wangzhenxing
|
6d86795403
|
[战斗]=====灵兽金乌技能修改提交
|
2021-01-08 16:36:55 +09:00 |
wangzhenxing
|
91531e00b0
|
[战斗]====提交 麒麟印记,放逐类型
|
2021-01-08 16:35:52 +09:00 |
wangzhenxing
|
8ce40e8099
|
[战斗]====添加5, 6 condition 判断条件 添加buff类型 麒麟印加 放逐
|
2021-01-08 16:34:42 +09:00 |
zhangqiang
|
ecbde627e4
|
【战斗回放】bug
|
2021-01-07 18:03:57 +08:00 |
zhangqiang
|
1ef5728daf
|
【战斗回放】代码整理
|
2021-01-07 11:32:26 +08:00 |
zhangqiang
|
9cf814590a
|
【战斗回放】车迟 十绝阵
|
2021-01-06 21:04:37 +08:00 |
zhangqiang
|
7bedefc780
|
【战斗回放】
|
2021-01-06 16:12:54 +08:00 |
zhangqiang
|
a6d16c13e5
|
【寻宝】加锁
|
2020-12-30 18:08:44 +08:00 |
wangzhenxing
|
4571f9e5a5
|
[战斗] 不灭buff更新修改提交
|
2020-12-28 12:11:03 +09:00 |
gaoxin
|
bf6fd2d13d
|
Merge remote-tracking branch 'origin/0活动开发聚集地/新将活动3个' into master_xma_local
# Conflicts:
# Assets/ManagedResources/~Lua/Message/ActivityProto_pb.lua
# Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua
# Assets/ManagedResources/~Lua/View/UpView.lua
|
2020-12-26 20:22:23 +08:00 |
wangzhenxing
|
ed9efaf4e8
|
【战斗】 白骨精追加普攻必定暴击修改
|
2020-12-26 19:54:46 +09:00 |
wangzhenxing
|
fcc8724fca
|
【战斗】=====292被动位置修改
|
2020-12-26 19:52:51 +09:00 |
wangzhenxing
|
4bc92b8b21
|
[战斗]白骨精法宝添加普攻不触发任何特性
|
2020-12-26 19:49:45 +09:00 |
wangzhenxing
|
e9c4cab292
|
[战斗]289被动修改,协议数据提交
|
2020-12-26 19:48:59 +09:00 |
wangzhenxing
|
f07b8a14d2
|
[战斗]修改切磋判断胜负条件
|
2020-12-26 19:46:18 +09:00 |
wangzhenxing
|
8ad04c122c
|
[优化] 巅峰争霸赛,切磋超时改为只判断总伤害,不再判断总治疗
|
2020-12-26 19:36:11 +09:00 |
wangzhenxing
|
f0c2913433
|
[战斗] 修改初始怒气无法增加修改
|
2020-12-26 19:29:44 +09:00 |
wangzhenxing
|
064e00c029
|
[战斗]白骨精技能,被动,魂印效果提交
|
2020-12-26 19:28:29 +09:00 |
gaoxin
|
7fe3b4f39f
|
【战斗】魂印力战之躯不再免疫间接伤害
|
2020-12-26 18:34:02 +08:00 |
ZhangBiao
|
30f8049ef5
|
Merge branch '0活动开发聚集地/新将来袭' into 0活动开发聚集地/新将活动3个
# Conflicts:
# Assets/ManagedResources/Prefabs/UI/Battle/BattlePanel.prefab
# Assets/ManagedResources/~Lua/Message/ActivityProto_pb.lua
# Assets/ManagedResources/~Lua/Message/MessageTypeProto_pb.lua
|
2020-12-23 11:13:48 +08:00 |
gaoxin
|
ec47ec2b1c
|
【战报系统】接口uid改为通过战斗id获取,兼容pve战斗数据
|
2020-12-18 16:51:28 +08:00 |
gaoxin
|
ef1ced3ef7
|
【战报系统】基础功能添加
|
2020-12-18 16:51:13 +08:00 |
wangzhenxing
|
3a1bbf7cac
|
【战斗】 188被动修改 间接伤害不会被义结金兰分摊
|
2020-12-18 11:23:41 +09:00 |
wangzhenxing
|
c4320e59e2
|
【战斗】 142被动效果修改 间接伤害不会触发回血
|
2020-12-18 11:22:58 +09:00 |
wangzhenxing
|
2dd63c7986
|
[战斗]284效果修改,非技能伤害不会回血
|
2020-12-18 11:22:24 +09:00 |
wangzhenxing
|
297b36eb2b
|
[战斗] 链接符伤害,溢出伤害,舍身济世分摊伤害改为最终伤害 ,舍身济世伤害不触发284被动
|
2020-12-18 11:21:10 +09:00 |
gaoxin
|
f4096cb18b
|
【战斗】v1.0.11
1、修复圣物效果数据错误
2、不灭buff实现方式修改
3、灵兽buff回合计算方式修改
|
2020-12-16 11:36:29 +08:00 |
wangzhenxing
|
9f4d3cd182
|
[战斗] 大闹天宫圣物相关被动,同步成和校验服一样
