雄技能特效添加
# Conflicts:
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ab_lzhl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_axl_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bah_dww01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bxxz_lhzf01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_chdr_qsqy01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_cy_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dhc_dhjf01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dj_hmhx01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dlsm_hskj01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dm_lrzj01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dst_zxtsl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dz_htjl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_eh_hslc01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fhlh_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ft_csl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fx_lrzs01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_gg_alky01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ghn_ysyn01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hdxj_llhl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hhe_swzh01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hsmw_swzh01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hxps_xtcz01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jcdp_dpzc01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jgtn_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhns_ylp01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhxn_wxlz01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jl_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jll_yjl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jls_jlsw01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jmm_myjm01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jw_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jy_jyh01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jzy_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lc_ssym01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ldb_qzjfl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ljgz_hllw01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ls_lshd01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lsx_swz01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lzz_fjlyl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mjn_lhj01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mp_lqfc01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mslz_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mw_mwz01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_dzcx01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_pxz01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_nxq_lyc01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ny_qmsg01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_qxn_yyw01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_rd_gftm01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sdxj_sbj01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sgb_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sjll_bgxp01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tljz_zxxzl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ts_jzlcl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tyxj_tyyq01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_wg_wgfg01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_xllh_aa01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yc_ycmh01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygl_yll01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygps_ysqr01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yj_fjcy01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ylw_pgdm01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zbj_tpywl01.mp3.meta
#	Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zz_zzm01.mp3.meta
#	data_execl/base_data/CombatControl.xlsx
2020-07-21 14:48:51 +08:00
ZhangBiao 43f7ca10bc 2020-07-20 11:02:40 +08:00
ZhangBiao f9ecb13bd3 战斗跳过按钮 2020-07-20 10:40:55 +08:00
gaoxin 3152ff0f41 修复部分技能报错的问题 2020-07-16 20:43:11 +08:00
gaoxin d8b88221da 修复中心全屏特效显示错误的问题 2020-07-16 20:23:11 +08:00
gaoxin 958caebcb1 添加技能特效效果5 屏幕中心的全屏特效 2020-07-16 18:06:06 +08:00
JieLing abde9c93bf casting音效播放添加 2020-07-16 16:52:43 +08:00
ZhangBiao cbe238fc9d 跳过战斗特权 修改 2020-07-15 17:33:19 +08:00
ZhangBiao de9290e4a0 物品掉落特效+跳过按钮 2020-07-15 16:35:51 +08:00
gaoxin a37151646a 战斗音效播放速度随战斗速度变化 2020-07-13 17:53:15 +08:00
gaoxin 5c1e235228 技能名称音效添加 2020-07-11 15:42:56 +08:00
ZhangBiao 310802e967 language导出 2020-07-10 19:13:29 +08:00
gaoxin 6303805bfa 修复未命中时报错的问题 2020-07-09 15:18:02 +08:00
gaoxin b5ab2384c3 优化rendertexture的数量20->6 2020-07-08 21:21:49 +08:00
gaoxin ce13a0263e Merge branch '战斗优化v_n.0' into master_develop
# Conflicts:
#	.gitignore
#	Assets/ManagedResources/Atlas/QianKunBox.meta
#	Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_ab_00014_t3_attack01.prefab.meta
#	Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
#	Assets/ManagedResources/~Lua/Config/Data/CombatControl.lua
#	Assets/ManagedResources/~Lua/Config/Data/SkillLogicConfig.lua
#	Assets/StreamingAssets/Android.meta
2020-07-08 19:55:09 +08:00
gaoxin da6bb67d50 技能配置优化 2020-07-08 18:23:12 +08:00
gaoxin b999786cbb 部分技能配置 2020-07-08 10:34:41 +08:00
jiaoyangna c15b84b096 Merge branch 'master_develop' into equip
# Conflicts:
#	Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
#	Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
#	Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
2020-07-07 18:13:34 +08:00
jiaoyangna 7f54e3c88a 装备提交 2020-07-06 20:35:39 +08:00
gaoxin 9c7377e3d6 未命中效果添加 2020-07-03 18:55:45 +08:00
gaoxin 0bdb498338 添加全屏弹道按列区分释放位移 2020-07-03 16:50:14 +08:00
gaoxin ab98e17e8a 添加判断命中的方法 2020-07-02 21:33:00 +08:00
gaoxin d53bac2d5a 修复中毒死亡后依然可以释放技能 2020-07-02 21:02:59 +08:00
gaoxin 5b5577d50b 添加全屏弹道技能 2020-07-02 19:23:42 +08:00
gaoxin 8653437ee1 修复退出战斗界面持续伤害特效导致报错的问题,修复2号位立绘第一次没有淡出效果的问题 2020-07-01 18:35:45 +08:00
JieLing b3c70f66e4 svn逻辑tongbu 2020-07-01 18:14:03 +08:00
gaoxin 78b6a988d2 战斗添加前摇特效,添加多段伤害 2020-07-01 17:48:00 +08:00
JieLing 5154fdbac0 外网0.16.14 内网0.15.25 2020-07-01 09:40:20 +08:00
JieLing 7382b2db77 版本开发提交 2020-06-28 17:52:29 +08:00
JieLing 8c61581548 外网 0.16.10 内网 0.15.23 2020-06-28 17:48:49 +08:00
JieLing d87ab3767e 内网 0.15.20 2020-06-23 18:36:24 +08:00
JieLing e3b6de5404 内网0.15.17 外网 0.16.8 2020-06-19 21:44:27 +08:00
JieLing 75a3f83194 内网0.15.16 外网 0.16.7 2020-06-19 20:19:35 +08:00
JieLing 7a410e1b60 内网测试 0.15.5 2020-06-19 16:18:05 +08:00
JieLing e189462ac9 内网测试 0.15.14 2020-06-18 20:39:29 +08:00
JieLing cf5f3e9952 内网测试 0.15.12 2020-06-13 11:47:13 +08:00
JieLing 2db43096de 补充提交 2020-06-12 18:04:22 +08:00
JieLing b499b77bbe 外网0.16.4版本热更 2020-06-08 13:57:30 +08:00
JieLing 59db757cf9 六月三号开发提交 2020-06-03 19:09:01 +08:00
JieLing 063868ce73 外网包 0.16.1 2020-05-25 19:16:23 +08:00
JieLing 266b9065d8 测试版本 带热更 0.15.1 2020-05-15 16:52:35 +08:00
JieLing 00892194b5 提交 2020-05-11 09:38:52 +08:00
JieLing 3a6591404d 提交 2020-05-09 14:12:31 +08:00
JieLing 4c8d2cf8de 提交 2020-05-09 13:31:21 +08:00