|
2020-12-12 17:58:37 +09:00 |
gaoxin
|
ec3636c842
|
【战斗】检测不灭的方式修改
|
2020-12-12 16:59:15 +09:00 |
wangzhenxing
|
b9a112736b
|
[战斗] 修改灵兽给英雄附加的buff的刷新机制,改为大回合刷新,如果灵兽是在回合后释放,配置的持续回合数+1
|
2020-12-07 18:03:23 +09:00 |
zhangqiang
|
62fcc1fa19
|
【战斗 】 给英雄附加战斗单位类型
|
2020-12-07 18:02:49 +09:00 |
wangzhenxing
|
7da566dc76
|
[战斗] 神女庇佑最佳技能表现修改,吞鲸魂印修改
|
2020-12-07 18:01:57 +09:00 |
ZhangBiao
|
1fcb892050
|
【新将来袭】宝箱位置调整
|
2020-12-04 19:42:47 +08:00 |
ZhangBiao
|
b3e374e336
|
【神将来袭】基本完事儿
|
2020-12-03 18:36:01 +08:00 |
ZhangBiao
|
b2e53f8ae5
|
【新将来袭】战斗血条
|
2020-12-03 15:11:24 +08:00 |
ZhangBiao
|
86d190572a
|
【神将来袭】加战斗了
|
2020-12-02 17:14:52 +08:00 |
gaoxin
|
4dbbbc7929
|
【战斗】修复lenthoftable方法在后端战斗中无法调用导致报错
|
2020-11-30 20:35:14 +08:00 |
wangzhenxing
|
a711c30c64
|
[战斗] 99被动修改 屏蔽金翅大鹏不灭
|
2020-11-28 17:59:38 +09:00 |
wangzhenxing
|
30f953f6de
|
【战斗】 角色查找逻辑添加 排除拥有不灭的单位 和 没有不灭的无序列表 103效果改成治疗随机多个单位 276被动 改为给随机英雄加
|
2020-11-28 17:58:36 +09:00 |
wangzhenxing
|
ce8c206717
|
【战斗】效果:103修改添加1个参数 被动 147 206修改 被动添加271-284
|
2020-11-28 17:56:58 +09:00 |
wangzhenxing
|
4b6578e957
|
[战斗] 91 112 115 196 256 被动添加特性屏蔽修改
|
2020-11-24 11:31:02 +09:00 |
wangzhenxing
|
2cc096cd18
|
【战斗】147,206被动修改回原来的效果
|
2020-11-24 11:24:29 +09:00 |
wangzhenxing
|
e3e609c87e
|
[战斗] 245-256被动修改,修改英雄身上如果有两个相同类型被动只能触发一个的问题
|
2020-11-24 11:23:31 +09:00 |
gaoxin
|
34ae0ed497
|
【战斗】无用log删除,技能数量限制初始化数据位置错误
|
2020-11-23 21:36:34 +08:00 |
gaoxin
|
5e4f1a5165
|
v1.0.7
1、修复单个回合技能上限数值会在后端累加,当一场战斗结束此数值刚好达到上限时,下一场战斗毕定卡死的问题
|
2020-11-23 10:08:36 +08:00 |
gaoxin
|
85a608d21a
|
Revert "Revert "【战斗】v1.0.5""
This reverts commit 941cb86845.
|
2020-11-20 15:15:45 +08:00 |
gaoxin
|
941cb86845
|
Revert "【战斗】v1.0.5"
This reverts commit 0548b16015.
|
2020-11-20 15:07:27 +08:00 |
gaoxin
|
2331c8d013
|
【战斗】添加超时检测
|
2020-11-20 15:07:08 +08:00 |
gaoxin
|
0548b16015
|
【战斗】v1.0.5
1、修复人物行动前被持续伤害击杀,触发被击杀时追加技能,释放技能后战斗卡死的问题
2、添加每回合技能释放数量上限
|
2020-11-20 14:27:23 +08:00 |
gaoxin
|
37631ebc67
|
【战斗】技能特效播放层级修改
|
2020-11-19 15:44:23 +08:00 |
gaoxin
|
59937a1132
|
【战斗】修改自动下落特效的时间为表配置
|
2020-11-19 14:53:45 +08:00 |
gaoxin
|
ca1a509cb8
|
【战斗】修复资源回收顺序错误导致跳过战斗时黑屏的问题
|
2020-11-17 21:40:36 +08:00 |
gaoxin
|
4eb60838b4
|
【战斗】修复被动112参数错误
|
2020-11-17 20:39:28 +08:00 |
wangzhenxing
|
84a28f8a28
|
[战斗] 196 被动 添加类型判断
|
2020-11-17 18:44:31 +09:00 |
gaoxin
|
be0195af18
|
【战斗】战斗表现添加射线类型特凶啊
|
2020-11-17 18:31:11 +08:00 |
gaoxin
|
05076eb743
|
Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
|
2020-11-17 18:30:45 +08:00 |
gaoxin
|
d3a276cdca
|
【测试战斗】皮肤加入本地数据保存
|
2020-11-17 18:30:37 +08:00 |
wangzhenxing
|
3308ce4479
|
[战斗] 被动处理 舍身济世200 ,及伏虎罗汉特性被动添加额外技能屏蔽
|
2020-11-17 17:35:25 +09:00 |
gaoxin
|
6a515c2374
|
【战斗】优化战斗资源回收机制,修复跳过战斗时灵兽报错
|
2020-11-17 14:05:46 +08:00 |
gaoxin
|
8f3325ad5f
|
【战斗】修复灵兽释放技能时跳过战斗,下次战斗会显示上次战斗的casting的问题
|
2020-11-17 14:04:23 +08:00 |
wangzhenxing
|
383f20aa32
|
【战斗】 被动266去除无用log
|
2020-11-17 10:02:29 +09:00 |
gaoxin
|
46750846f8
|
【战斗】修复灵兽技能释放后会检测轮数,导致战斗卡死的问题。
|
2020-11-16 18:34:12 +08:00 |
ZhangBiao
|
8df6de20e5
|
【副本】isInMap字段删除bug修复
|
2020-11-16 15:24:09 +08:00 |
gaoxin
|
5301a91738
|
【战斗】修复被动270普通攻击也能触发的问题
|
2020-11-16 14:04:58 +08:00 |
gaoxin
|
8edf7dd781
|
【战斗】被动添加
270:技能直接伤害[a]%转化为生命治疗自己
|
2020-11-16 11:50:38 +08:00 |
wangzhenxing
|
1287453f10
|
【战斗】 额外技能添加5技能
|
2020-11-14 20:20:06 +09:00 |
wangzhenxing
|
406cf2e1f7
|
【战斗】 被动265效果修改
|
2020-11-14 19:52:47 +09:00 |
wangzhenxing
|
b1549b470b
|
[战斗] 被动268修改
|
2020-11-14 19:20:55 +09:00 |
gaoxin
|
af915fb480
|
Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
|
2020-11-14 17:37:42 +08:00 |
gaoxin
|
ede48e5063
|
【测试战斗】添加总伤害数值打印
|
2020-11-14 17:37:24 +08:00 |
gaoxin
|
e6ac0a8845
|
Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
|
2020-11-14 17:20:38 +08:00 |
gaoxin
|
b7269ccf89
|
【测试战斗】修复测试战斗按钮层级过高遮挡伤害数字的问题
|
2020-11-14 17:20:33 +08:00 |
wangzhenxing
|
d64ed5e92d
|
[战斗] 268 被动效果修改
|
2020-11-14 17:32:09 +09:00 |
wangzhenxing
|
5e0384b847
|
[战斗]免疫盾修改提交
|
2020-11-14 17:13:37 +09:00 |
wangzhenxing
|
6821324fb1
|
[战斗]减伤盾效果修改提交
|
2020-11-14 15:43:40 +09:00 |
wangzhenxing
|
deb8603b98
|
[战斗]减伤盾效果修改
|
2020-11-14 15:11:32 +09:00 |
gaoxin
|
4fd822a333
|
【战斗】删除战斗艺术字配置,改为即时判断
|
2020-11-13 19:44:55 +08:00 |
gaoxin
|
142d8dee0f
|
Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
|
2020-11-13 19:38:10 +08:00 |
gaoxin
|
56afe786be
|
【战斗】战斗关闭时不再回收灵兽立绘资源,直接销毁,避免在UI上立绘不停播放攻击动作的问题
|
2020-11-13 19:38:04 +08:00 |
gaoxin
|
1face65dbb
|
【战斗】免疫效果自定义类型添加,免疫效果文字显示恢复
|
2020-11-13 19:34:41 +08:00 |
wangzhenxing
|
70e019f837
|
gm 测试战斗添加设置皮肤
|
2020-11-13 17:48:11 +08:00 |
wangzhenxing
|
fee4501004
|
[战斗] 266被动修改
|
2020-11-13 18:42:27 +09:00 |
wangzhenxing
|
d6d5f5cdfa
|
257 561 267 技能修改
|
2020-11-13 17:38:35 +08:00 |
gaoxin
|
1568e2f288
|
【测试战斗】修复添加属性被动时报错
|
2020-11-13 17:27:15 +08:00 |
wangzhenxing
|
8a87f0a8a2
|
【战斗】91 被动修改
|
2020-11-13 18:23:56 +09:00 |
ZhangBiao
|
ee04d93830
|
【灵兽宝阁】增加结束时间
|
2020-11-13 17:07:32 +08:00 |
gaoxin
|
9919674980
|
【战斗】假战斗加入对MonsterGroup配置的灵兽数据的处理
|
2020-11-12 15:12:59 +08:00 |
gaoxin
|
4f635cf42d
|
【战斗】修复特效层级显示错误
|
2020-11-11 18:10:06 +08:00 |
wangzhenxing
|
4fa66650f0
|
[皮肤]伤害统计界面添加皮肤显示
|
2020-11-09 15:54:36 +08:00 |
gaoxin
|
05fb2f5e7f
|
【战斗】修复战斗中受击特效及音效错误的问题,修复假战斗星级显示错误
|
2020-11-06 20:45:44 +08:00 |
wangzhenxing
|
5128a02eba
|
[皮肤] 胜利最佳输出界面显示皮肤
|
2020-11-06 17:58:28 +08:00 |
gaoxin
|
f1ca8398d3
|
【战斗】假战斗随机种子读表
|
2020-11-06 15:04:11 +08:00 |
wangzhenxing
|
4a6d8b393f
|
技能提交去除log
|
2020-11-06 15:04:05 +08:00 |
wangzhenxing
|
ab4f97fa0a
|
皮肤修改提交
|
2020-11-06 15:03:56 +08:00 |
wangzhenxing
|
04fce03cd8
|
battlemanager修改提交
|
2020-11-06 13:32:04 +08:00 |
wangzhenxing
|
3e917799bb
|
解决冲突提交
|
2020-11-06 13:31:30 +08:00 |
gaoxin
|
857f97f2ab
|
【战斗】假战斗数据组建错误修复
|
2020-11-06 11:41:40 +08:00 |
gaoxin
|
d668e4ffc3
|
Merge branch 'master_xma_local' of http://60.1.1.230/gaoxin/JL_Client into master_xma_local
# Conflicts:
# Assets/ManagedResources/~Lua/Data/ConfigData.lua
# Assets/ManagedResources/~Lua/Modules/Main/GMPanel.lua
|
2020-11-06 11:19:46 +08:00 |
gaoxin
|
1ac0e6fc53
|
【战斗】添加新的假战斗功能
|
2020-11-06 11:18:09 +08:00 |
jiaoyangna
|
a109c2f93f
|
【皮肤】 战斗提交
|
2020-11-06 10:51:41 +08:00 |
gaoxin
|
e1625e6bed
|
【战斗】修复回合末释放的灵兽技能释放时界面显示已经到下一回合的问题
|
2020-11-03 17:17:46 +08:00 |
gaoxin
|
49576b20ad
|
【战斗】修复战斗内名称不显示和我方元素显示错误的问题
|
2020-11-03 15:34:22 +08:00 |
gaoxin
|
ba42282cc3
|
【战斗】修改会自己动的指定目标特效的显示时长
|
2020-11-03 01:00:53 +08:00 |
gaoxin
|
108e5b2568
|
【战斗】前摇特效添加指定位置释放的类型
|
2020-11-02 23:24:43 +08:00 |
gaoxin
|
d10134216c
|
【战斗】修复人物技能会在零售技能释放完成之前加入对列,导致技能释放失败的问题--2
|
2020-11-02 22:13:34 +08:00 |
gaoxin
|
9dc9ca2b2a
|
【战斗】修复战斗界面资源回收时报错
|
2020-11-02 22:13:30 +08:00 |
gaoxin
|
cb10b3ff1d
|
【战斗】修复人物技能会在零售技能释放完成之前加入对列,导致技能释放失败的问题。
|
2020-11-02 21:49:33 +08:00 |
gaoxin
|
9779a99414
|
【战斗】修复灵兽释放技能顺序错误
|
2020-11-02 21:24:00 +08:00 |
gaoxin
|
8b9276f6a2
|
【战斗】修复上一场残留数据会出现在下一场的问题
|
2020-11-02 21:23:55 +08:00 |
gaoxin
|
4cb8bee4ae
|
【战斗】修复凤凰技能第二回合无法触发的问题,修复战斗开始时界面显示回合数错误的问题
|
2020-11-02 19:17:14 +08:00 |
gaoxin
|
3a542e5c63
|
【战斗】技能特效添加会自己动的指定目标特效
|
2020-11-02 18:09:04 +08:00 |
gaoxin
|
25f88a2a98
|
【LOG】删除无用log,添加凤凰技能概率log
|
2020-11-02 16:53:26 +08:00 |
gaoxin
|
ad4ebc14a0
|
【战斗】修复凤凰概率技能无法生效的问题
|
2020-11-02 16:31:57 +08:00 |
wangzhenxing
|
6c388f5d94
|
【效果】添加119效果
|
2020-11-02 16:21:06 +09:00 |
gaoxin
|
acaece5483
|
【战斗】前端添加自动上传结果不一致的战斗数据的功能。
|
2020-11-02 16:07:43 +08:00 |
gaoxin
|
c90e209fd6
|
【战斗】修复技能效果修改导致被动技能报错的问题
|
2020-11-02 14:12:28 +08:00 |
gaoxin
|
02a57e692c
|
【战斗】修复部分被动技能报错
|
2020-11-02 13:49:53 +08:00 |
gaoxin
|
9b65cbba0f
|
【战斗】灵兽技能前摇特效播放位置调整,灵兽技能条件添加类型3,修复灵兽立绘不会回收的问题
|
2020-11-02 11:55:28 +08:00 |
gaoxin
|
230788670d
|
【战斗】主动效果117,118添加
|
2020-11-02 10:00:32 +08:00 |
gaoxin
|
9ed00e0ba5
|
【战斗】灵兽战斗逻辑同步
|
2020-11-01 16:17:26 +08:00 |
zhangqiang
|
3479bd153c
|
【灵兽系统】 合并 功能ok 但是战斗合完进不去
|
2020-10-31 17:01:46 +08:00 |
gaoxin
|
ec7e498b87
|
【战斗】修复持续伤害会出现小数的问题
|
2020-10-27 15:16:04 +08:00 |
gaoxin
|
88516ad0e2
|
【战斗】加血普攻会触发降怒被动的问题,修改被动技能195全部免疫改为部分免疫
|
2020-10-26 19:43:04 +08:00 |
gaoxin
|
f4cfce396c
|
Revert "【战斗0.0.7】修复熬丙十星天赋不对追加得技能生效得问题"
This reverts commit 1f9165688f.
|
2020-10-20 21:02:13 +08:00 |
gaoxin
|
1f9165688f
|
【战斗0.0.7】修复熬丙十星天赋不对追加得技能生效得问题
|
2020-10-20 20:37:51 +08:00 |
gaoxin
|
cd03b49824
|
【战斗0.0.6】修复判断数据是否存在接口错误
|
2020-10-20 20:27:14 +08:00 |
wangzhenxing
|
b5b8f79dca
|
技能期间只触发一次被动触发条件修改
|
2020-10-20 16:29:44 +08:00 |
gaoxin
|
3625da459f
|
【战斗】修复桃子技能错误
|
2020-10-20 00:39:27 +08:00 |
gaoxin
|
73063a72e3
|
【战斗0.0.4】代码遗漏补齐,
|
2020-10-19 21:06:01 +08:00 |
gaoxin
|
d33fe98ef1
|
【战斗0.0.4】修复战斗开始时偶现卡牌人物裁切显示错误的问题
|
2020-10-19 18:38:15 +08:00 |
gaoxin
|
321aa22ec6
|
【战斗 0.0.3】尝试修复偶现战斗卡死得问题
|
2020-10-19 18:37:51 +08:00 |
gaoxin
|
5dc4062a46
|
【战斗0.0.2】修复新增的被动技能非技能出发时报错的问题
|
2020-10-17 20:08:40 +08:00 |
gaoxin
|
6326a8ab9a
|
【战斗0.0.1-同步local】添加引导战斗暂停接口
|
2020-10-17 19:03:34 +08:00 |
gaoxin
|
0baed21bf6
|
战斗逻辑同步
|
2020-10-17 18:35:52 +08:00 |
gaoxin
|
422a8abaa4
|
修复属性类被动会导致战斗日志报错的问题
|
2020-10-09 14:26:28 +08:00 |
JieLing
|
223f8b11b4
|
修复在手机上战斗报错
|
2020-09-27 20:54:50 +08:00 |
JieLing
|
907d092c04
|
遗漏同步提交
|
2020-09-27 18:27:20 +08:00 |
gaoxin
|
541b4fc271
|
战斗逻辑同步
|
2020-09-27 16:56:15 +08:00 |
gaoxin
|
b77d0c9725
|
删除战斗资源预加载的操作,预加载的资源会导致内存泄漏。
|
2020-09-21 16:47:49 +08:00 |
gaoxin
|
b62fe63c84
|
关闭战斗log
|
2020-09-05 20:40:33 +08:00 |
gaoxin
|
92a8b93b50
|
修改屏幕的适配方式,修改计算屏幕位置的方法
|
2020-09-05 12:15:58 +08:00 |
zhangqiang
|
82b1d2595a
|
Merge branch 'master_develop' into master_tishen_hw
|
2020-09-04 13:47:12 +08:00 |
ZhangBiao
|
ca036d6d0a
|
天宫商店、无尽商店货币加号增加、无尽副本战斗胜利不显示经验
|
2020-09-03 18:16:20 +08:00 |
wangzhenxing
|
3232e4126f
|
effect: 116 兼容金翅大鹏10星天赋
|
2020-09-03 15:20:27 +09:00 |
gaoxin
|
bc982203a8
|
界面适配调整
|
2020-09-03 11:37:36 +08:00 |
wangzhenxing
|
9473b158e4
|
释放技能逻辑修改,如果角色在释放技能前死了就把队列里要释放的技能都不做处理,只有死亡后才触发的技能才会释放和有不灭的英雄的技能
|
2020-09-02 19:01:11 +09:00 |
ZhangBiao
|
e3e95e2379
|
森罗 无尽 流程优化和界面调整
|
2020-09-02 13:35:29 +08:00 |
gaoxin
|
3af306318d
|
删除无用log
|
2020-08-27 20:00:33 +08:00 |
gaoxin
|
1ce0e4b15c
|
战斗怒气文字修改
|
2020-08-27 17:26:55 +08:00 |
gaoxin
|
3dc8330e4b
|
修复连续点击导致战斗界面打开多次导致报错,立绘重叠的问题
|
2020-08-26 22:37:23 +08:00 |
gaoxin
|
e834044de0
|
修复战斗最后一回合结束还会再打一次的问题
|
2020-08-26 18:33:47 +08:00 |
ZhangBiao
|
dc9615b4fc
|
无尽进图武神将问题、取消对话战斗结束神将数据界面
|
2020-08-26 16:22:37 +08:00 |
wangzhenxing
|
c9638f15e9
|
检测不灭效果还原
|
2020-08-26 15:24:37 +09:00 |
wangzhenxing
|
0a255a5c1f
|
选择对位英雄逻辑修改
|
2020-08-26 14:11:00 +09:00 |
JieLing
|
223234f582
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-25 18:00:42 +08:00 |
JieLing
|
0da90f06a5
|
添加无敌吸血盾的判断
|
2020-08-25 16:33:04 +08:00 |
wangzhenxing
|
7d11f4b25f
|
还原之前死亡逻辑
|
2020-08-25 17:27:48 +09:00 |
wangzhenxing
|
6eaedb249d
|
解决 【ID1008832】
【技能】单独两个金翅大鹏,都触发了不灭,应该是先触发不灭的一方失败
|
2020-08-25 17:09:46 +09:00 |
zhangqiang
|
4d19e7ce98
|
中文表导出提交
|
2020-08-25 15:46:38 +08:00 |
zhangqiang
|
714545c75d
|
魂印效果图替换 修改公会副本
|
2020-08-25 10:40:13 +08:00 |
wangzhenxing
|
f007e185f8
|
116效果添加注释
|
2020-08-24 18:55:07 +09:00 |
gaoxin
|
d21f6f215d
|
修复进入战斗报错的问题
|
2020-08-24 18:20:54 +08:00 |
gaoxin
|
0804789e68
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-24 17:43:33 +08:00 |
gaoxin
|
02c213aca8
|
挂机地图新增
|
2020-08-24 17:17:21 +08:00 |
wangzhenxing
|
ff791bb871
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-08-24 17:18:34 +09:00 |
wangzhenxing
|
46df2e7418
|
添加116效果
|
2020-08-24 17:16:43 +09:00 |
gaoxin
|
395c41ef79
|
Merge branch 'temp' into master_develop
|
2020-08-24 14:36:54 +08:00 |
zhangqiang
|
ead1ba8fd9
|
提交
|
2020-08-22 19:08:50 +08:00 |
gaoxin
|
af532fce6e
|
海外相关修改合并
|
2020-08-22 16:19:50 +08:00 |
zhangqiang
|
e1b223e83f
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
# Conflicts:
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Common/GlobalDefine.lua
# Assets/ManagedResources/~Lua/Data/ConfigData.lua
# data_execl/base_data/ItemConfig.xlsx
# data_execl/base_data/MonsterConfig.xlsx
# data_execl/base_data/PrivilegeTypeConfig.xlsx
# data_execl/base_data/RewardGroup.xlsx
# data_execl/base_data/RewardItemConfig.xlsx
# data_execl/base_data/SpecialConfig.xlsx
# data_execl/base_data/StoreConfig.xlsx
# data_execl/base_data/UIConfig.xlsx
|
2020-08-22 13:59:35 +08:00 |
zhangqiang
|
b725617a8d
|
公会副本提交
|
2020-08-21 15:52:49 +08:00 |
wangzhenxing
|
9a7b7c8eff
|
被动108 改为自身死亡后就不会反弹伤害
|
2020-08-21 15:59:34 +09:00 |
wangzhenxing
|
0f71f295d2
|
被动最佳技能添加类型判断,如果可以触发其他被动就赋成绝技类型,否是附加类型
|
2020-08-21 15:49:42 +09:00 |
zhangqiang
|
c08c537b16
|
公会副本提交
|
2020-08-20 20:05:38 +08:00 |
wangzhenxing
|
dc77526a67
|
把死亡人数检测放到最后检测,防止有些有复活技能无法触发
|
2020-08-20 18:07:08 +09:00 |
wangzhenxing
|
9aec289306
|
添加新被动242,243 技能概率追加技能,击杀追加技能
|
2020-08-20 16:54:03 +09:00 |
ZhangBiao
|
b01a3f31f9
|
Merge branch '0副本/副本原版留存' into master_develop
# Conflicts:
# data_execl/base_data/MonsterConfig.xlsx
# data_execl/base_data/MonsterGroup.xlsx
|
2020-08-20 15:00:23 +08:00 |
wangzhenxing
|
0e6c9ce414
|
阎罗王被动根据异常类型加伤修改
|
2020-08-18 20:07:00 +09:00 |
ZhangBiao
|
c9cb029494
|
无尽副本基本功能
(cherry picked from commit 21f43fa1a132a469c1d674d12838148699998794)
|
2020-08-18 10:49:21 +08:00 |
wangzhenxing
|
d16361e4d1
|
纵排改为仇恨目标
|
2020-08-18 10:26:24 +09:00 |
wangzhenxing
|
46ec8ef4b4
|
吸血修改,由finalDamage 改为 damage
|
2020-08-17 19:15:04 +09:00 |
wangzhenxing
|
cd5f26e8af
|
完整显示多段伤害
|
2020-08-17 17:12:34 +09:00 |
wangzhenxing
|
e139a43f65
|
屏蔽金翅大鹏不死效果
|
2020-08-14 16:50:32 +09:00 |
jiaoyangna
|
96d47d34a8
|
Merge branch 'master_develop2' into xuanyuanbaojing
# Conflicts:
# Assets/ManagedResources/~Lua/Modules/Carbon/XuanYuanMirrorManager.lua
# data_execl/base_data/GlobalSystemConfig.xlsx
# data_execl/base_data/ItemConfig.xlsx
# data_execl/base_data/RechargeCommodityConfig.xlsx
|
2020-08-12 14:17:01 +08:00 |
wangzhenxing
|
6d274b7991
|
【ID1008763】
【技能】124 释放技能后回复己方后排[a]点怒气 (目标不正确,给双方后排加怒)
|
2020-08-12 10:24:02 +09:00 |
wangzhenxing
|
7953575074
|
角色身上如果有无敌盾不会扣出怒气
|
2020-08-10 15:50:28 +09:00 |
gaoxin
|
a35b26a215
|
修改平分概率类型的技能的概率计算方式
|
2020-08-07 17:35:16 +08:00 |
gaoxin
|
723531298d
|
删除被动194额外附加伤害也会触发效果的并导致报错的问题,
|
2020-08-07 10:57:30 +08:00 |
jiaoyangna
|
16d4b6477d
|
no message
|
2020-08-06 17:37:07 +08:00 |
wangzhenxing
|
416cfbde79
|
技能释放后摇时间添加0.2
|
2020-08-06 18:01:59 +09:00 |
jiaoyangna
|
e0359bb37a
|
encoding upate
|
2020-08-06 17:52:32 +08:00 |
jiaoyangna
|
54aae5181f
|
fix bug
|
2020-08-03 15:51:48 +08:00 |
gaoxin
|
6bfebc928f
|
战斗日志打印文件名修改,战斗数据optiondata变为userdata
|
2020-08-01 11:16:33 +08:00 |
gaoxin
|
1379fe1f0e
|
部分log删除
|
2020-07-30 14:13:20 +08:00 |
gaoxin
|
83999b75d5
|
战斗内添加日志上报功能
|
2020-07-30 10:57:29 +08:00 |
JieLing
|
dadf5e2fe9
|
音效播放时机放在特效之前
|
2020-07-29 18:11:25 +08:00 |
gaoxin
|
d9a26568e4
|
添加战斗日志上报功能
|
2020-07-29 18:05:40 +08:00 |
wangzhenxing
|
a2635081af
|
规避不灭效果修改
|
2020-07-29 13:41:15 +09:00 |
gaoxin
|
650f872a0c
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-07-29 00:04:56 +08:00 |
gaoxin
|
2980205399
|
修复假战斗报错的问题
|
2020-07-29 00:02:19 +08:00 |
zhangqiang
|
02f92f749f
|
bug
|
2020-08-04 23:43:14 +08:00 |
gaoxin
|
72921a8f51
|
修复行动时遭受异常状态死亡时会继续释放技能的问题
|
2020-07-28 17:19:57 +08:00 |
jiaoyangna
|
99f9e7169e
|
添加特效
|
2020-07-28 15:06:47 +08:00 |
wangzhenxing
|
19a069994b
|
修改杨戬锤不死金翅大鹏一直锤的bug
|
2020-07-27 15:19:17 +09:00 |
gaoxin
|
b0002cf781
|
语言文字替换
|
2020-07-25 20:42:11 +08:00 |
gaoxin
|
7d9a555151
|
修复被动225报错
|
2020-07-25 19:24:29 +08:00 |
gaoxin
|
2b7eb6bf2a
|
Merge branch '英雄技能特效添加' into master_develop
# Conflicts:
# Assets/Effect/Prefab.meta
# Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_bhxz_00013_t1_attack_01.prefab.meta
# Assets/ManagedResources/~Lua/Modules/ArenaTopMatch/ArenaTopMatchGuessTipViewPopup.lua.meta
|
2020-07-25 16:13:55 +08:00 |
gaoxin
|
7c47d7c6a4
|
攻击音效提前0.3秒
|
2020-07-25 15:30:33 +08:00 |
zhangqiang
|
3588a17c00
|
Merge branch 'master_develop' into master_arena
# Conflicts:
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Data/UIData.lua
# Assets/Scripts/Editor/ExcelTool/DataConfigMD5Record.asset
# data_execl/base_data/UIConfig.xlsx
|
2020-07-23 21:24:00 +08:00 |
zhangqiang
|
6a855cf7a2
|
巅峰赛问题修改
|
2020-07-23 20:39:21 +08:00 |
zhangqiang
|
94684153c3
|
回放三局两胜显示
|
2020-07-23 18:06:55 +08:00 |
wangzhenxing
|
60b7e750a6
|
【ID1007274】
【技能】无敌盾应清除目标所有负面状态
|
2020-07-23 16:19:00 +09:00 |
gaoxin
|
3cf3cf7e90
|
特效旋转功能添加
|
2020-07-23 13:44:03 +08:00 |
wangzhenxing
|
228d2da247
|
Merge branch 'master_develop' of http://60.1.1.230/gaoxin/JL_Client into master_develop
|
2020-07-23 11:34:22 +09:00 |
wangzhenxing
|
e12c485c99
|
添加225效果及 添加减乘运算
|
2020-07-23 11:34:08 +09:00 |
gaoxin
|
d6561a8c07
|
先后手协议添加
|
2020-07-22 21:39:45 +08:00 |
gaoxin
|
aa16826682
|
战斗先后手功能添加
|
2020-07-22 21:24:42 +08:00 |
gaoxin
|
560b366938
|
添加前置特效转向的效果
|
2020-07-22 14:49:32 +08:00 |
gaoxin
|
abf8830744
|
前置特效添加全屏类型
|
2020-07-21 21:34:47 +08:00 |
gaoxin
|
f420ee3bd7
|
Merge branch 'master_develop' into 英雄技能特效添加
# Conflicts:
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ab_lzhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_axl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bah_dww01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_bxxz_lhzf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_chdr_qsqy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_cy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dhc_dhjf01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dj_hmhx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dlsm_hskj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dm_lrzj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dst_zxtsl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_dz_htjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_eh_hslc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fhlh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ft_csl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_fx_lrzs01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_gg_alky01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ghn_ysyn01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hdxj_llhl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hhe_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hsmw_swzh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_hxps_xtcz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jcdp_dpzc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jgtn_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhns_ylp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jhxn_wxlz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jl_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jll_yjl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jls_jlsw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jmm_myjm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jw_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jy_jyh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_jzy_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lc_ssym01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ldb_qzjfl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ljgz_hllw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ls_lshd01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lsx_swz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_lzz_fjlyl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mjn_lhj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mp_lqfc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mslz_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mw_mwz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_dzcx01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_mz_pxz01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_nxq_lyc01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ny_qmsg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_qxn_yyw01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_rd_gftm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sdxj_sbj01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sgb_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_sjll_bgxp01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tljz_zxxzl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ts_jzlcl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_tyxj_tyyq01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_wg_wgfg01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_xllh_aa01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yc_ycmh01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygl_yll01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ygps_ysqr01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_yj_fjcy01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_ylw_pgdm01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zbj_tpywl01.mp3.meta
# Assets/ManagedResources/Audio/Skill/actor_voc/Audio_battle_zz_zzm01.mp3.meta
# data_execl/base_data/CombatControl.xlsx
|
2020-07-21 14:48:51 +08:00 |
ZhangBiao
|
43f7ca10bc
|
|
2020-07-20 11:02:40 +08:00 |
ZhangBiao
|
f9ecb13bd3
|
战斗跳过按钮
|
2020-07-20 10:40:55 +08:00 |
gaoxin
|
3152ff0f41
|
修复部分技能报错的问题
|
2020-07-16 20:43:11 +08:00 |
gaoxin
|
d8b88221da
|
修复中心全屏特效显示错误的问题
|
2020-07-16 20:23:11 +08:00 |
gaoxin
|
958caebcb1
|
添加技能特效效果5 屏幕中心的全屏特效
|
2020-07-16 18:06:06 +08:00 |
JieLing
|
abde9c93bf
|
casting音效播放添加
|
2020-07-16 16:52:43 +08:00 |
ZhangBiao
|
cbe238fc9d
|
跳过战斗特权 修改
|
2020-07-15 17:33:19 +08:00 |
ZhangBiao
|
de9290e4a0
|
物品掉落特效+跳过按钮
|
2020-07-15 16:35:51 +08:00 |
gaoxin
|
a37151646a
|
战斗音效播放速度随战斗速度变化
|
2020-07-13 17:53:15 +08:00 |
gaoxin
|
5c1e235228
|
技能名称音效添加
|
2020-07-11 15:42:56 +08:00 |
ZhangBiao
|
310802e967
|
language导出
|
2020-07-10 19:13:29 +08:00 |
gaoxin
|
6303805bfa
|
修复未命中时报错的问题
|
2020-07-09 15:18:02 +08:00 |
gaoxin
|
b5ab2384c3
|
优化rendertexture的数量20->6
|
2020-07-08 21:21:49 +08:00 |
gaoxin
|
ce13a0263e
|
Merge branch '战斗优化v_n.0' into master_develop
# Conflicts:
# .gitignore
# Assets/ManagedResources/Atlas/QianKunBox.meta
# Assets/ManagedResources/Prefabs/Effect/Skill/Effect_c_ab_00014_t3_attack01.prefab.meta
# Assets/ManagedResources/ResConfigs/ResourcePathConfig.asset
# Assets/ManagedResources/~Lua/Config/Data/CombatControl.lua
# Assets/ManagedResources/~Lua/Config/Data/SkillLogicConfig.lua
# Assets/StreamingAssets/Android.meta
|
2020-07-08 19:55:09 +08:00 |
gaoxin
|
da6bb67d50
|
技能配置优化
|
2020-07-08 18:23:12 +08:00 |
gaoxin
|
b999786cbb
|
部分技能配置
|
2020-07-08 10:34:41 +08:00 |
jiaoyangna
|
c15b84b096
|
Merge branch 'master_develop' into equip
# Conflicts:
# Assets/ManagedResources/~Lua/Modules/Bag/BagPanel.lua
# Assets/ManagedResources/~Lua/Modules/Equip/EquipManager.lua
# Assets/ManagedResources/~Lua/Modules/RoleInfo/RoleEquipPanel.lua
|
2020-07-07 18:13:34 +08:00 |
jiaoyangna
|
7f54e3c88a
|
装备提交
|
2020-07-06 20:35:39 +08:00 |
gaoxin
|
9c7377e3d6
|
未命中效果添加
|
2020-07-03 18:55:45 +08:00 |
gaoxin
|
0bdb498338
|
添加全屏弹道按列区分释放位移
|
2020-07-03 16:50:14 +08:00 |
gaoxin
|
ab98e17e8a
|
添加判断命中的方法
|
2020-07-02 21:33:00 +08:00 |
gaoxin
|
d53bac2d5a
|
修复中毒死亡后依然可以释放技能
|
2020-07-02 21:02:59 +08:00 |
gaoxin
|
5b5577d50b
|
添加全屏弹道技能
|
2020-07-02 19:23:42 +08:00 |
gaoxin
|
8653437ee1
|
修复退出战斗界面持续伤害特效导致报错的问题,修复2号位立绘第一次没有淡出效果的问题
|
2020-07-01 18:35:45 +08:00 |
JieLing
|
b3c70f66e4
|
svn逻辑tongbu
|
2020-07-01 18:14:03 +08:00 |
gaoxin
|
78b6a988d2
|
战斗添加前摇特效,添加多段伤害
|
2020-07-01 17:48:00 +08:00 |
JieLing
|
5154fdbac0
|
外网0.16.14 内网0.15.25
|
2020-07-01 09:40:20 +08:00 |
JieLing
|
7382b2db77
|
版本开发提交
|
2020-06-28 17:52:29 +08:00 |
JieLing
|
8c61581548
|
外网 0.16.10 内网 0.15.23
|
2020-06-28 17:48:49 +08:00 |
JieLing
|
d87ab3767e
|
内网 0.15.20
|
2020-06-23 18:36:24 +08:00 |
JieLing
|
e3b6de5404
|
内网0.15.17 外网 0.16.8
|
2020-06-19 21:44:27 +08:00 |
JieLing
|
75a3f83194
|
内网0.15.16 外网 0.16.7
|
2020-06-19 20:19:35 +08:00 |
JieLing
|
7a410e1b60
|
内网测试 0.15.5
|
2020-06-19 16:18:05 +08:00 |
JieLing
|
e189462ac9
|
内网测试 0.15.14
|
2020-06-18 20:39:29 +08:00 |
JieLing
|
cf5f3e9952
|
内网测试 0.15.12
|
2020-06-13 11:47:13 +08:00 |
JieLing
|
2db43096de
|
补充提交
|
2020-06-12 18:04:22 +08:00 |
JieLing
|
b499b77bbe
|
外网0.16.4版本热更
|
2020-06-08 13:57:30 +08:00 |
JieLing
|
59db757cf9
|
六月三号开发提交
|
2020-06-03 19:09:01 +08:00 |
JieLing
|
063868ce73
|
外网包 0.16.1
|
2020-05-25 19:16:23 +08:00 |
JieLing
|
266b9065d8
|
测试版本 带热更 0.15.1
|
2020-05-15 16:52:35 +08:00 |
JieLing
|
00892194b5
|
提交
|
2020-05-11 09:38:52 +08:00 |
JieLing
|
3a6591404d
|
提交
|
2020-05-09 14:12:31 +08:00 |
JieLing
|
4c8d2cf8de
|
提交
|
2020-05-09 13:31:21 +08:00 |